* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin * Fix Sound and replace AnalogPin.P0 * remove approved extensions * V4 Updates from remote Repo * locales * add storage functions * fix storage functions * fix int/float values * decrease decimal precision * reorder blocks * Update BLE Settings and Storage Blocks * Fetch MicroBit changes up to v4.0.18 * Update timing for LED Matrix usage * use 32kb ram (mini v2) * resize gatt table * Revert "use 32kb ram (mini v2)" This reverts commit 4b15592f0f0eacfc1a2e826f34682bc589faf16e. * fix missleading indentation * add support for 32kb and 16kb ram * only MIT extensions in preferredRepos * remove extensions without MIT License file * add updated extensions * add extensions with MIT license Co-authored-by: Juri <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
59 lines
2.0 KiB
TypeScript
59 lines
2.0 KiB
TypeScript
/**
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* A sound expression.
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*/
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//% fixedInstances
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//% blockNamespace=music
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//% group="micro:bit (V2)"
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class SoundExpression {
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constructor(private notes: string) {
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}
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/**
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* Starts to play a sound expression.
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*/
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//% block="play sound $this"
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//% weight=80
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//% blockGap=8
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//% help=music/play
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//% group="micro:bit (V2)"
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//% parts=builtinspeaker
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play() {
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music.__playSoundExpression(this.notes, false)
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}
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/**
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* Plays a sound expression until finished
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*/
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//% block="play sound $this until done"
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//% weight=81
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//% blockGap=8
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//% help=music/play-until-done
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//% group="micro:bit (V2)"
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//% parts=builtinspeaker
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playUntilDone() {
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music.__playSoundExpression(this.notes, true)
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}
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}
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namespace soundExpression {
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//% fixedInstance whenUsed block="{id:soundexpression}giggle"
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export const giggle = new SoundExpression("giggle");
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//% fixedInstance whenUsed block="{id:soundexpression}happy"
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export const happy = new SoundExpression("happy");
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//% fixedInstance whenUsed block="{id:soundexpression}hello"
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export const hello = new SoundExpression("hello");
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//% fixedInstance whenUsed block="{id:soundexpression}mysterious"
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export const mysterious = new SoundExpression("mysterious");
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//% fixedInstance whenUsed block="{id:soundexpression}sad"
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export const sad = new SoundExpression("sad");
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//% fixedInstance whenUsed block="{id:soundexpression}slide"
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export const slide = new SoundExpression("slide");
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//% fixedInstance whenUsed block="{id:soundexpression}soaring"
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export const soaring = new SoundExpression("soaring");
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//% fixedInstance whenUsed block="{id:soundexpression}spring"
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export const spring = new SoundExpression("spring");
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//% fixedInstance whenUsed block="{id:soundexpression}twinkle"
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export const twinkle = new SoundExpression("twinkle");
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//% fixedInstance whenUsed block="{id:soundexpression}yawn"
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export const yawn = new SoundExpression("yawn");
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} |