# blocks - rendering graphics An introduction to graphics for the Block Editor. ## Before we get started Ensure you have completed the 'Hello, world!' and Loop tutorials and tested them on a simulator or on @boardname@. ```blocks basic.showString("HI!"); ``` The @boardname@ has a grid of 25 LEDs, so we can use these to display images. We’ve already experimented with the `show string` block that displays a string (some text) that we program it to. However we can use more blocks from the **Images** drawer to render or display images in different ways. ### Pixel Art We can draw little images from the LEDs by ticking boxes. Drag a `show image` block from the **Images** drawer and connect in a `create image` block. You can customize this image by clicking boxes to tick whether the LED will turn on or off. For example, if we were creating a music player we may want to the show the `play` block: ![](/static/mb/blocks/lessons/graphics-0.png) ### Plotting points We can also code our bug to plot a point by giving an x (horizontal) and y (vertical) coordinates, from 0 to 4. Click the **LED** drawer and drag a `plot` block. Try changing the coordinates and see the effect this has on the @boardname@. We can also unplot a point (turn the LED off again) using the `unplot` block. So we could create a flashing LED program, using the `pause` block to create a delay. ```blocks basic.forever(() => { led.plot(2,2) basic.pause(100) led.unplot(2,2) basic.pause(100) }) ``` We can also use the `basic.clearScreen` block to turn off all LEDs. ## Tip The pause block is in milliseconds, so setting it to 1000 will have a pause of a single second. ### Devising algorithms for shapes An algorithm is a set of steps to follow to solve a problem. We can begin to draw shapes on the @boardname@ using an algorithm. For example, we could draw a straight line with this code: ```blocks for(let i = 0; i <=4; i++) { led.plot(i, 0); basic.pause(200) } ``` Our algorithm is: increase **i** by 1 **from 0** to **4**, and **plot** the point **x=i**, **y=0**. The pause block allows this line to be animated (drawn frame by frame). Try devising an algorithm for a diagonal line using the code above and the variable **i**. ```sim basic.forever(() => { for(let i = 0; i <=4; i++) { led.plot(i, i); basic.pause(200) } basic.clearScreen(); }) ``` ### Animations Animations are changes happening at a certain rate. For example, we could add the `pause` block from the **Basic** drawer with our square algorithm – this will slowly draw a square (as an animation). We could create more complex animations, for example we could make our @boardname@ display an explosion or fireworks. ### Image variables We can create image variables so we can easily display an image at a later point. For example: ![](/static/mb/blocks/lessons/graphics-4.png) This uses the blocks from the **Variable** drawer, and the **create image** block from the **Image** drawer. This means our image can be displayed without having to replicate the `create image` block each time.