# Voting Machine ### ~ avatar Build a voting machine using many @boardname@s! ### ~ https://youtu.be/77HOqf8BaNg In this project, a **voter** program is uploaded on the player's @boardname@. The player uses the buttons to vote ``yes`` or ``no`` and the vote is sent to the **dashboard** @boardname@ via radio. The dashboard allocates one LED per player and turns it on or off based on the vote. ## The voter program Assuming button ``A`` is no and ``B`` is yes, the voter program works as follows: * when button ``A`` is pressed, a number ``0`` is sent via radio and the ``X`` symbol is shown on the screen. ```block input.onButtonPressed(Button.A, () => { radio.sendNumber(0) basic.showIcon(IconNames.No) }) ``` * when button ``B`` is pressed, a number ``255`` is sent via radio and the ``Y`` symbol is shown on the screen. ```block input.onButtonPressed(Button.B, () => { radio.sendNumber(255) basic.showIcon(IconNames.Yes) }) ``` * In order to track the votes, we tell the radio to also transmit the device serial number. ```block radio.setTransmitSerialNumber(true) ``` * we arbritrarily choose ``4`` as the group used for the communications ```block radio.setGroup(4) ``` Combined together, the voter program looks as follows: ```blocks input.onButtonPressed(Button.A, () => { radio.sendNumber(0) basic.showIcon(IconNames.No) }) input.onButtonPressed(Button.B, () => { radio.sendNumber(255) basic.showIcon(IconNames.Yes) }) radio.setGroup(4) radio.setTransmitSerialNumber(true) basic.showIcon(IconNames.Ghost) ``` ## The dashboard The dashboard code can be found at [/examples/radio-dashboard](/examples/radio-dashboard). Download the code from that example into the @boardname@ that will be used to display the result. When the dashboard receives a message from a @boardname@, it find a pixel for that board (and remembers it) and uses the number received as the brightness of the LED. When a message hasn't been received by a board for some time, it's pixel will start to blink. After more time, it will simply turn off. ```package radio ```