pxt-calliope/libs/core/basic.cpp
Juri Wolf a93febb5b7
Map and clean deprecated functions (#175)
* add image and deprecated arrow functions

* update locales

* map basic.showArrow

* map arrow blocks

* map & remove arrow images

* remove arrow blocks

* update locales

* remove & patch:
rgbw -> rgb
button/pin pressed -> button/pin event
loudness -> soundLevel

* update ts mappings for arrows

* add wip ts patch rules

* update .blocks files

* use Click instead of Down as default in Documentation and tests

* patch test.blocks

* fix lowercase name tag

* update test.blocks

* update blocks test files

* update blocks test files

* format block files

* pass blocks file tests

* fix ts mapping

* fix color.defl value

closes https://github.com/microsoft/pxt-calliope/issues/136

* fix ts mappings

- add optional spacing at the end of rgbw()
- map up to v4.0.19

* add suggested changes

* replace innerText by textContent

Co-authored-by: JW <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-04-26 10:28:42 -07:00

151 lines
4.2 KiB
C++

#include "pxt.h"
/**
* Provides access to basic micro:bit functionality.
*/
namespace basic {
/**
* Draws an image on the LED screen.
* @param leds the pattern of LED to turn on/off
* @param interval time in milliseconds to pause after drawing
*/
//% help=basic/show-leds
//% weight=85 blockGap=8
//% imageLiteral=1 async
//% blockId=device_show_leds
//% block="show leds" icon="\uf00a"
//% parts="ledmatrix"
//% group="LED matrix"
void showLeds(ImageLiteral_ leds, int interval = 400) {
uBit.display.print(MicroBitImage(imageBytes(leds)), 0, 0, 0, interval);
}
/**
* Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.
* @param text the text to scroll on the screen, eg: "hi!"
* @param interval how fast to shift characters; eg: 50, 100, 150, 200
*/
//% help=basic/show-string
//% weight=100 blockGap=16
//% block="show|string %text || in an interval of %interval ms"
//% async
//% blockId=device_print_message
//% parts="ledmatrix"
//% text.shadowOptions.toString=true
//% expandableArgumentMode="toggle"
//% interval.defl=80
//% group="LED matrix"
void showString(String text, int interval = 80) {
if (interval <= 0)
interval = 1;
int l = text ? text->getUTF8Size() : 0;
if (l == 0) {
uBit.display.clear();
fiber_sleep(interval * 5);
} else if (l > 1) {
uBit.display.scroll(MSTR(text), interval);
} else {
uBit.display.printChar(text->getUTF8Data()[0], interval * 5);
}
}
/**
* Shows a sequence of LED screens as an animation.
* @param leds pattern of LEDs to turn on/off
* @param interval time in milliseconds between each redraw
*/
//% help=basic/show-animation weight=83 imageLiteral=1 async
//% parts="ledmatrix"
//% group="LED matrix"
void showAnimation(ImageLiteral_ leds, int interval = 400) {
uBit.display.animate(MicroBitImage(imageBytes(leds)), interval, 5, 0, 0);
}
/**
* Draws an image on the LED screen.
* @param leds pattern of LEDs to turn on/off
*/
//% help=basic/plot-leds weight=80
//% parts="ledmatrix"
//% group="LED matrix"
void plotLeds(ImageLiteral_ leds) {
MicroBitImage i(imageBytes(leds));
uBit.display.print(i, 0, 0, 0, 0);
}
/**
* Turn off all LEDs
*/
//% help=basic/clear-screen weight=75
//% blockId=device_clear_display block="clear screen"
//% parts="ledmatrix"
//% group="LED matrix"
//% advanced=true
void clearScreen() {
uBit.display.image.clear();
}
/**
* Repeats the code forever in the background. On each iteration, allows other codes to run.
* @param body code to execute
*/
//% help=basic/forever weight=55 blockGap=16 blockAllowMultiple=1 afterOnStart=true
//% blockId=device_forever block="forever" icon="\uf01e"
//% group="Control"
void forever(Action a) {
runForever(a);
}
/**
* Pause for the specified time in milliseconds
* @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000
*/
//% help=basic/pause weight=50
//% async block="pause (ms) %pause" blockGap=16
//% blockId=device_pause icon="\uf110"
//% pause.shadow=timePicker
//% group="Control"
void pause(int ms) {
fiber_sleep(ms);
}
/**
* Sets the color on the build-in LED. Set to 0 to turn off.
*/
//% blockId=device_set_led_color
//% block="set led to %color=colorNumberPicker"
//% color.defl=0xff0000
//% weight=10
//% group="RGB LED"
void setLedColor(int color) {
if (!color) {
uBit.rgb.off();
return;
}
int w = (color >> 24) & 0xFF;
int r = (color >> 16) & 0xFF;
int g = (color >> 8) & 0xFF;
int b = (color) & 0xFF;
uBit.rgb.setColour(r,g,b,w);
}
/**
* Sets the color on the build-in LED. Set to 0 to turn off.
*/
//% blockId=device_turn_rgb_led_off block="turn build-in LED off"
//% weight=10
//% group="RGB LED"
//% advanced=true
void turnRgbLedOff() {
uBit.rgb.off();
}
}