# Set Score Sets the current score. ```sig game.setScore(1) ``` ### Parameters * a [number](/reference/types/number) that represents the new score. ### Examples This program is a simple game. Press button ``A`` as much as possible to increase the score. Press ``B`` to display the score and reset the score. ```blocks input.onButtonPressed(Button.B, () => { basic.showNumber(game.score()) game.setScore(0) }) input.onButtonPressed(Button.A, () => { game.addScore(1) }) ``` ### See Also [score](/reference/game/score), [start countdown](/reference/game/start-countdown)