pxt-calliope/libs/core/motors.cpp
Amerlander 3e0c9b43a2
V4 updates for beta testing (#147)
* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

* Fix Sound and replace AnalogPin.P0

* remove approved extensions

* V4 Updates from remote Repo

* locales

* add storage functions

* fix storage functions

* fix int/float values

* decrease decimal precision

* reorder blocks

* Update BLE Settings and Storage Blocks

* Fetch MicroBit changes up to v4.0.18

* Update timing for LED Matrix usage

* use 32kb ram (mini v2)

* resize gatt table

* Revert "use 32kb ram (mini v2)"

This reverts commit 4b15592f0f.

* fix missleading indentation

* add support for 32kb and 16kb ram

* only MIT extensions in preferredRepos

* remove extensions without MIT License file

* add updated extensions

* add extensions with MIT license

Co-authored-by: Juri <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-03-22 09:36:19 -07:00

77 lines
2.2 KiB
C++

#include "pxt.h"
enum MotorCommand {
//% block=coast
Coast,
//% block=break
Break,
//% block=sleep
Sleep
};
enum Motor {
A,
B,
//% block="A and B"
AB
};
/**
* Blocks to control the onboard motors
*/
//% color=#008272 weight=30 icon="\uf1b9"
namespace motors {
/**
* Turns on the motor at a certain percent of power. Switches to single motor mode!
* @param power %percent of power sent to the motor. Negative power goes backward. eg: 50
*/
//% blockId=motor_on block="motor on at %percent \\%"
//% parts=dcmotor weight=90 blockGap=8
//% percent.shadow="speedPicker"
//% power.defl=100
void motorPower(int power) {
uBit.soundmotor.motorOn(power);
}
/**
* Send break, coast or sleep commands to the motor. Has no effect in dual-motor mode.
*/
//% blockId=motor_command block="motor %command"
//% parts=dcmotor weight=85
void motorCommand(MotorCommand command) {
switch(command) {
case MotorCommand::Coast: uBit.soundmotor.motorCoast();break;
case MotorCommand::Break: uBit.soundmotor.motorBreak();break;
case MotorCommand::Sleep: uBit.soundmotor.motorSleep();break;
}
}
/**
* Controls two motors attached to the board. Switches to dual-motor mode!
*/
//% blockId=block_dual_motor block="motor %motor|at %percent \\%"
//% percent.shadow="speedPicker"
//% weight=80
//% duty_percent.defl=100
void dualMotorPower(Motor motor, int duty_percent) {
switch(motor) {
case Motor::A:
if (duty_percent <= 0) uBit.soundmotor.motorAOff();
else uBit.soundmotor.motorAOn(duty_percent);
break;
case Motor::B:
if (duty_percent <= 0) uBit.soundmotor.motorBOff();
else uBit.soundmotor.motorBOn(duty_percent);
break;
case Motor::AB:
if (duty_percent <= 0) {
uBit.soundmotor.motorAOff();
uBit.soundmotor.motorBOff();
} else {
uBit.soundmotor.motorAOn(duty_percent);
uBit.soundmotor.motorBOn(duty_percent);
}
break;
}
}
}