pxt-calliope/libs/core/enums.d.ts
2017-02-18 15:32:21 +01:00

382 lines
11 KiB
TypeScript

// Auto-generated. Do not edit.
declare namespace images {
}
declare namespace basic {
}
declare enum Button {
A = 1, // MICROBIT_ID_BUTTON_A
B = 2, // MICROBIT_ID_BUTTON_B
//% block="A+B"
AB = 26, // MICROBIT_ID_BUTTON_AB
}
declare enum Dimension {
//% block=x
X = 0,
//% block=y
Y = 1,
//% block=z
Z = 2,
//% block=strength
Strength = 3,
}
declare enum Rotation {
//% block=pitch
Pitch = 0,
//% block=roll
Roll = 1,
}
declare enum TouchPin {
P0 = 19, // MICROBIT_ID_IO_P12
P1 = 7, // MICROBIT_ID_IO_P0
P2 = 8, // MICROBIT_ID_IO_P1
P3 = 23, // MICROBIT_ID_IO_P16
}
declare enum AcceleratorRange {
/**
* The accelerator measures forces up to 1 gravity
*/
//% block="1g"
OneG = 1,
/**
* The accelerator measures forces up to 2 gravity
*/
//% block="2g"
TwoG = 2,
/**
* The accelerator measures forces up to 4 gravity
*/
//% block="4g"
FourG = 4,
/**
* The accelerator measures forces up to 8 gravity
*/
//% block="8g"
EightG = 8,
}
declare enum Gesture {
/**
* Raised when shaken
*/
//% block=shake
Shake = 11, // MICROBIT_ACCELEROMETER_EVT_SHAKE
/**
* Raised when the logo is upward and the screen is vertical
*/
//% block="logo up"
LogoUp = 1, // MICROBIT_ACCELEROMETER_EVT_TILT_UP
/**
* Raised when the logo is downward and the screen is vertical
*/
//% block="logo down"
LogoDown = 2, // MICROBIT_ACCELEROMETER_EVT_TILT_DOWN
/**
* Raised when the screen is pointing down and the board is horizontal
*/
//% block="screen up"
ScreenUp = 5, // MICROBIT_ACCELEROMETER_EVT_FACE_UP
/**
* Raised when the screen is pointing up and the board is horizontal
*/
//% block="screen down"
ScreenDown = 6, // MICROBIT_ACCELEROMETER_EVT_FACE_DOWN
/**
* Raised when the screen is pointing left
*/
//% block="tilt left"
TiltLeft = 3, // MICROBIT_ACCELEROMETER_EVT_TILT_LEFT
/**
* Raised when the screen is pointing right
*/
//% block="tilt right"
TiltRight = 4, // MICROBIT_ACCELEROMETER_EVT_TILT_RIGHT
/**
* Raised when the board is falling!
*/
//% block="free fall"
FreeFall = 7, // MICROBIT_ACCELEROMETER_EVT_FREEFALL
/**
* Raised when a 3G shock is detected
*/
//% block="3g"
ThreeG = 8, // MICROBIT_ACCELEROMETER_EVT_3G
/**
* Raised when a 6G shock is detected
*/
//% block="6g"
SixG = 9, // MICROBIT_ACCELEROMETER_EVT_6G
}
declare namespace input {
}
/**
* How to create the event.
*/
declare enum EventCreationMode {
/**
* MicroBitEvent is initialised, and no further processing takes place.
*/
CreateOnly = 0, // CREATE_ONLY
/**
* MicroBitEvent is initialised, and its event handlers are immediately fired (not suitable for use in interrupts!).
*/
CreateAndFire = 1, // CREATE_AND_FIRE
}
declare enum EventBusSource {
MICROBIT_ID_BUTTON_A = 1, // MICROBIT_ID_BUTTON_A
MICROBIT_ID_BUTTON_B = 2, // MICROBIT_ID_BUTTON_B
MICROBIT_ID_BUTTON_AB = 26, // MICROBIT_ID_BUTTON_AB
MICROBIT_ID_RADIO = 29, // MICROBIT_ID_RADIO
MICROBIT_ID_GESTURE = 27, // MICROBIT_ID_GESTURE
MICROBIT_ID_ACCELEROMETER = 4, // MICROBIT_ID_ACCELEROMETER
MICROBIT_ID_IO_P0 = 7, // MICROBIT_ID_IO_P0
MICROBIT_ID_IO_P1 = 8, // MICROBIT_ID_IO_P1
MICROBIT_ID_IO_P2 = 9, // MICROBIT_ID_IO_P2
MICROBIT_ID_IO_P3 = 10, // MICROBIT_ID_IO_P3
MICROBIT_ID_IO_P4 = 11, // MICROBIT_ID_IO_P4
MICROBIT_ID_IO_P5 = 12, // MICROBIT_ID_IO_P5
MICROBIT_ID_IO_P6 = 13, // MICROBIT_ID_IO_P6
MICROBIT_ID_IO_P7 = 14, // MICROBIT_ID_IO_P7
MICROBIT_ID_IO_P8 = 15, // MICROBIT_ID_IO_P8
MICROBIT_ID_IO_P9 = 16, // MICROBIT_ID_IO_P9
MICROBIT_ID_IO_P10 = 17, // MICROBIT_ID_IO_P10
MICROBIT_ID_IO_P11 = 18, // MICROBIT_ID_IO_P11
MICROBIT_ID_IO_P12 = 19, // MICROBIT_ID_IO_P12
MICROBIT_ID_IO_P13 = 20, // MICROBIT_ID_IO_P13
MICROBIT_ID_IO_P14 = 21, // MICROBIT_ID_IO_P14
MICROBIT_ID_IO_P15 = 22, // MICROBIT_ID_IO_P15
MICROBIT_ID_IO_P16 = 23, // MICROBIT_ID_IO_P16
MICROBIT_ID_IO_P19 = 24, // MICROBIT_ID_IO_P19
MICROBIT_ID_IO_P20 = 25, // MICROBIT_ID_IO_P20
MICROBIT_ID_IO_P21 = 50, // MICROBIT_ID_IO_P21
MES_DEVICE_INFO_ID = 1103, // MES_DEVICE_INFO_ID
MES_SIGNAL_STRENGTH_ID = 1101, // MES_SIGNAL_STRENGTH_ID
MES_DPAD_CONTROLLER_ID = 1104, // MES_DPAD_CONTROLLER_ID
MES_BROADCAST_GENERAL_ID = 2000, // MES_BROADCAST_GENERAL_ID
}
declare enum EventBusValue {
MICROBIT_EVT_ANY = 0, // MICROBIT_EVT_ANY
MICROBIT_BUTTON_EVT_CLICK = 3, // MICROBIT_BUTTON_EVT_CLICK
MICROBIT_RADIO_EVT_DATAGRAM = 1, // MICROBIT_RADIO_EVT_DATAGRAM
MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE = 1, // MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE
MICROBIT_PIN_EVT_RISE = 2, // MICROBIT_PIN_EVT_RISE
MICROBIT_PIN_EVT_FALL = 3, // MICROBIT_PIN_EVT_FALL
MICROBIT_PIN_EVT_PULSE_HI = 4, // MICROBIT_PIN_EVT_PULSE_HI
MICROBIT_PIN_EVT_PULSE_LO = 5, // MICROBIT_PIN_EVT_PULSE_LO
MES_ALERT_EVT_ALARM1 = 6, // MES_ALERT_EVT_ALARM1
MES_ALERT_EVT_ALARM2 = 7, // MES_ALERT_EVT_ALARM2
MES_ALERT_EVT_ALARM3 = 8, // MES_ALERT_EVT_ALARM3
MES_ALERT_EVT_ALARM4 = 9, // MES_ALERT_EVT_ALARM4
MES_ALERT_EVT_ALARM5 = 10, // MES_ALERT_EVT_ALARM5
MES_ALERT_EVT_ALARM6 = 11, // MES_ALERT_EVT_ALARM6
MES_ALERT_EVT_DISPLAY_TOAST = 1, // MES_ALERT_EVT_DISPLAY_TOAST
MES_ALERT_EVT_FIND_MY_PHONE = 5, // MES_ALERT_EVT_FIND_MY_PHONE
MES_ALERT_EVT_PLAY_RINGTONE = 4, // MES_ALERT_EVT_PLAY_RINGTONE
MES_ALERT_EVT_PLAY_SOUND = 3, // MES_ALERT_EVT_PLAY_SOUND
MES_ALERT_EVT_VIBRATE = 2, // MES_ALERT_EVT_VIBRATE
MES_CAMERA_EVT_LAUNCH_PHOTO_MODE = 1, // MES_CAMERA_EVT_LAUNCH_PHOTO_MODE
MES_CAMERA_EVT_LAUNCH_VIDEO_MODE = 2, // MES_CAMERA_EVT_LAUNCH_VIDEO_MODE
MES_CAMERA_EVT_START_VIDEO_CAPTURE = 4, // MES_CAMERA_EVT_START_VIDEO_CAPTURE
MES_CAMERA_EVT_STOP_PHOTO_MODE = 6, // MES_CAMERA_EVT_STOP_PHOTO_MODE
MES_CAMERA_EVT_STOP_VIDEO_CAPTURE = 5, // MES_CAMERA_EVT_STOP_VIDEO_CAPTURE
MES_CAMERA_EVT_STOP_VIDEO_MODE = 7, // MES_CAMERA_EVT_STOP_VIDEO_MODE
MES_CAMERA_EVT_TAKE_PHOTO = 3, // MES_CAMERA_EVT_TAKE_PHOTO
MES_CAMERA_EVT_TOGGLE_FRONT_REAR = 8, // MES_CAMERA_EVT_TOGGLE_FRONT_REAR
MES_DEVICE_DISPLAY_OFF = 5, // MES_DEVICE_DISPLAY_OFF
MES_DEVICE_DISPLAY_ON = 6, // MES_DEVICE_DISPLAY_ON
MES_DEVICE_GESTURE_DEVICE_SHAKEN = 4, // MES_DEVICE_GESTURE_DEVICE_SHAKEN
MES_DEVICE_INCOMING_CALL = 7, // MES_DEVICE_INCOMING_CALL
MES_DEVICE_INCOMING_MESSAGE = 8, // MES_DEVICE_INCOMING_MESSAGE
MES_DEVICE_ORIENTATION_LANDSCAPE = 1, // MES_DEVICE_ORIENTATION_LANDSCAPE
MES_DEVICE_ORIENTATION_PORTRAIT = 2, // MES_DEVICE_ORIENTATION_PORTRAIT
MES_DPAD_BUTTON_1_DOWN = 9, // MES_DPAD_BUTTON_1_DOWN
MES_DPAD_BUTTON_1_UP = 10, // MES_DPAD_BUTTON_1_UP
MES_DPAD_BUTTON_2_DOWN = 11, // MES_DPAD_BUTTON_2_DOWN
MES_DPAD_BUTTON_2_UP = 12, // MES_DPAD_BUTTON_2_UP
MES_DPAD_BUTTON_3_DOWN = 13, // MES_DPAD_BUTTON_3_DOWN
MES_DPAD_BUTTON_3_UP = 14, // MES_DPAD_BUTTON_3_UP
MES_DPAD_BUTTON_4_DOWN = 15, // MES_DPAD_BUTTON_4_DOWN
MES_DPAD_BUTTON_4_UP = 16, // MES_DPAD_BUTTON_4_UP
MES_DPAD_BUTTON_A_DOWN = 1, // MES_DPAD_BUTTON_A_DOWN
MES_DPAD_BUTTON_A_UP = 2, // MES_DPAD_BUTTON_A_UP
MES_DPAD_BUTTON_B_DOWN = 3, // MES_DPAD_BUTTON_B_DOWN
MES_DPAD_BUTTON_B_UP = 4, // MES_DPAD_BUTTON_B_UP
MES_DPAD_BUTTON_C_DOWN = 5, // MES_DPAD_BUTTON_C_DOWN
MES_DPAD_BUTTON_C_UP = 6, // MES_DPAD_BUTTON_C_UP
MES_DPAD_BUTTON_D_DOWN = 7, // MES_DPAD_BUTTON_D_DOWN
MES_DPAD_BUTTON_D_UP = 8, // MES_DPAD_BUTTON_D_UP
MES_REMOTE_CONTROL_EVT_FORWARD = 6, // MES_REMOTE_CONTROL_EVT_FORWARD
MES_REMOTE_CONTROL_EVT_NEXTTRACK = 4, // MES_REMOTE_CONTROL_EVT_NEXTTRACK
MES_REMOTE_CONTROL_EVT_PAUSE = 2, // MES_REMOTE_CONTROL_EVT_PAUSE
MES_REMOTE_CONTROL_EVT_PLAY = 1, // MES_REMOTE_CONTROL_EVT_PLAY
MES_REMOTE_CONTROL_EVT_PREVTRACK = 5, // MES_REMOTE_CONTROL_EVT_PREVTRACK
MES_REMOTE_CONTROL_EVT_REWIND = 7, // MES_REMOTE_CONTROL_EVT_REWIND
MES_REMOTE_CONTROL_EVT_STOP = 3, // MES_REMOTE_CONTROL_EVT_STOP
MES_REMOTE_CONTROL_EVT_VOLUMEDOWN = 9, // MES_REMOTE_CONTROL_EVT_VOLUMEDOWN
MES_REMOTE_CONTROL_EVT_VOLUMEUP = 8, // MES_REMOTE_CONTROL_EVT_VOLUMEUP
}
declare namespace control {
}
declare enum DisplayMode {
//% block="black and white"
BackAndWhite = 0, // DISPLAY_MODE_BLACK_AND_WHITE
//% block="greyscale"
Greyscale = 1, // DISPLAY_MODE_GREYSCALE
// TODO DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE
}
declare namespace led {
}
declare enum MotorCommand {
//% block=coast
Coast = 0,
//% block=break
Break = 1,
//% block=sleep
Sleep = 2,
}
declare enum Motor {
A = 0,
B = 1,
//% block="A and B"
AB = 2,
}
declare namespace motors {
}
declare enum DigitalPin {
P0 = 19, // MICROBIT_ID_IO_P12
P1 = 7, // MICROBIT_ID_IO_P0
P2 = 8, // MICROBIT_ID_IO_P1
P3 = 23, // MICROBIT_ID_IO_P16
C4 = 10, // MICROBIT_ID_IO_P3
C5 = 11, // MICROBIT_ID_IO_P4
C6 = 17, // MICROBIT_ID_IO_P10
C7 = 20, // MICROBIT_ID_IO_P13
C8 = 21, // MICROBIT_ID_IO_P14
C9 = 22, // MICROBIT_ID_IO_P15
C10 = 16, // MICROBIT_ID_IO_P9
C11 = 14, // MICROBIT_ID_IO_P7
C12 = 13, // MICROBIT_ID_IO_P6
C16 = 9, // MICROBIT_ID_IO_P2
C17 = 15, // MICROBIT_ID_IO_P8
C18 = 25, // MICROBIT_ID_IO_P20
C19 = 24, // MICROBIT_ID_IO_P19
}
declare enum AnalogPin {
P1 = 7, // MICROBIT_ID_IO_P0
P2 = 8, // MICROBIT_ID_IO_P1
C4 = 10, // MICROBIT_ID_IO_P3
C5 = 11, // MICROBIT_ID_IO_P4
C6 = 17, // MICROBIT_ID_IO_P10
MIC = 50, // MICROBIT_ID_IO_P21
}
declare enum PulseValue {
High = 4, // MICROBIT_PIN_EVT_PULSE_HI
Low = 5, // MICROBIT_PIN_EVT_PULSE_LO
}
declare enum PinPullMode {
//% block="down"
PullDown = 0,
//% block="up"
PullUp = 1,
//% block="none"
PullNone = 2,
}
declare enum PinEventType {
//% block="edge"
Edge = 1, // MICROBIT_PIN_EVENT_ON_EDGE
//% block="pulse"
Pulse = 2, // MICROBIT_PIN_EVENT_ON_PULSE
//% block="touch"
Touch = 3, // MICROBIT_PIN_EVENT_ON_TOUCH
//% block="none"
None = 0, // MICROBIT_PIN_EVENT_NONE
}
declare enum SerialPin {
C16 = 9, // MICROBIT_ID_IO_P2
C17 = 15, // MICROBIT_ID_IO_P8
P0 = 19, // MICROBIT_ID_IO_P12
P1 = 7, // MICROBIT_ID_IO_P0
P2 = 8, // MICROBIT_ID_IO_P1
P3 = 23, // MICROBIT_ID_IO_P16
}
declare enum BaudRate {
//% block=115200
BaudRate115200 = 115200,
//% block=57600
BaudRate56700 = 57600,
//% block=9600
BaudRate9600 = 9600,
}
declare enum Delimiters {
//% block="new line"
NewLine = 1,
//% block=","
Comma = 2,
//% block="$"
Dollar = 3,
//% block=":"
Colon = 4,
//% block="."
Fullstop = 5,
//% block="#"
Hash = 6,
}
declare namespace serial {
}
declare enum NumberFormat {
Int8LE = 1,
UInt8LE = 2,
Int16LE = 3,
UInt16LE = 4,
Int32LE = 5,
Int8BE = 6,
UInt8BE = 7,
Int16BE = 8,
UInt16BE = 9,
Int32BE = 10,
// UInt32,
}
// Auto-generated. Do not edit. Really.