f7ed06108d
* use typescript from workspace * fixed tracking in localhost * updated ordering of input/radio
738 lines
27 KiB
TypeScript
738 lines
27 KiB
TypeScript
// Auto-generated. Do not edit.
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/**
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* Creation, manipulation and display of LED images.
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*/
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//% color=#5C2D91 weight=31
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//% advanced=true
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declare namespace images {
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/**
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* Creates an image that fits on the LED screen.
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*/
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//% weight=75 help=images/create-image
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//% blockId=device_build_image block="create image"
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//% parts="ledmatrix" imageLiteral=1 shim=images::createImage
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function createImage(leds: string): Image;
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/**
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* Creates an image with 2 frames.
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*/
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//% weight=74 help=images/create-big-image
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//% blockId=device_build_big_image block="create big image" imageLiteral=2
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//% parts="ledmatrix" shim=images::createBigImage
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function createBigImage(leds: string): Image;
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}
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declare interface Image {
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/**
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* Plots the image at a given column to the screen
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*/
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//% help=images/plot-image
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//% parts="ledmatrix" xOffset.defl=0 shim=ImageMethods::plotImage
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plotImage(xOffset?: number): void;
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/**
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* Shows an frame from the image at offset ``x offset``.
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* @param xOffset column index to start displaying the image
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*/
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//% help=images/show-image weight=80 blockNamespace=images
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//% blockId=device_show_image_offset block="show image %sprite|at offset %offset" blockGap=8
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//% parts="ledmatrix" shim=ImageMethods::showImage
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showImage(xOffset: number): void;
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/**
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* Draws the ``index``-th frame of the image on the screen.
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* @param xOffset column index to start displaying the image
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*/
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//% help=images/plot-frame weight=80
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//% parts="ledmatrix" shim=ImageMethods::plotFrame
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plotFrame(xOffset: number): void;
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/**
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* Scrolls an image .
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* @param frameOffset x offset moved on each animation step, eg: 5, 1, -1
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* @param interval time between each animation step in milli seconds, eg: 200
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*/
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//% help=images/show-image weight=79 async blockNamespace=images
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//% blockId=device_scroll_image block="scroll image %sprite|with offset %frameoffset|and interval (ms) %delay" blockGap=8
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//% parts="ledmatrix" shim=ImageMethods::scrollImage
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scrollImage(frameOffset: number, interval: number): void;
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/**
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* Sets all pixels off.
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*/
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//% help=images/clear
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//% parts="ledmatrix" shim=ImageMethods::clear
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clear(): void;
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/**
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* Sets a specific pixel brightness at a given position
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*/
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//%
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//% parts="ledmatrix" shim=ImageMethods::setPixelBrightness
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setPixelBrightness(x: number, y: number, value: number): void;
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/**
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* Gets the pixel brightness ([0..255]) at a given position
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*/
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//%
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//% parts="ledmatrix" shim=ImageMethods::pixelBrightness
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pixelBrightness(x: number, y: number): number;
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/**
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* Gets the width in columns
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*/
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//% help=functions/width shim=ImageMethods::width
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width(): number;
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/**
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* Gets the height in rows (always 5)
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*/
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//% shim=ImageMethods::height
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height(): number;
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/**
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* Set a pixel state at position ``(x,y)``
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* @param x TODO
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* @param y TODO
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* @param value TODO
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*/
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//% help=images/set-pixel
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//% parts="ledmatrix" shim=ImageMethods::setPixel
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setPixel(x: number, y: number, value: boolean): void;
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/**
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* Get the pixel state at position ``(x,y)``
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* @param x TODO
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* @param y TODO
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*/
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//% help=images/pixel
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//% parts="ledmatrix" shim=ImageMethods::pixel
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pixel(x: number, y: number): boolean;
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/**
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* Shows a particular frame of the image strip.
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* @param frame TODO
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*/
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//% weight=70 help=images/show-frame
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//% parts="ledmatrix" shim=ImageMethods::showFrame
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showFrame(frame: number): void;
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}
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/**
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* Provides access to basic micro:bit functionality.
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*/
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//% color=#0078D7 weight=100
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declare namespace basic {
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/**
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* Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.
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* @param interval speed of scroll; eg: 150, 100, 200, -100
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*/
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//% help=basic/show-number
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//% weight=96
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//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
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//% async
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//% parts="ledmatrix" interval.defl=150 shim=basic::showNumber
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function showNumber(value: number, interval?: number): void;
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/**
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* Draws an image on the LED screen.
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* @param leds the pattern of LED to turn on/off
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* @param interval time in milliseconds to pause after drawing
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*/
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//% help=basic/show-leds
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//% weight=95 blockGap=8
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//% imageLiteral=1 async
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//% blockId=device_show_leds
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//% block="show leds" icon="\uf00a"
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//% parts="ledmatrix" interval.defl=400 shim=basic::showLeds
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function showLeds(leds: string, interval?: number): void;
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/**
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* Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.
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* @param text the text to scroll on the screen, eg: "Hello!"
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* @param interval how fast to shift characters; eg: 150, 100, 200, -100
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*/
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//% help=basic/show-string
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//% weight=87 blockGap=8
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//% block="show|string %text" icon="\uf031"
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//% async
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//% blockId=device_print_message
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//% parts="ledmatrix" interval.defl=150 shim=basic::showString
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function showString(text: string, interval?: number): void;
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/**
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* Turn off all LEDs
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*/
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//% help=basic/clear-screen weight=79
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//% blockId=device_clear_display block="clear screen" icon="\uf12d"
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//% parts="ledmatrix" shim=basic::clearScreen
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function clearScreen(): void;
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/**
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* Shows a sequence of LED screens as an animation.
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* @param leds pattern of LEDs to turn on/off
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* @param interval time in milliseconds between each redraw
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*/
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//% help=basic/show-animation imageLiteral=1 async
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//% parts="ledmatrix" interval.defl=400 shim=basic::showAnimation
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function showAnimation(leds: string, interval?: number): void;
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/**
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* Draws an image on the LED screen.
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* @param leds pattern of LEDs to turn on/off
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*/
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//% help=basic/plot-leds weight=80
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//% parts="ledmatrix" imageLiteral=1 shim=basic::plotLeds
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function plotLeds(leds: string): void;
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/**
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* Repeats the code forever in the background. On each iteration, allows other codes to run.
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* @param body code to execute
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*/
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//% help=basic/forever weight=55 blockGap=8
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//% blockId=device_forever block="forever" icon="\uf01e" shim=basic::forever
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function forever(a: () => void): void;
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/**
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* Pause for the specified time in milliseconds
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* @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000
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*/
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//% help=basic/pause weight=54
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//% async block="pause (ms) %pause"
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//% blockId=device_pause icon="\uf110" shim=basic::pause
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function pause(ms: number): void;
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}
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//% color=300 weight=99
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declare namespace input {
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/**
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* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
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* @param button TODO
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* @param body TODO
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*/
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//% help=input/on-button-pressed weight=85 blockGap=8
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//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
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//% parts="buttonpair" shim=input::onButtonPressed
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function onButtonPressed(button: Button, body: () => void): void;
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/**
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* Do something when when a gesture is done (like shaking the micro:bit).
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* @param body TODO
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*/
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//% help=input/on-gesture weight=84 blockGap=8
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//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
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//% parts="accelerometer" shim=input::onGesture
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function onGesture(gesture: Gesture, body: () => void): void;
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/**
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* Do something when a pin is pressed.
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* @param name the pin that needs to be pressed
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* @param body the code to run when the pin is pressed
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*/
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//% help=input/on-pin-pressed weight=83
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//% blockId=device_pin_event block="on pin %NAME|pressed" icon="\uf094" shim=input::onPinPressed
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function onPinPressed(name: TouchPin, body: () => void): void;
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/**
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* Do something when a pin is released.
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* @param name the pin that needs to be released
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* @param body the code to run when the pin is released
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*/
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//% help=input/on-pin-released weight=6 blockGap=8
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//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
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//% advanced=true shim=input::onPinReleased
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function onPinReleased(name: TouchPin, body: () => void): void;
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/**
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* Get the button state (pressed or not) for ``A`` and ``B``.
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*/
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//% help=input/button-is-pressed weight=60
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//% block="button|%NAME|is pressed"
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//% blockId=device_get_button2
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//% icon="\uf192" blockGap=8
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//% parts="buttonpair" shim=input::buttonIsPressed
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function buttonIsPressed(button: Button): boolean;
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/**
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* Get the pin state (pressed or not). Requires to hold the ground to close the circuit.
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* @param name pin used to detect the touch
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*/
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//% help=input/pin-is-pressed weight=58
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//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
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//% blockGap=8 shim=input::pinIsPressed
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function pinIsPressed(name: TouchPin): boolean;
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/**
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* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
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* @param dimension TODO
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*/
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//% help=input/acceleration weight=58 icon="\uf135"
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//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
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//% parts="accelerometer" shim=input::acceleration
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function acceleration(dimension: Dimension): number;
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/**
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* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
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*/
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//% help=input/light-level weight=57
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//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
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//% parts="ledmatrix" shim=input::lightLevel
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function lightLevel(): number;
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/**
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* Get the current compass heading in degrees.
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*/
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//% help=input/compass-heading
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//% weight=56 icon="\uf14e"
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//% blockId=device_heading block="compass heading (°)" blockGap=8
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//% parts="compass" shim=input::compassHeading
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function compassHeading(): number;
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/**
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* Gets the temperature in Celsius degrees (°C).
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*/
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//% weight=55 icon="\uf06d"
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//% help=input/temperature
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//% blockId=device_temperature block="temperature (°C)" blockGap=8
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//% parts="thermometer" shim=input::temperature
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function temperature(): number;
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/**
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* The pitch or roll of the device, rotation along the ``x-axis`` or ``y-axis``, in degrees.
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* @param kind TODO
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*/
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//% help=input/rotation weight=52
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//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
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//% parts="accelerometer" advanced=true shim=input::rotation
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function rotation(kind: Rotation): number;
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/**
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* Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.
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* @param dimension TODO
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*/
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//% help=input/magnetic-force weight=51
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//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
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//% parts="compass"
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//% advanced=true shim=input::magneticForce
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function magneticForce(dimension: Dimension): number;
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/**
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* Gets the number of milliseconds elapsed since power on.
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*/
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//% help=input/running-time weight=50
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//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
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//% advanced=true shim=input::runningTime
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function runningTime(): number;
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/**
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* Obsolete, compass calibration is automatic.
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*/
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//% help=input/calibrate weight=0 shim=input::calibrate
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function calibrate(): void;
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/**
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* Sets the accelerometer sample range in gravities.
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* @param range a value describe the maximum strengh of acceleration measured
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*/
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//% help=input/set-accelerometer-range
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//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
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//% weight=5
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//% parts="accelerometer"
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//% advanced=true shim=input::setAccelerometerRange
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function setAccelerometerRange(range: AcceleratorRange): void;
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}
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//% weight=1 color="#333333"
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//% advanced=true
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declare namespace control {
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/**
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* Schedules code that run in the background.
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*/
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//% help=control/in-background
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//% blockId="control_in_background" block="run in background" blockGap=8 shim=control::inBackground
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function inBackground(a: () => void): void;
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/**
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* Resets the BBC micro:bit.
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*/
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//% weight=30 async help=control/reset blockGap=8
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//% blockId="control_reset" block="reset" shim=control::reset
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function reset(): void;
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/**
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* Blocks the current fiber for the given microseconds
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* @param micros number of micro-seconds to wait. eg: 4
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*/
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//% help=control/wait-micros weight=29
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//% blockId="control_wait_us" block="wait (µs)%micros" shim=control::waitMicros
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function waitMicros(micros: number): void;
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/**
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* Raises an event in the event bus.
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* @param src ID of the MicroBit Component that generated the event e.g. MICROBIT_ID_BUTTON_A.
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* @param value Component specific code indicating the cause of the event.
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* @param mode optional definition of how the event should be processed after construction (default is CREATE_AND_FIRE).
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*/
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//% weight=21 blockGap=12 blockId="control_raise_event" block="raise event|from source %src=control_event_source_id|with value %value=control_event_value_id" blockExternalInputs=1
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//% mode.defl=1 shim=control::raiseEvent
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function raiseEvent(src: number, value: number, mode?: EventCreationMode): void;
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/**
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* Raises an event in the event bus.
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*/
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//% weight=20 blockGap=8 blockId="control_on_event" block="on event|from %src=control_event_source_id|with value %value=control_event_value_id"
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//% blockExternalInputs=1 shim=control::onEvent
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function onEvent(src: number, value: number, handler: () => void): void;
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/**
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* Gets the value of the last event executed on the bus
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*/
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//% blockId=control_event_value" block="event value"
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//% weight=18 shim=control::eventValue
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function eventValue(): number;
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/**
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* Gets the timestamp of the last event executed on the bus
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*/
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//% blockId=control_event_timestamp" block="event timestamp"
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//% weight=19 blockGap=8 shim=control::eventTimestamp
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function eventTimestamp(): number;
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/**
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* Gets a friendly name for the device derived from the its serial number
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*/
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//% blockId="control_device_name" block="device name" weight=10 blockGap=8 shim=control::deviceName
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function deviceName(): string;
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/**
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* Derive a unique, consistent serial number of this device from internal data.
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*/
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//% blockId="control_device_serial_number" block="device serial number" weight=9 shim=control::deviceSerialNumber
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function deviceSerialNumber(): number;
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}
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//% color=3 weight=35
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declare namespace led {
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/**
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* Turn on the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.
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* @param x TODO
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* @param y TODO
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*/
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//% help=led/plot weight=78
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//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
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//% parts="ledmatrix" shim=led::plot
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function plot(x: number, y: number): void;
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/**
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* Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.
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* @param x TODO
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* @param y TODO
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*/
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//% help=led/unplot weight=77
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//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
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//% parts="ledmatrix" shim=led::unplot
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function unplot(x: number, y: number): void;
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/**
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* Get the on/off state of the specified LED using x, y coordinates. (0,0) is upper left.
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* @param x TODO
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* @param y TODO
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*/
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//% help=led/point weight=76
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//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
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//% parts="ledmatrix" shim=led::point
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function point(x: number, y: number): boolean;
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/**
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* Get the screen brightness from 0 (off) to 255 (full bright).
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*/
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//% help=led/brightness weight=60
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//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
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//% parts="ledmatrix"
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//% advanced=true shim=led::brightness
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function brightness(): number;
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/**
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* Set the screen brightness from 0 (off) to 255 (full bright).
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* @param value the brightness value, eg:255, 127, 0
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*/
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//% help=led/set-brightness weight=59
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//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
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//% parts="ledmatrix"
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//% advanced=true shim=led::setBrightness
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function setBrightness(value: number): void;
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/**
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* Cancels the current animation and clears other pending animations.
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*/
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//% weight=50 help=led/stop-animation
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//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
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//% parts="ledmatrix"
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//% advanced=true shim=led::stopAnimation
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function stopAnimation(): void;
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/**
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* Sets the display mode between black and white and greyscale for rendering LEDs.
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* @param mode TODO
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*/
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//% weight=1 help=led/set-display-mode
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//% parts="ledmatrix" shim=led::setDisplayMode
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function setDisplayMode(mode: DisplayMode): void;
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/**
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* Takes a screenshot of the LED screen and returns an image.
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*/
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//% help=led/screenshot
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//% parts="ledmatrix" shim=led::screenshot
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function screenshot(): Image;
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}
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declare namespace pins {
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/**
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* Read the specified pin or connector as either 0 or 1
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* @param name pin to read from
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*/
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//% help=pins/digital-read-pin weight=30
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//% blockId=device_get_digital_pin block="digital read|pin %name" blockGap=8 shim=pins::digitalReadPin
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function digitalReadPin(name: DigitalPin): number;
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/**
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* Set a pin or connector value to either 0 or 1.
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* @param name pin to write to
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* @param value value to set on the pin, 1 eg,0
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*/
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//% help=pins/digital-write-pin weight=29
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//% blockId=device_set_digital_pin block="digital write|pin %name|to %value" shim=pins::digitalWritePin
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function digitalWritePin(name: DigitalPin, value: number): void;
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/**
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* Read the connector value as analog, that is, as a value comprised between 0 and 1023.
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* @param name pin to write to
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*/
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//% help=pins/analog-read-pin weight=25
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//% blockId=device_get_analog_pin block="analog read|pin %name" blockGap="8" shim=pins::analogReadPin
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function analogReadPin(name: AnalogPin): number;
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/**
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* Set the connector value as analog. Value must be comprised between 0 and 1023.
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* @param name pin name to write to
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* @param value value to write to the pin between ``0`` and ``1023``. eg:1023,0
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*/
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//% help=pins/analog-write-pin weight=24
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//% blockId=device_set_analog_pin block="analog write|pin %name|to %value" blockGap=8 shim=pins::analogWritePin
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function analogWritePin(name: AnalogPin, value: number): void;
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/**
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* Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.
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* If this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.
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* @param name analog pin to set period to
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* @param micros period in micro seconds. eg:20000
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*/
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//% help=pins/analog-set-period weight=23 blockGap=8
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//% blockId=device_set_analog_period block="analog set period|pin %pin|to (µs)%micros" shim=pins::analogSetPeriod
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function analogSetPeriod(name: AnalogPin, micros: number): void;
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/**
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* Configures this pin to a digital input, and generates events where the timestamp is the duration that this pin was either ``high`` or ``low``.
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*/
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//% help=pins/on-pulsed weight=22 blockGap=8
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//% blockId=pins_on_pulsed block="on|pin %pin|pulsed %pulse" shim=pins::onPulsed
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function onPulsed(name: DigitalPin, pulse: PulseValue, body: () => void): void;
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/**
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* Gets the duration of the last pulse in micro-seconds. This function should be called from a ``onPulsed`` handler.
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*/
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//% help=pins/pulse-duration
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//% blockId=pins_pulse_duration block="pulse duration (µs)"
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//% weight=21 blockGap=8 shim=pins::pulseDuration
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function pulseDuration(): number;
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/**
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* Returns the duration of a pulse in microseconds
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* @param name the pin which measures the pulse
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* @param value the value of the pulse (default high)
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* @param maximum duration in micro-seconds
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*/
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//% blockId="pins_pulse_in" block="pulse in (µs)|pin %name|pulsed %value"
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//% weight=20 maxDuration.defl=2000000 shim=pins::pulseIn
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function pulseIn(name: DigitalPin, value: PulseValue, maxDuration?: number): number;
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/**
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* Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).
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* @param name pin to write to
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* @param value angle or rotation speed, eg:180,90,0
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*/
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//% help=pins/servo-write-pin weight=20
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//% blockId=device_set_servo_pin block="servo write|pin %name|to %value" blockGap=8 shim=pins::servoWritePin
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function servoWritePin(name: AnalogPin, value: number): void;
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/**
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* Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.
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* @param name pin name
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* @param micros pulse duration in micro seconds, eg:1500
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*/
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//% help=pins/servo-set-pulse weight=19
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//% blockId=device_set_servo_pulse block="servo set pulse|pin %value|to (µs) %micros" shim=pins::servoSetPulse
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function servoSetPulse(name: AnalogPin, micros: number): void;
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/**
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* Sets the pin used when using `pins->analog pitch`.
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* @param name TODO
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*/
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//% help=pins/analog-set-pitch weight=12 shim=pins::analogSetPitchPin
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function analogSetPitchPin(name: AnalogPin): void;
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/**
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* Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.
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* @param frequency TODO
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* @param ms TODO
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*/
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//% help=pins/analog-pitch weight=14 async shim=pins::analogPitch
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function analogPitch(frequency: number, ms: number): void;
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/**
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* Configures the pull of this pin.
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* @param name pin to set the pull mode on
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* @param pull one of the mbed pull configurations: PullUp, PullDown, PullNone
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*/
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//% help=pins/set-pull weight=3
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//% blockId=device_set_pull block="set pull|pin %pin|to %pull" shim=pins::setPull
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function setPull(name: DigitalPin, pull: PinPullMode): void;
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/**
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* Create a new zero-initialized buffer.
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* @param size number of bytes in the buffer
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*/
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//% shim=pins::createBuffer
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function createBuffer(size: number): Buffer;
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/**
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* Read `size` bytes from a 7-bit I2C `address`.
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*/
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//% repeat.defl=0 shim=pins::i2cReadBuffer
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function i2cReadBuffer(address: number, size: number, repeat?: boolean): Buffer;
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/**
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* Write bytes to a 7-bit I2C `address`.
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*/
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//% repeat.defl=0 shim=pins::i2cWriteBuffer
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function i2cWriteBuffer(address: number, buf: Buffer, repeat?: boolean): void;
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/**
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* Write to the SPI slave and return the response
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* @param value Data to be sent to the SPI slave
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*/
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//% help=pins/spi-write weight=5
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//% blockId=spi_write block="spi write %value" shim=pins::spiWrite
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function spiWrite(value: number): number;
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}
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//% weight=2 color=30
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//% advanced=true
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declare namespace serial {
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/**
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* Reads a line of text from the serial port.
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*/
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//% help=serial/read-line
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//% blockId=serial_read_line block="serial read line"
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//% weight=20 shim=serial::readLine
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function readLine(): string;
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/**
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* Sends a piece of text through Serial connection.
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*/
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//% help=serial/write-string
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//% weight=87
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//% blockId=serial_writestring block="serial write string %text" shim=serial::writeString
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function writeString(text: string): void;
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/**
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* Dynamically configuring the serial instance to use pins other than USBTX and USBRX.
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* @param tx the new transmission pins
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* @param rx the new reception pin
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* @param baud the new baud rate. eg: 115200
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*/
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//% weight=10
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//% help=serial/redirect-to
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//% blockId=serial_redirect block="serial redirect to|TX %tx|RX %rx|at baud rate %rate"
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//% blockExternalInputs=1 shim=serial::redirect
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function redirect(tx: SerialPin, rx: SerialPin, rate: BaudRate): void;
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}
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//% indexerGet=BufferMethods::getByte indexerSet=BufferMethods::setByte
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declare interface Buffer {
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/**
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* Write a number in specified format in the buffer.
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*/
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//% shim=BufferMethods::setNumber
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setNumber(format: NumberFormat, offset: number, value: number): void;
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/**
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* Read a number in specified format from the buffer.
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*/
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//% shim=BufferMethods::getNumber
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getNumber(format: NumberFormat, offset: number): number;
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/** Returns the length of a Buffer object. */
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//% property shim=BufferMethods::length
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length: number;
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/**
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* Fill (a fragment) of the buffer with given value.
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*/
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//% offset.defl=0 length.defl=-1 shim=BufferMethods::fill
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fill(value: number, offset?: number, length?: number): void;
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/**
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* Return a copy of a fragment of a buffer.
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*/
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//% offset.defl=0 length.defl=-1 shim=BufferMethods::slice
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slice(offset?: number, length?: number): Buffer;
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/**
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* Shift buffer left in place, with zero padding.
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* @param offset number of bytes to shift; use negative value to shift right
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* @param start start offset in buffer. Default is 0.
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* @param length number of elements in buffer. If negative, length is set as the buffer length minus start. eg: -1
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*/
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//% start.defl=0 length.defl=-1 shim=BufferMethods::shift
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shift(offset: number, start?: number, length?: number): void;
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/**
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* Rotate buffer left in place.
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* @param offset number of bytes to shift; use negative value to shift right
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* @param start start offset in buffer. Default is 0.
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* @param length number of elements in buffer. If negative, length is set as the buffer length minus start. eg: -1
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*/
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//% start.defl=0 length.defl=-1 shim=BufferMethods::rotate
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rotate(offset: number, start?: number, length?: number): void;
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/**
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* Write contents of `src` at `dstOffset` in current buffer.
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*/
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//% shim=BufferMethods::write
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write(dstOffset: number, src: Buffer): void;
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}
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// Auto-generated. Do not edit. Really.
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