3e0c9b43a2
* change simulator svg
* change radio image
* Remove google fonts cdn
* change color of 'advanced' button
* font fix
* font fix 2
* display fix
* change fullsceen simulator bg
* Continuous servo
* handle continuous state
* adding shims
* update rendering for continuous servos
* fixing sim
* fix sig
* typo
* fix sim
* bump pxt
* bump pxt
* rerun travis
* Input blocks revision
- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function
* update input blocks in docs and tests
* remove device_pin_release block
* Hide DAL.x behind Enum
* bring back deprecated blocks, but hide them
* shims and locales files
* fix input.input. typing
* remove buildpr
* bump V3
* update simulator aspect ratio
* add Loudness Block
* revoke loudness block
* Adds soundLevel
To be replaced by pxt-common-packages when DAL is updated.
* Remove P0 & P3 from AnalogPin
* Fix Sound and replace AnalogPin.P0
* remove approved extensions
* V4 Updates from remote Repo
* locales
* add storage functions
* fix storage functions
* fix int/float values
* decrease decimal precision
* reorder blocks
* Update BLE Settings and Storage Blocks
* Fetch MicroBit changes up to v4.0.18
* Update timing for LED Matrix usage
* use 32kb ram (mini v2)
* resize gatt table
* Revert "use 32kb ram (mini v2)"
This reverts commit 4b15592f0f
.
* fix missleading indentation
* add support for 32kb and 16kb ram
* only MIT extensions in preferredRepos
* remove extensions without MIT License file
* add updated extensions
* add extensions with MIT license
Co-authored-by: Juri <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
59 lines
2.0 KiB
TypeScript
59 lines
2.0 KiB
TypeScript
/**
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* A sound expression.
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*/
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//% fixedInstances
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//% blockNamespace=music
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//% group="micro:bit (V2)"
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class SoundExpression {
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constructor(private notes: string) {
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}
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/**
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* Starts to play a sound expression.
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*/
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//% block="play sound $this"
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//% weight=80
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//% blockGap=8
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//% help=music/play
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//% group="micro:bit (V2)"
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//% parts=builtinspeaker
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play() {
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music.__playSoundExpression(this.notes, false)
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}
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/**
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* Plays a sound expression until finished
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*/
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//% block="play sound $this until done"
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//% weight=81
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//% blockGap=8
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//% help=music/play-until-done
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//% group="micro:bit (V2)"
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//% parts=builtinspeaker
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playUntilDone() {
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music.__playSoundExpression(this.notes, true)
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}
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}
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namespace soundExpression {
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//% fixedInstance whenUsed block="{id:soundexpression}giggle"
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export const giggle = new SoundExpression("giggle");
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//% fixedInstance whenUsed block="{id:soundexpression}happy"
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export const happy = new SoundExpression("happy");
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//% fixedInstance whenUsed block="{id:soundexpression}hello"
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export const hello = new SoundExpression("hello");
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//% fixedInstance whenUsed block="{id:soundexpression}mysterious"
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export const mysterious = new SoundExpression("mysterious");
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//% fixedInstance whenUsed block="{id:soundexpression}sad"
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export const sad = new SoundExpression("sad");
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//% fixedInstance whenUsed block="{id:soundexpression}slide"
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export const slide = new SoundExpression("slide");
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//% fixedInstance whenUsed block="{id:soundexpression}soaring"
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export const soaring = new SoundExpression("soaring");
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//% fixedInstance whenUsed block="{id:soundexpression}spring"
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export const spring = new SoundExpression("spring");
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//% fixedInstance whenUsed block="{id:soundexpression}twinkle"
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export const twinkle = new SoundExpression("twinkle");
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//% fixedInstance whenUsed block="{id:soundexpression}yawn"
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export const yawn = new SoundExpression("yawn");
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} |