918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
101 lines
2.8 KiB
TypeScript
101 lines
2.8 KiB
TypeScript
namespace pxsim {
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export enum PinFlags {
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Unused = 0,
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Digital = 0x0001,
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Analog = 0x0002,
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Input = 0x0004,
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Output = 0x0008,
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Touch = 0x0010
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}
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export class Pin {
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constructor(public id: number) { }
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touched = false;
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value = 0;
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period = 0;
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servoAngle = 0;
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mode = PinFlags.Unused;
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pitch = false;
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pull = 0; // PullDown
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servoContinuous = false;
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digitalReadPin(): number {
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this.mode = PinFlags.Digital | PinFlags.Input;
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return this.value > 100 ? 1 : 0;
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}
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digitalWritePin(value: number) {
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this.mode = PinFlags.Digital | PinFlags.Output;
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this.value = value > 0 ? 200 : 0;
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runtime.queueDisplayUpdate();
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}
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setPull(pull: number) {
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this.pull = pull;
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switch(pull) {
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case PinPullMode.PullDown: this.value = 0; break;
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case PinPullMode.PullUp: this.value = 1023; break;
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default: this.value = Math_.randomRange(0, 1023); break;
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}
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}
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analogReadPin(): number {
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this.mode = PinFlags.Analog | PinFlags.Input;
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return this.value || 0;
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}
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analogWritePin(value: number) {
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value = value >> 0;
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this.mode = PinFlags.Analog | PinFlags.Output;
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this.value = Math.max(0, Math.min(1023, value));
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runtime.queueDisplayUpdate();
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}
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analogSetPeriod(micros: number) {
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micros = micros >> 0;
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this.mode = PinFlags.Analog | PinFlags.Output;
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this.period = micros;
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runtime.queueDisplayUpdate();
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}
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servoWritePin(value: number) {
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value = value >> 0;
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this.analogSetPeriod(20000);
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this.servoAngle = Math.max(0, Math.min(180, value));
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runtime.queueDisplayUpdate();
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}
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servoSetContinuous(value: boolean) {
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this.servoContinuous = !!value;
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}
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servoSetPulse(pinId: number, micros: number) {
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// TODO
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}
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isTouched(): boolean {
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this.mode = PinFlags.Touch | PinFlags.Analog | PinFlags.Input;
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return this.touched;
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}
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}
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export interface EdgeConnectorProps {
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pins: number[];
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servos?: { [name: string]: number; }
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}
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export class EdgeConnectorState {
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pins: Pin[];
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pitchVolume: number;
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constructor(public props: EdgeConnectorProps) {
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this.pins = props.pins.map(id => id != undefined ? new Pin(id) : null);
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this.pitchVolume = 0xff
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}
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public getPin(id: number) {
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return this.pins.filter(p => p && p.id == id)[0] || null
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}
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}
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} |