pxt-calliope/sim/state/soundexpression.ts
Amerlander 3e0c9b43a2
V4 updates for beta testing (#147)
* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

* Fix Sound and replace AnalogPin.P0

* remove approved extensions

* V4 Updates from remote Repo

* locales

* add storage functions

* fix storage functions

* fix int/float values

* decrease decimal precision

* reorder blocks

* Update BLE Settings and Storage Blocks

* Fetch MicroBit changes up to v4.0.18

* Update timing for LED Matrix usage

* use 32kb ram (mini v2)

* resize gatt table

* Revert "use 32kb ram (mini v2)"

This reverts commit 4b15592f0f.

* fix missleading indentation

* add support for 32kb and 16kb ram

* only MIT extensions in preferredRepos

* remove extensions without MIT License file

* add updated extensions

* add extensions with MIT license

Co-authored-by: Juri <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-03-22 09:36:19 -07:00

60 lines
2.0 KiB
TypeScript

namespace pxsim.music {
function loadWavAsync(path: string): Promise<Uint8Array> {
return new Promise<Uint8Array>((resolve, reject) => {
let httprequest = new XMLHttpRequest();
httprequest.responseType = "arraybuffer";
httprequest.onreadystatechange = function () {
if (httprequest.readyState == XMLHttpRequest.DONE) {
if (httprequest.status == 200) {
const r = httprequest.response;
resolve(new Uint8Array(httprequest.response));
}
else {
reject(httprequest.status);
}
}
};
httprequest.open("GET", path, true);
httprequest.send();
})
}
const wavPromises: Map<Promise<Uint8Array>> = {}
//%
export function __playSoundExpression(notes: string, waitTillDone: boolean): void {
const cb = getResume();
const b = board();
// v2 only...
b.ensureHardwareVersion(2);
// load wav file
let p: Promise<Uint8Array>;
// defined in sim.html
const path = (<any>pxsim).soundExpressionFiles[notes];
if (path) {
p = wavPromises[notes] || (wavPromises[notes] = loadWavAsync(path));
} else
p = Promise.resolve(undefined);
p.then(data => {
// failed to load data
if (data) {
// finally play
const buf = new RefBuffer(data);
const pp = AudioContextManager.playBufferAsync(buf)
if (waitTillDone)
// wait until sound is done
return pp;
}
// don't wait
cb();
return Promise.resolve();
}).catch((e) => {
console.log(e)
cb();
})
}
export function __stopSoundExpressions() {
AudioContextManager.stopAll();
}
}