918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
94 lines
2.8 KiB
TypeScript
94 lines
2.8 KiB
TypeScript
/// <reference no-default-lib="true"/>
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/**
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* Reading and writing data to the console output.
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*/
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//% weight=12 color=#002050 icon="\uf120"
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//% advanced=true
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namespace console {
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type Listener = (text: string) => void;
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//% whenUsed
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let listeners: Listener[] = undefined;
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/**
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* Write a line of text to the console output.
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* @param value to send
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*/
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//% weight=90
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//% help=console/log blockGap=8
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export function log(text: any): void {
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let stringified = inspect(text);
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// pad text on the 32byte boundar
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stringified += "\r\n";
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control.__log(stringified);
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// send to listeners
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if (listeners)
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for (let i = 0; i < listeners.length; ++i)
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listeners[i](stringified);
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}
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/**
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* Write a name:value pair as a line of text to the console output.
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* @param name name of the value stream, eg: "x"
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* @param value to write
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*/
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//% weight=88 blockGap=8
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//% help=console/log-value
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export function logValue(name: any, value: number): void {
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const nameText = inspect(name);
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log(nameText ? `${nameText}: ${value}` : `${value}`)
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}
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/**
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* Adds a listener for the log messages
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* @param listener
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*/
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//%
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export function addListener(listener: (text: string) => void) {
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if (!listener) return;
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if (!listeners)
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listeners = [];
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listeners.push(listener);
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}
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/**
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* Convert any object or value to a string representation
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* @param obj value to be converted to a string
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* @param maxElements [optional] max number values in an object to include in output
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*/
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export function inspect(obj: any, maxElements = 20): string {
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if (typeof obj == "string") {
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return obj;
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} else if (typeof obj == "number") {
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return "" + obj;
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} else if (Array.isArray(obj)) {
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const asArr = (obj as Array<string>);
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if (asArr.length <= maxElements) {
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return asArr.join(",");
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} else {
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return `${asArr.slice(0, maxElements).join(",")}...`;
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}
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} else {
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const asString = obj + "";
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if (asString != "[object Object]"
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&& asString != "[Object]") { // on arcade at least, default toString is [Object] on hardware instead of standard
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return asString;
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}
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let keys = Object.keys(obj);
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const snipped = keys.length > maxElements;
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if (snipped) {
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keys = keys.slice(0, maxElements);
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}
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return `{${
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keys.reduce(
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(prev, currKey) => prev + `\n ${currKey}: ${obj[currKey]}`,
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""
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) + (snipped ? "\n ..." : "")
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}
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}`;
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}
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}
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} |