3e0c9b43a2
* change simulator svg
* change radio image
* Remove google fonts cdn
* change color of 'advanced' button
* font fix
* font fix 2
* display fix
* change fullsceen simulator bg
* Continuous servo
* handle continuous state
* adding shims
* update rendering for continuous servos
* fixing sim
* fix sig
* typo
* fix sim
* bump pxt
* bump pxt
* rerun travis
* Input blocks revision
- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function
* update input blocks in docs and tests
* remove device_pin_release block
* Hide DAL.x behind Enum
* bring back deprecated blocks, but hide them
* shims and locales files
* fix input.input. typing
* remove buildpr
* bump V3
* update simulator aspect ratio
* add Loudness Block
* revoke loudness block
* Adds soundLevel
To be replaced by pxt-common-packages when DAL is updated.
* Remove P0 & P3 from AnalogPin
* Fix Sound and replace AnalogPin.P0
* remove approved extensions
* V4 Updates from remote Repo
* locales
* add storage functions
* fix storage functions
* fix int/float values
* decrease decimal precision
* reorder blocks
* Update BLE Settings and Storage Blocks
* Fetch MicroBit changes up to v4.0.18
* Update timing for LED Matrix usage
* use 32kb ram (mini v2)
* resize gatt table
* Revert "use 32kb ram (mini v2)"
This reverts commit 4b15592f0f
.
* fix missleading indentation
* add support for 32kb and 16kb ram
* only MIT extensions in preferredRepos
* remove extensions without MIT License file
* add updated extensions
* add extensions with MIT license
Co-authored-by: Juri <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#include "pxt.h"
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namespace pins {
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void analogSetPitchVolume(int volume);
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int analogPitchVolume();
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}
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namespace music {
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/**
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* Plays a tone through ``speaker`` for the given duration.
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* @param frequency pitch of the tone to play in Hertz (Hz)
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* @param ms tone duration in milliseconds (ms)
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*/
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//%
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//% parts="speaker" async useEnumVal=1
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void speakerPlayTone(int frequency, int ms) {
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if(frequency > 0) uBit.soundmotor.soundOn(frequency);
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else uBit.soundmotor.soundOff();
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if(ms > 0) {
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uBit.sleep(ms);
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uBit.soundmotor.soundOff();
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}
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}
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/**
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* Set the default output volume of the sound synthesizer.
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* @param volume the volume 0...255
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*/
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//% blockId=synth_set_volume block="set volume %volume"
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//% volume.min=0 volume.max=255
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//% volume.defl=127
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//% help=music/set-volume
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//% weight=70
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//% group="Volume"
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//% blockGap=8
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//% blockHidden=true
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void setVolume(int volume) {
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#if MICROBIT_CODAL
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uBit.audio.setVolume(max(0, min(255, volume)));
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#else
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pins::analogSetPitchVolume(volume);
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#endif
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}
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/**
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* Returns the current output volume of the sound synthesizer.
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*/
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//% blockId=synth_get_volume block="volume"
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//% help=music/volume
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//% weight=69
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//% group="Volume"
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//% blockGap=8
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//% blockHidden=true
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int volume() {
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#if MICROBIT_CODAL
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return uBit.audio.getVolume();
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#else
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return pins::analogPitchVolume();
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#endif
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}
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} |