# Turn Turn the sprite as much as you say in the direction you say. ```sig let item: game.LedSprite = null; item.turn(Direction.Right, 45); ``` ### Parameters * a choice whether the sprite should turn **left** or **right** * a [number](/reference/types/number) that means how much the sprite should turn. This number is in **degrees**, so a straight left or right turn is 90 degrees. ### Example This program starts a sprite in the middle of the screen. Next, the sprite turns toward the lower-right corner. Finally, it moves two LEDs away to the corner. ```blocks let item = game.createSprite(2, 2); item.turn(Direction.Right, 45); item.move(2); ``` ### See also [move](/reference/game/move), [create sprite](/reference/game/create-sprite)