# beatbox challenges Create sounds with variables. ## Before we get started Complete the [beatbox](/lessons/classic-beatbox/activity) activity and your code will look like this: ```blocks let sound = music.noteFrequency(Note.A); input.onPinPressed(TouchPin.P1, () => { for (let i = 0; i < 4; i++) { sound = sound + 25 music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth)); } }) ``` ### Challenge 1 Let's include a second sound `on pin pressed` *P2*. To do this, you need to add the same blocks as the banana keyboard activity. However, you must change alter `on pin pressed` from P1 to P2. Additionally, you must *decrease* the frequency of the variable "sound" by 25. Modify your code so that your code looks like this ```blocks let sound = music.noteFrequency(Note.A); input.onPinPressed(TouchPin.P1, () => { for (let i = 0; i < 5; i++) { sound = sound + 25 music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth)); } }) input.onPinPressed(TouchPin.P2, () => { for (let i = 0; i < 5; i++) { sound = sound - 25 music.playTone(music.noteFrequency(sound), music.beat(BeatFraction.Sixteenth)); } }) ``` * click *run* to see if the code works as expected. ### Challenge 2 Finally, we want images to be displayed with sounds `on pin pressed`. Add `show LEDs` blocks under `on pin pressed` P1 and P2.