pxt-calliope/libs/core/soundexpressions.ts
Amerlander 3e0c9b43a2
V4 updates for beta testing (#147)
* change simulator svg

* change radio image

* Remove google fonts cdn

* change color of 'advanced' button

* font fix

* font fix 2

* display fix

* change fullsceen simulator bg

* Continuous servo

* handle continuous state

* adding shims

* update rendering for continuous servos

* fixing sim

* fix sig

* typo

* fix sim

* bump pxt

* bump pxt

* rerun travis

* Input blocks revision

- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function

* update input blocks in docs and tests

* remove device_pin_release block

* Hide DAL.x behind Enum

* bring back deprecated blocks, but hide them

* shims and locales files

* fix input.input. typing

* remove buildpr

* bump V3

* update simulator aspect ratio

* add Loudness Block

* revoke loudness block

* Adds soundLevel

To be replaced by pxt-common-packages when DAL is updated.

* Remove P0 & P3 from AnalogPin

* Fix Sound and replace AnalogPin.P0

* remove approved extensions

* V4 Updates from remote Repo

* locales

* add storage functions

* fix storage functions

* fix int/float values

* decrease decimal precision

* reorder blocks

* Update BLE Settings and Storage Blocks

* Fetch MicroBit changes up to v4.0.18

* Update timing for LED Matrix usage

* use 32kb ram (mini v2)

* resize gatt table

* Revert "use 32kb ram (mini v2)"

This reverts commit 4b15592f0f.

* fix missleading indentation

* add support for 32kb and 16kb ram

* only MIT extensions in preferredRepos

* remove extensions without MIT License file

* add updated extensions

* add extensions with MIT license

Co-authored-by: Juri <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
2022-03-22 09:36:19 -07:00

59 lines
2.0 KiB
TypeScript

/**
* A sound expression.
*/
//% fixedInstances
//% blockNamespace=music
//% group="micro:bit (V2)"
class SoundExpression {
constructor(private notes: string) {
}
/**
* Starts to play a sound expression.
*/
//% block="play sound $this"
//% weight=80
//% blockGap=8
//% help=music/play
//% group="micro:bit (V2)"
//% parts=builtinspeaker
play() {
music.__playSoundExpression(this.notes, false)
}
/**
* Plays a sound expression until finished
*/
//% block="play sound $this until done"
//% weight=81
//% blockGap=8
//% help=music/play-until-done
//% group="micro:bit (V2)"
//% parts=builtinspeaker
playUntilDone() {
music.__playSoundExpression(this.notes, true)
}
}
namespace soundExpression {
//% fixedInstance whenUsed block="{id:soundexpression}giggle"
export const giggle = new SoundExpression("giggle");
//% fixedInstance whenUsed block="{id:soundexpression}happy"
export const happy = new SoundExpression("happy");
//% fixedInstance whenUsed block="{id:soundexpression}hello"
export const hello = new SoundExpression("hello");
//% fixedInstance whenUsed block="{id:soundexpression}mysterious"
export const mysterious = new SoundExpression("mysterious");
//% fixedInstance whenUsed block="{id:soundexpression}sad"
export const sad = new SoundExpression("sad");
//% fixedInstance whenUsed block="{id:soundexpression}slide"
export const slide = new SoundExpression("slide");
//% fixedInstance whenUsed block="{id:soundexpression}soaring"
export const soaring = new SoundExpression("soaring");
//% fixedInstance whenUsed block="{id:soundexpression}spring"
export const spring = new SoundExpression("spring");
//% fixedInstance whenUsed block="{id:soundexpression}twinkle"
export const twinkle = new SoundExpression("twinkle");
//% fixedInstance whenUsed block="{id:soundexpression}yawn"
export const yawn = new SoundExpression("yawn");
}