namespace pxsim.input { export function onPinPressed(pinId: number, handler: RefAction) { let pin = getPin(pinId); if (!pin) return; pin.isTouched(); pxtcore.registerWithDal(pin.id, DAL.MICROBIT_BUTTON_EVT_CLICK, handler); } export function onPinReleased(pinId: number, handler: RefAction) { let pin = getPin(pinId); if (!pin) return; pin.isTouched(); pxtcore.registerWithDal(pin.id, DAL.MICROBIT_BUTTON_EVT_UP, handler); } export function pinIsPressed(pinId: number): boolean { let pin = getPin(pinId); if (!pin) return false; return pin.isTouched(); } } namespace pxsim { export function getPin(id: number) { return board().edgeConnectorState.getPin(id); } } namespace pxsim.pins { export function digitalReadPin(pinId: number): number { let pin = getPin(pinId); if (!pin) return; pin.mode = PinFlags.Digital | PinFlags.Input; return pin.value > 100 ? 1 : 0; } export function digitalWritePin(pinId: number, value: number) { let pin = getPin(pinId); if (!pin) return; pin.mode = PinFlags.Digital | PinFlags.Output; pin.value = value > 0 ? 1023 : 0; runtime.queueDisplayUpdate(); } export function setPull(pinId: number, pull: number) { let pin = getPin(pinId); if (!pin) return; pin.pull = pull; } export function analogReadPin(pinId: number): number { let pin = getPin(pinId); if (!pin) return; pin.mode = PinFlags.Analog | PinFlags.Input; return pin.value || 0; } export function analogWritePin(pinId: number, value: number) { let pin = getPin(pinId); if (!pin) return; pin.mode = PinFlags.Analog | PinFlags.Output; pin.value = value ? 1 : 0; runtime.queueDisplayUpdate(); } export function analogSetPeriod(pinId: number, micros: number) { let pin = getPin(pinId); if (!pin) return; pin.mode = PinFlags.Analog | PinFlags.Output; pin.period = micros; runtime.queueDisplayUpdate(); } export function servoWritePin(pinId: number, value: number) { let pin = getPin(pinId); if (!pin) return; analogSetPeriod(pinId, 20000); const state = board().servosState.servoState(pinId); state.setAngle(value); } export function servoSetPulse(pinId: number, micros: number) { let pin = getPin(pinId); if (!pin) return; // TODO } export function analogSetPitchPin(pinId: number) { let pin = getPin(pinId); if (!pin) return; board().edgeConnectorState.pins.filter(p => !!p).forEach(p => p.pitch = false); pin.pitch = true; } export function analogPitch(frequency: number, ms: number) { // update analog output let pins = board().edgeConnectorState.pins; let pin = pins.filter(pin => !!pin && pin.pitch)[0] || pins[0]; pin.mode = PinFlags.Analog | PinFlags.Output; if (frequency <= 0) { pin.value = 0; pin.period = 0; } else { pin.value = 512; pin.period = 1000000 / frequency; } runtime.queueDisplayUpdate(); let cb = getResume(); AudioContextManager.tone(frequency, 1); if (ms <= 0) cb(); else { setTimeout(() => { AudioContextManager.stop(); pin.value = 0; pin.period = 0; pin.mode = PinFlags.Unused; runtime.queueDisplayUpdate(); cb() }, ms); } } }