918af4f3ac
* change simulator svg * change radio image * Remove google fonts cdn * change color of 'advanced' button * font fix * font fix 2 * display fix * change fullsceen simulator bg * Continuous servo * handle continuous state * adding shims * update rendering for continuous servos * fixing sim * fix sig * typo * fix sim * bump pxt * bump pxt * rerun travis * Input blocks revision - add Button and Pin event types - merge onPinPressed & onPinReleased in new onPinEvent function - create new onButtonEvent function * update input blocks in docs and tests * remove device_pin_release block * Hide DAL.x behind Enum * bring back deprecated blocks, but hide them * shims and locales files * fix input.input. typing * remove buildpr * bump V3 * update simulator aspect ratio * add Loudness Block * revoke loudness block * Adds soundLevel To be replaced by pxt-common-packages when DAL is updated. * Remove P0 & P3 from AnalogPin Co-authored-by: Juri <gitkraken@juriwolf.de>
104 lines
2.6 KiB
TypeScript
104 lines
2.6 KiB
TypeScript
/**
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* Events and data from sensors
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*/
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//% color=#C90072 weight=99
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namespace input {
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/**
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* Attaches code to run when the screen is facing up.
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* @param body TODO
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*/
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//% help=input/on-screen-up
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export function onScreenUp(body: () => void): void {
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onGesture(Gesture.ScreenUp, body);
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}
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/**
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* Attaches code to run when the screen is facing down.
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* @param body TODO
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*/
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//% help=input/on-screen-down
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export function onScreenDown(body: () => void): void {
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onGesture(Gesture.ScreenDown, body);
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}
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/**
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* Attaches code to run when the device is shaken.
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* @param body TODO
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*/
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//% deprecated=true
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//% help=input/on-shake
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export function onShake(body: () => void): void {
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onGesture(Gesture.Shake, body);
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}
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/**
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* Attaches code to run when the logo is oriented upwards and the board is vertical.
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* @param body TODO
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*/
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//% help=input/on-logo-up
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export function onLogoUp(body: () => void): void {
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onGesture(Gesture.LogoUp, body);
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}
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/**
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* Attaches code to run when the logo is oriented downwards and the board is vertical.
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* @param body TODO
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*/
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//% help=input/on-logo-down
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export function onLogoDown(body: () => void): void {
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onGesture(Gesture.LogoDown, body);
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}
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/**
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* Obsolete, use input.calibrateCompass instead.
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*/
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//% weight=0 help=input/calibrate-compass
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export function calibrate() {
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input.calibrateCompass();
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}
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/**
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* Gets the number of milliseconds elapsed since power on.
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*/
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//% help=input/running-time weight=50 blockGap=8
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//% blockId=device_get_running_time block="running time (ms)"
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//% advanced=true
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export function runningTime() {
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return control.millis();
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}
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/**
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* Gets the number of microseconds elapsed since power on.
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*/
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//% help=input/running-time-micros weight=49
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//% blockId=device_get_running_time_micros block="running time (micros)"
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//% advanced=true
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export function runningTimeMicros() {
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return control.micros();
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}
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/**
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* gets the level of loudness in 0-100%
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*/
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//% blockId="loudness"
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//% block="Loudness"
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export function soundLevel(): number {
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let value = 0
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let max = 0
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let min = 1023
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for (let index = 0; index < 32; index++) {
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value = pins.analogReadPin(AnalogPin.MIC)
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if (value > max) {
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max = value
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} else if (value < min) {
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min = value
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}
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}
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value = (max - min) * 977 / 10000
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return value
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}
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}
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