# catch the egg game tutorial ### Rebuild the game! The blocks have been shuffled! Put them back together so that... * an egg LED falls from the top of the screen, row by row. * a basket LED is on the bottom row and can be moved by using the accelerometer `X` data. * if the egg LED reaches the last row, reset the egg position to the first row. ```shuffle let basketX = 2 let eggX = 2 let eggY = 0 basic.forever(() => { led.unplot(basketX, 4) led.unplot(eggX, eggY) eggY = eggY + 1 led.plot(eggX, eggY) basic.pause(300) let accX = input.acceleration(Dimension.X) basketX = 2 + Math.min(2, Math.max(-2, accX / 200)) led.plot(basketX, 4) if (eggY > 4) { eggY = -1 eggX = Math.random(5) } basic.pause(300) }) ```