# Show Image Show an [image](/reference/images/image) (picture) on the [LED screen](/device/screen). After the @boardname@ shows an image, it will pause for 400 milliseconds (1000 milliseconds is one second). ```sig let item: Image = null; item.showImage(0); ``` ### Parameters * an [image](/reference/images/image) (picture). It is usually a square with five LEDs on a side, but it might be wider. * a [number](/reference/types/number) that says how many LEDs from the left of the picture the @boardname@ should start. `0` means start at the first **frame** of the picture, `5` means start at the second frame, `10` means start at the third, and so on. ### Example: Flip-flopping arrow This program makes a big image with a frame of an arrow pointing up, and a frame of an arrow pointing down. If you press button `A`, the program will use ``show image`` to show the arrow pointing up. (It starts `0` LEDs from the left in the big image.) If you press button `B`, the program will use ``show image`` to show the arrow pointing down, which starts `5` LEDs from the left. ```blocks let arrows = images.createBigImage(` . . # . . . . # . . . # # # . . . # . . # . # . # # . # . # . . # . . . # # # . . . # . . . . # . . `); input.onButtonPressed(Button.A, () => { arrows.showImage(0); }); input.onButtonPressed(Button.B, () => { arrows.showImage(5); }); ``` ### See also [Getting Started](/getting-started), [image](/reference/images/image), [create image](/reference/images/create-image), [create big image](/reference/images/create-big-image), [scroll image](/reference/images/scroll-image), [show animation](/reference/basic/show-animation)