# The amazing coin flipper ### ~avatar avatar Are you trying to choose whether to play soccer or go to the movies instead, or which toppings to have on your pizza? Build a coin flipping machine with the @boardname@ to choose for you! ### ~ Here are the blocks to make your coin flipper. When you press button `B`, the coin flipper will show either `H` for heads or `T` for tails on the LED screen. ```blocks input.onButtonPressed(Button.B, () => { if (Math.randomBoolean()) { basic.showString("H"); } else { basic.showString("T"); } }); ``` ### ~hint The ``pick random true or false`` block randomly tells the ``if`` block `true` or `false`. If the ``pick`` block picked `true`, the ``if`` block shows the letter `H`. Otherwise, it shows the letter `T`. That's it! ### ~ ### Keeping score #### ~avatar To keep track out of how many guesses you've won, add these blocks to your coin flipper: #### ~ ```blocks input.onButtonPressed(Button.A, () => { game.addScore(1); }); input.onButtonPressed(Button.AB, () => { basic.showNumber(game.score()); }); ``` These blocks mean that if you press button `A`, you will add `1` to your score, and if you press `A` and `B` together, the @boardname@ will show your score. When you're done, your coin flipping program should look like this: ```blocks input.onButtonPressed(Button.B, () => { if (Math.randomBoolean()) { basic.showString("H"); } else { basic.showString("T"); } }); input.onButtonPressed(Button.A, () => { game.addScore(1); }); input.onButtonPressed(Button.AB, () => { basic.showNumber(game.score()); }); ``` Flip until your thumbs get tired! ### ~button /getting-started/rock-paper-scissors NEXT: ROCK PAPER SCISSORS ### ~