# snowflake fall blocks lesson design a blinking rectangle animation #animation #loop #forever #docs ### @video td/videos/snowflake-fall-0 ## Topic Forever ## Quick Links * [activity](/microbit/lessons/snowflake-fall/activity) * [quiz](/microbit/lessons/snowflake-fall/quiz) * [quiz answers](/microbit/lessons/snowflake-fall/quiz-answers) * [challenges](/microbit/lessons/snowflake-fall/challenges) ## Class Year 7 ## Prior learning/place of lesson in scheme of work Learn how to show LEDs with a, `pause` to pause program execution for a specified amount of milliseconds. We will be learning how to show images using forever loop as well as simple commands, such as pause and show LEDs. ## What the teacher needs to know/QuickStart Computing Glossary * Algorithm: An unambiguous set of rules or a precise step-bystep guide to solve a problem or achieve a particular objective. * Command: An instruction for the computer to execute, written in a particular programming language. * Hardware: The physical systems and components of digital devices; see also software. * Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program. * Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output. * Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games. ## Documentation * **show LEDs** : [read more...](/microbit/reference/basic/show-leds) * **pause** : [read more...](/microbit/reference/basic/pause) * **forever** : [read more...](/microbit/reference/basic/forever) ## Resources * Activity: [activity](/microbit/lessons/snowflake-fall/activity) * Activity: [quiz](/microbit/lessons/snowflake-fall/quiz) * Extended Activity: [challenges](/microbit/lessons/snowflake-fall/challenges) ## Objectives * learn how to show an image on the LED screen * learn how to pause a program for a specified amount of time in milliseconds * learn how to repeat code in the background forever ## Progression Pathways / Computational Thinking Framework #### Algorithms * Uses diagrams to express solutions.(AB) * Represents solutions using a structured notation (AL) (AB) * Can identify similarities and differences in situations and can use these to solve problems (pattern recognition)(GE) #### Programming & Development * Creates programs that implement algorithms to achieve given goals (AL) #### Communication Networks * Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns Understands how search engines rank search results (AL) #### Information Technology * Collects, organizes, and presents data and information in digital content (AB) * Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV) Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation ## Activity * time: 20 min. * [activity](/microbit/lessons/snowflake-fall/activity) * [quiz](/microbit/lessons/snowflake-fall/quiz) ## Extended Activity * time: 20 min. * [challenges](/microbit/lessons/snowflake-fall/challenges) ## Homework * Extended Activity: [challenges](/microbit/lessons/snowflake-fall/challenges)