# Local Variables How to define and use local variables. ### @parent language A variable is a place where you can store and retrieve data. Variables have a name, a [type](/reference/types), and value: * *name* is how you'll refer to the variable * *type* refers to the kind of data a variable can store * *value* refers to what's stored in the variable ### Var statement Use the Block Editor variable statement to create a variable and the [assignment operator](/blocks/variables/assign) to store something in the variable. For example, this code stores the number `2` in the `x` variable: ```blocks let x = 2; ``` Here's how to define a variable in the Block Editor: 1. Click `variables`. 2. Change the default variable name if you like. 3. Drag a block type on the right-side of the [assignment operator](/blocks/variables/assign) and click the down arrow to change the variable name. A variable is created for the number returned by the [brightness](/reference/led/brightness) function. ```blocks let b = led.brightness(); ``` ### Using variables Once you've defined a variable, just use the variable's name whenever you need what's stored in the variable. For example, the following code shows the value stored in `counter` on the LED screen: ```blocks let counter = 1; basic.showNumber(counter); ``` To change the contents of a variable use the assignment operator. The following code sets `counter` to 1 and then increments `counter` by 10: ```blocks let counter = 1; counter = counter + 10; basic.showNumber(counter); ``` ### Why use variables? If you want to remember and modify data, you'll need a variable. A counter is a great example: ```blocks let counter = 0; input.onButtonPressed(Button.A, () => { counter = counter + 1; basic.showNumber(counter); }); ``` ### Local variables Local variables exist only within the function or block of code where they're defined. For example: ```blocks // x does NOT exist here. if (led.brightness() > 128) { // x exists here let x = 0; } ``` #### Notes * You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable". ### See also [types](/reference/types), [assignment operator](/blocks/variables/assign)