# change (Sprite Property) Change the kind of [number](/types/number) you say for a [sprite](/reference/game/create-sprite). ```sig game.createSprite(0,0).change(LedSpriteProperty.X, 0); ``` ## Parameters * **property**: the property of the **Sprite** you want to change, like: >* ``x`` - how far up or down the sprite is on the screen (`0`-`4`) >* ``y`` - how far left or right the sprite is on the screen (`0`-`4`) >* ``direction`` - which way the sprite is pointing (this works the same way as the [turn](/reference/game/turn) function) >* ``brightness`` - how bright the LED sprite is (this works the same way as the [brightness](/reference/led/brightness) function) >* ``blink`` - how fast the sprite is blinking (the bigger the number is, the faster the sprite is blinking) ## Example This program makes a sprite on the left side of the screen, waits two seconds (2000 milliseconds), and then moves it to the middle of the screen. ```blocks let ball = game.createSprite(0, 2); basic.pause(2000); ball.change(LedSpriteProperty.X, 2); ``` ## See also [turn](/reference/game/turn), [brightness](/reference/led/brightness), [get sprite property](/reference/game/get), [set sprite property](/reference/game/set)