# Touching Find whether the sprite is touching another sprite you say. Sprites are touching if they share the same LED. ```sig let item: game.LedSprite = null; item.isTouching(null); ``` ### Parameters * a **sprite** you are checking * another **sprite** that might be touching the one you are checking ### Returns `true` if the two sprites are touching. ### Example This program creates two sprites called ``matter`` and ``antimatter``, and then checks whether they are touching. If they are, there is an explosion. ```blocks let matter = game.createSprite(2, 2); let antimatter = game.createSprite(2, 2); if (matter.isTouching(antimatter)) { basic.pause(500); basic.clearScreen(); basic.showString("BOOM!"); } ``` ### See also [create sprite](/reference/game/create-sprite), [touching edge](/reference/game/touching-edge), [if on edge, bounce](/reference/game/if-on-edge-bounce)