# Play Tone Play a musical tone through pin ``P0`` of the @boardname@ for as long as you say. ## Simulator This function only works on the @boardname@ and in some browsers. ```sig music.playTone(440, 120) ``` ### Parameters * ``frequency`` is the [number](/reference/types/number) of Hertz (how high or low the tone is). * ``ms`` is the [number](/reference/types/number) of milliseconds that the tone lasts ## Example This example stores the musical note C in the variable `freq`. Next, it plays that note for 1000 milliseconds (one second). ```blocks let freq = music.noteFrequency(Note.C) music.playTone(freq, 1000) ``` ### Using other pins Use [analogSetPitchPin](/pins/analog-set-pitch-pin) to change that pin used to generate music. ```blocks pins.analogSetPitchPin(AnalogPin.P1); ``` ### See also [rest](/reference/music/rest), [ring tone](/reference/music/ring-tone) , [tempo](/reference/music/tempo), [set tempo](/reference/music/set-tempo), [change tempo by](/reference/music/change-tempo-by)