pxt-calliope/libs/microbit/input.ts
2016-04-01 14:14:57 -07:00

307 lines
8.2 KiB
TypeScript

enum Button {
A = DAL.MICROBIT_ID_BUTTON_A as number,
B = DAL.MICROBIT_ID_BUTTON_B as number,
//% block="A+B"
AB = DAL.MICROBIT_ID_BUTTON_AB as number,
}
enum Dimension {
//% block=x
X = 0,
//% block=y
Y = 1,
//% block=z
Z = 2,
//% block=strength
Strength = 3,
}
enum Rotation {
//% block=pitch
Pitch = 0,
//% block=roll
Roll = 1,
}
enum TouchPin {
//% enumval=uBit.io.P0
P0,
//% enumval=uBit.io.P1
P1,
//% enumval=uBit.io.P2
P2,
}
enum AcceleratorRange {
/**
* The accelerator measures forces up to 1 gravity
*/
//% block="1g"
OneG = 1,
/**
* The accelerator measures forces up to 2 gravity
*/
//% block="2g"
TwoG = 2,
/**
* The accelerator measures forces up to 4 gravity
*/
//% block="4g"
FourG = 4,
/**
* The accelerator measures forces up to 8 gravity
*/
//% block="8g"
EightG = 8
}
/*
enum BasicGesture
{
GESTURE_NONE,
GESTURE_UP,
GESTURE_DOWN,
GESTURE_LEFT,
GESTURE_RIGHT,
GESTURE_FACE_UP,
GESTURE_FACE_DOWN,
GESTURE_FREEFALL,
GESTURE_3G,
GESTURE_6G,
GESTURE_8G,
GESTURE_SHAKE
};
*/
enum Gesture {
/**
* Raised when shaken
*/
//% block=shake
Shake = 11,
/**
* Raised when the logo is upward and the screen is vertical
*/
//% block="logo up"
LogoUp = 1,
/**
* Raised when the logo is downward and the screen is vertical
*/
//% block="logo down"
LogoDown = 2,
/**
* Raised when the screen is pointing down and the board is horizontal
*/
//% block="screen up"
ScreenUp = 5,
/**
* Raised when the screen is pointing up and the board is horizontal
*/
//% block="screen down"
ScreenDown = 6,
/**
* Raised when the screen is pointing left
*/
//% block="tilt left"
TiltLeft = 3,
/**
* Raised when the screen is pointing right
*/
//% block="tilt right"
TiltRight = 4,
/**
* Raised when the board is falling!
*/
//% block="free fall"
FreeFall = 7
}
//% color=300 weight=99
namespace input {
/**
* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
* @param button TODO
* @param body TODO
*/
//% help=input/on-button-pressed weight=85
//% shim=micro_bit::onButtonPressed
//% blockId=device_button_event
//% block="on button|%NAME|pressed"
//% icon="\uf192"
export function onButtonPressed(button: Button, body: Action): void { }
/**
* Attaches code to run when the screen is facing up.
* @param body TODO
*/
//% help=input/on-gesture shim=micro_bit::onGesture weight=84
//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
export function onGesture(gesture: Gesture, body: Action): void { }
/**
* Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.
* @param name TODO
* @param body TODO
*/
//% help=input/on-pin-pressed weight=83 shim=micro_bit::onPinPressed
//% blockId=device_pin_event block="on pin|%NAME|pressed" icon="\uf094"
export function onPinPressed(name: TouchPin, body: Action): void { }
/**
* Get the button state (pressed or not) for ``A`` and ``B``.
*/
//% help=input/button-is-pressed weight=57
//% shim=micro_bit::isButtonPressed
//% block="button|%NAME|is pressed"
//% blockId=device_get_button2
//% icon="\uf192" blockGap=8
export function buttonIsPressed(button: Button): boolean {
return false;
}
/**
* Get the current compass compass heading in degrees.
*/
//% help=input/compass-heading
//% weight=56 icon="\uf14e"
//% shim=micro_bit::compassHeading
//% blockId=device_heading block="compass heading (°)" blockGap=8
export function compassHeading(): number {
return 0;
}
/**
* Gets the temperature in Celsius degrees (°C).
*/
//% weight=55 icon="\uf06d"
//% help=input/temperature shim=micro_bit::temperature
//% blockId=device_temperature block="temperature (°C)" blockGap=8
export function temperature(): number {
return 0;
}
/**
* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
* @param dimension TODO
*/
//% help=input/acceleration weight=54 icon="\uf135"
//% shim=micro_bit::getAcceleration
//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
export function acceleration(dimension: Dimension): number {
return 0;
}
/**
* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright. In the simulator, the ``acceleration y`` is used to emulate this value.
*/
//% help=input/light-level weight=53 shim=micro_bit::lightLevel
//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
export function lightLevel(): number {
return 0;
}
/**
* The pitch of the device, rotation along the ``x-axis``, in degrees.
* @param kind TODO
*/
//% help=/input/rotation weight=52 shim=micro_bit::getRotation
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
export function rotation(kind: Rotation): number {
return 0;
}
/**
* Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.
* @param dimension TODO
*/
//% help=input/magnetic-force weight=51 shim=micro_bit::getMagneticForce
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
export function magneticForce(dimension: Dimension): number {
return 0;
}
/**
* Gets the number of milliseconds elapsed since power on.
*/
//% help=input/running-time shim=micro_bit::getCurrentTime weight=50
//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
export function runningTime(): number {
return 0;
}
/**
* Obsolete, compass calibration is automatic.
*/
//% help=input/calibrate weight=0 shim=TD_NOOP
export function calibrate(): void { }
/**
* Get the pin state (pressed or not). Requires to hold the ground to close the circuit.
* @param name pin used to detect the touch
*/
//% help=input/pin-is-pressed weight=58 shim=micro_bit::isPinTouched block="pin|%NAME|is pressed" icon="\uf094"
export function pinIsPressed(name: TouchPin): boolean {
return false;
}
/**
* Attaches code to run when the screen is facing up.
* @param body TODO
*/
//% help=input/on-screen-up
export function onScreenUp(body: Action): void {
onGesture(Gesture.ScreenUp, body);
}
/**
* Attaches code to run when the screen is facing down.
* @param body TODO
*/
//% help=input/on-screen-down
export function onScreenDown(body: Action): void {
onGesture(Gesture.ScreenDown, body);
}
/**
* Attaches code to run when the device is shaken.
* @param body TODO
*/
//% help=input/on-shake
export function onShake(body: Action): void {
onGesture(Gesture.Shake, body);
}
/**
* Attaches code to run when the logo is oriented upwards and the board is vertical.
* @param body TODO
*/
//% help=input/on-logo-up
export function onLogoUp(body: Action): void {
onGesture(Gesture.LogoUp, body);
}
/**
* Attaches code to run when the logo is oriented downwards and the board is vertical.
* @param body TODO
*/
//% help=input/on-logo-down
export function onLogoDown(body: Action): void {
onGesture(Gesture.LogoDown, body);
}
/**
* Sets the accelerometer sample range in gravities.
* @param range a value describe the maximum strengh of acceleration measured
*/
//% help=input/set-accelerator-range
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
//% weight=5
//% shim=micro_bit::setAccelerometerRange
export function setAccelerometerRange(range : AcceleratorRange) : void {
}
}