# rock paper scissors challenges Coding challenges for rock paper scissors. ## Before we get started Complete the following [guided activity](/lessons/rock-paper-scissors/activity) , your code should look like this: ```blocks input.onGesture(Gesture.Shake, () => { let img = Math.random(3) if (img == 2) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) } else if (img == 1) { basic.showLeds(` . . . . . . # # # . . # # # . . # # # . . . . . . `) } else { basic.showLeds(` . . . # # # # . # . . . # . . # # . # . . . . # # `) } }) ``` ### Challenge 1 When the A button is pressed, increment the score by 1. You can select Game drawer then add change score by 1. ```blocks input.onGesture(Gesture.Shake, () => { let img = Math.random(2) if (img == 2) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) } else if (img == 1) { basic.showLeds(` . . . . . . # # # . . # # # . . # # # . . . . . . `) } else { basic.showLeds(` . . . # # # # . # . . . # . . # # . # . . . . # # `) } }) input.onButtonPressed(Button.A, () => { game.addScore(1) }) ``` * Click *run* to execute your code in the simulator ### Challenge 2 After incrementing the score, display the total number of wins you have. ```blocks input.onGesture(Gesture.Shake, () => { let img = Math.random(2) if (img == 2) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) } else if (img == 1) { basic.showLeds(` . . . . . . # # # . . # # # . . # # # . . . . . . `) } else { basic.showLeds(` . . . # # # # . # . . . # . . # # . # . . . . # # `) } }) input.onButtonPressed(Button.A, () => { game.addScore(1) basic.showString("WINS:") basic.showNumber(game.score()) }) ``` * Run and compile the code to see if it works as expected. ### Challenge 3 You have successfully tracked and displayed the number of wins on the micro:bit! However, what about losses? Use the Game drawer to change score by -1 when button `B` is pressed. * Run and compile the code to see if it works as expected.