a93febb5b7
* add image and deprecated arrow functions * update locales * map basic.showArrow * map arrow blocks * map & remove arrow images * remove arrow blocks * update locales * remove & patch: rgbw -> rgb button/pin pressed -> button/pin event loudness -> soundLevel * update ts mappings for arrows * add wip ts patch rules * update .blocks files * use Click instead of Down as default in Documentation and tests * patch test.blocks * fix lowercase name tag * update test.blocks * update blocks test files * update blocks test files * format block files * pass blocks file tests * fix ts mapping * fix color.defl value closes https://github.com/microsoft/pxt-calliope/issues/136 * fix ts mappings - add optional spacing at the end of rgbw() - map up to v4.0.19 * add suggested changes * replace innerText by textContent Co-authored-by: JW <gitkraken@juriwolf.de> Co-authored-by: Juri <info@juriwolf.de>
178 lines
5.1 KiB
TypeScript
178 lines
5.1 KiB
TypeScript
namespace pxsim.input {
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export function onPinTouchEvent(pinId: number, pinEvent: number, handler: RefAction) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.isTouched();
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runtime.queueDisplayUpdate();
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pxtcore.registerWithDal(pin.id, pinEvent, handler);
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}
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export function pinIsPressed(pinId: number): boolean {
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let pin = getPin(pinId);
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if (!pin) return false;
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return pin.isTouched();
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}
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}
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namespace pxsim {
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export function getPin(id: number) {
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return board().edgeConnectorState.getPin(id);
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}
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}
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namespace pxsim.pins {
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export function digitalReadPin(pinId: number): number {
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let pin = getPin(pinId);
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if (!pin) return -1;
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pin.mode = PinFlags.Digital | PinFlags.Input;
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return pin.value > 100 ? 1 : 0;
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}
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export function digitalWritePin(pinId: number, value: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinFlags.Digital | PinFlags.Output;
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pin.value = value > 0 ? 1023 : 0;
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runtime.queueDisplayUpdate();
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}
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export function setPull(pinId: number, pull: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.setPull(pull);
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}
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export function analogReadPin(pinId: number): number {
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let pin = getPin(pinId);
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if (!pin) return -1;
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pin.mode = PinFlags.Analog | PinFlags.Input;
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return pin.value || 0;
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}
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export function analogWritePin(pinId: number, value: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinFlags.Analog | PinFlags.Output;
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pin.value = value | 0;
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runtime.queueDisplayUpdate();
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}
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export function analogSetPeriod(pinId: number, micros: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinFlags.Analog | PinFlags.Output;
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pin.period = micros;
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runtime.queueDisplayUpdate();
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}
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export function servoWritePin(pinId: number, value: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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analogSetPeriod(pinId, 20000);
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pin.servoAngle = value;
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}
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export function servoSetContinuous(pinId: number, value: boolean) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.servoSetContinuous(value);
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}
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export function servoSetPulse(pinId: number, micros: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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// TODO
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}
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export function analogSetPitchPin(pinId: number) {
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const b = board();
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if (!b) return;
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let pin = getPin(pinId);
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if (!pin) return;
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const ec = b.edgeConnectorState
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ec.pins.filter(p => !!p).forEach(p => p.pitch = false);
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pin.pitch = true;
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}
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export function setSoundOutputPinEnabled(enabled: boolean) {
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const b = board();
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if (!b) return;
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const ec = b.edgeConnectorState
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ec.pitchEnabled = !enabled;
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}
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export function analogSetPitchVolume(volume: number) {
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const ec = board().edgeConnectorState;
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ec.pitchVolume = Math.max(0, Math.min(0xff, volume | 0));
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AudioContextManager.setCurrentToneGain((ec.pitchVolume / 0xff) / 10);
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}
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export function analogPitchVolume() {
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const ec = board().edgeConnectorState;
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return ec.pitchVolume;
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}
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export function analogPitch(frequency: number, ms: number) {
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// update analog output
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const b = board();
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if (!b) return;
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const ec = b.edgeConnectorState;
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const pins = ec.pins;
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const pin = ec.pitchEnabled && (pins.filter(pin => !!pin && pin.pitch)[0] || pins[0]);
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const pitchVolume = ec.pitchVolume | 0;
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if (pin) {
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pin.mode = PinFlags.Analog | PinFlags.Output;
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if (frequency <= 0 || pitchVolume <= 0) {
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pin.value = 0;
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pin.period = 0;
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} else {
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const v = 1 << (pitchVolume >> 5);
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pin.value = v;
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pin.period = 1000000 / frequency;
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}
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runtime.queueDisplayUpdate();
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}
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let cb = getResume();
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if (pin) {
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const v = pitchVolume / 0xff;
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AudioContextManager.tone(frequency, v / 10);
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}
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if (ms <= 0) cb();
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else {
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setTimeout(() => {
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AudioContextManager.stop();
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if (pin) {
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pin.value = 0;
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pin.period = 0;
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pin.mode = PinFlags.Unused;
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}
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runtime.queueDisplayUpdate();
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cb()
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}, ms);
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}
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}
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export function pushButton(pinId: number) {
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const b = board();
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if (!b) return;
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const ec = b.edgeConnectorState;
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// TODO support buttons here
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}
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}
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namespace pxsim.music {
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export function setVolume(volume: number): void {
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pxsim.pins.analogSetPitchVolume(volume);
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}
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export function volume(): number {
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return pxsim.pins.analogPitchVolume();
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}
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}
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namespace pxsim.pins {
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export function setAudioPin(pinId: number) {
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pxsim.pins.analogSetPitchPin(pinId);
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}
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} |