# spinner lesson a spin the @boardname@ game with the input on shake. ## Topic If (Conditionals) ## Quick Links * [activity](/lessons/spinner/activity) * [challenges](/lessons/spinner/challenges) * [quiz](/lessons/spinner/quiz) * [quiz answers](/lessons/spinner/quiz-answers) ## Prior learning/place of lesson in scheme of work Learn how to use an if statement to run code run code depending on whether a condition is true or not. We will be learning how to create a die with If statements, On Shake, Variables, Assignment Operator, Pick Random and Show LEDs. ## Documentation ```cards if (true) {} let x = 0 input.onGesture(Gesture.Shake, () => {}) Math.random(3) basic.showLeds(` . . . . . . . . . . . . # . . . . . . . . . . . . `) ``` ## Objectives * learn how to run code when the @boardname@ is shaken, when running code in the web browser, moving the mouse quickly simulates shaking * learn how to create a local variable as a place where you can store and retrieve data * learn how the assignment operator is used to declare a new local variable * learn how to declare a new local variable or update the value of a variable * learn how to return a random number * learn how to conditionally run code depending on whether a condition is true or not * learn how to show an image on the LED screen