* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin * Fix Sound and replace AnalogPin.P0 * remove approved extensions * V4 Updates from remote Repo * locales * add storage functions * fix storage functions * fix int/float values * decrease decimal precision * reorder blocks * Update BLE Settings and Storage Blocks * Fetch MicroBit changes up to v4.0.18 * Update timing for LED Matrix usage * use 32kb ram (mini v2) * resize gatt table * Revert "use 32kb ram (mini v2)" This reverts commit 4b15592f0f0eacfc1a2e826f34682bc589faf16e. * fix missleading indentation * add support for 32kb and 16kb ram * only MIT extensions in preferredRepos * remove extensions without MIT License file * add updated extensions * add extensions with MIT license Co-authored-by: Juri <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
#include "pxt.h"
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enum MotorCommand {
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//% block=coast
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Coast,
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//% block=break
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Break,
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//% block=sleep
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Sleep
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};
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enum Motor {
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A,
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B,
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//% block="A and B"
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AB
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};
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/**
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* Blocks to control the onboard motors
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*/
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//% color=#008272 weight=30 icon="\uf1b9"
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namespace motors {
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/**
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* Turns on the motor at a certain percent of power. Switches to single motor mode!
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* @param power %percent of power sent to the motor. Negative power goes backward. eg: 50
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*/
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//% blockId=motor_on block="motor on at %percent \\%"
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//% parts=dcmotor weight=90 blockGap=8
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//% percent.shadow="speedPicker"
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//% power.defl=100
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void motorPower(int power) {
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uBit.soundmotor.motorOn(power);
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}
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/**
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* Send break, coast or sleep commands to the motor. Has no effect in dual-motor mode.
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*/
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//% blockId=motor_command block="motor %command"
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//% parts=dcmotor weight=85
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void motorCommand(MotorCommand command) {
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switch(command) {
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case MotorCommand::Coast: uBit.soundmotor.motorCoast();break;
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case MotorCommand::Break: uBit.soundmotor.motorBreak();break;
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case MotorCommand::Sleep: uBit.soundmotor.motorSleep();break;
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}
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}
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/**
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* Controls two motors attached to the board. Switches to dual-motor mode!
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*/
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//% blockId=block_dual_motor block="motor %motor|at %percent \\%"
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//% percent.shadow="speedPicker"
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//% weight=80
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//% duty_percent.defl=100
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void dualMotorPower(Motor motor, int duty_percent) {
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switch(motor) {
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case Motor::A:
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if (duty_percent <= 0) uBit.soundmotor.motorAOff();
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else uBit.soundmotor.motorAOn(duty_percent);
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break;
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case Motor::B:
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if (duty_percent <= 0) uBit.soundmotor.motorBOff();
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else uBit.soundmotor.motorBOn(duty_percent);
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break;
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case Motor::AB:
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if (duty_percent <= 0) {
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uBit.soundmotor.motorAOff();
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uBit.soundmotor.motorBOff();
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} else {
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uBit.soundmotor.motorAOn(duty_percent);
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uBit.soundmotor.motorBOn(duty_percent);
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}
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break;
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}
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}
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} |