389 lines
15 KiB
TypeScript
389 lines
15 KiB
TypeScript
namespace pxsim.input {
|
|
export function onGesture(gesture: number, handler: RefAction) {
|
|
let b = board().accelerometerState;
|
|
b.accelerometer.activate();
|
|
|
|
if (gesture == 11 && !b.useShake) { // SAKE
|
|
b.useShake = true;
|
|
runtime.queueDisplayUpdate();
|
|
}
|
|
pxtcore.registerWithDal(DAL.MICROBIT_ID_GESTURE, gesture, handler);
|
|
}
|
|
|
|
export function acceleration(dimension: number): number {
|
|
let b = board().accelerometerState;
|
|
let acc = b.accelerometer;
|
|
acc.activate();
|
|
switch (dimension) {
|
|
case 0: return acc.getX();
|
|
case 1: return acc.getY();
|
|
case 2: return acc.getZ();
|
|
default: return Math.floor(Math.sqrt(acc.instantaneousAccelerationSquared()));
|
|
}
|
|
}
|
|
|
|
export function rotation(kind: number): number {
|
|
let b = board().accelerometerState;
|
|
let acc = b.accelerometer;
|
|
acc.activate();
|
|
let x = acc.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
|
let y = acc.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
|
let z = acc.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
|
|
|
let roll = Math.atan2(y, z);
|
|
let pitch = Math.atan(-x / (y * Math.sin(roll) + z * Math.cos(roll)));
|
|
|
|
let r = 0;
|
|
switch (kind) {
|
|
case 0: r = pitch; break;
|
|
case 1: r = roll; break;
|
|
}
|
|
return Math.floor(r / Math.PI * 180);
|
|
}
|
|
|
|
export function setAccelerometerRange(range: number) {
|
|
let b = board().accelerometerState;
|
|
b.accelerometer.setSampleRange(range);
|
|
}
|
|
}
|
|
|
|
namespace pxsim {
|
|
interface AccelerometerSample {
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
}
|
|
|
|
interface ShakeHistory {
|
|
x: boolean;
|
|
y: boolean;
|
|
z: boolean;
|
|
count: number;
|
|
shaken: number;
|
|
timer: number;
|
|
}
|
|
|
|
/**
|
|
* Co-ordinate systems that can be used.
|
|
* RAW: Unaltered data. Data will be returned directly from the accelerometer.
|
|
*
|
|
* SIMPLE_CARTESIAN: Data will be returned based on an easy to understand alignment, consistent with the cartesian system taught in schools.
|
|
* When held upright, facing the user:
|
|
*
|
|
* /
|
|
* +--------------------+ z
|
|
* | |
|
|
* | ..... |
|
|
* | * ..... * |
|
|
* ^ | ..... |
|
|
* | | |
|
|
* y +--------------------+ x-->
|
|
*
|
|
*
|
|
* NORTH_EAST_DOWN: Data will be returned based on the industry convention of the North East Down (NED) system.
|
|
* When held upright, facing the user:
|
|
*
|
|
* z
|
|
* +--------------------+ /
|
|
* | |
|
|
* | ..... |
|
|
* | * ..... * |
|
|
* ^ | ..... |
|
|
* | | |
|
|
* x +--------------------+ y-->
|
|
*
|
|
*/
|
|
export enum MicroBitCoordinateSystem {
|
|
RAW,
|
|
SIMPLE_CARTESIAN,
|
|
NORTH_EAST_DOWN
|
|
}
|
|
|
|
export class Accelerometer {
|
|
private sigma: number = 0; // the number of ticks that the instantaneous gesture has been stable.
|
|
private lastGesture: number = 0; // the last, stable gesture recorded.
|
|
private currentGesture: number = 0 // the instantaneous, unfiltered gesture detected.
|
|
private sample: AccelerometerSample = { x: 0, y: 0, z: -1023 }
|
|
private shake: ShakeHistory = { x: false, y: false, z: false, count: 0, shaken: 0, timer: 0 }; // State information needed to detect shake events.
|
|
private pitch: number;
|
|
private roll: number;
|
|
private id: number;
|
|
public isActive = false;
|
|
public sampleRange = 2;
|
|
|
|
constructor(public runtime: Runtime) {
|
|
this.id = DAL.MICROBIT_ID_ACCELEROMETER;
|
|
}
|
|
|
|
public setSampleRange(range: number) {
|
|
this.activate();
|
|
this.sampleRange = Math.max(1, Math.min(8, range));
|
|
}
|
|
|
|
public activate() {
|
|
if (!this.isActive) {
|
|
this.isActive = true;
|
|
this.runtime.queueDisplayUpdate();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads the acceleration data from the accelerometer, and stores it in our buffer.
|
|
* This is called by the tick() member function, if the interrupt is set!
|
|
*/
|
|
public update(x: number, y: number, z: number) {
|
|
// read MSB values...
|
|
this.sample.x = Math.floor(x);
|
|
this.sample.y = Math.floor(y);
|
|
this.sample.z = Math.floor(z);
|
|
|
|
// Update gesture tracking
|
|
this.updateGesture();
|
|
|
|
// Indicate that a new sample is available
|
|
board().bus.queue(this.id, DAL.MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE)
|
|
}
|
|
|
|
public instantaneousAccelerationSquared() {
|
|
// Use pythagoras theorem to determine the combined force acting on the device.
|
|
return this.sample.x * this.sample.x + this.sample.y * this.sample.y + this.sample.z * this.sample.z;
|
|
}
|
|
|
|
/**
|
|
* Service function. Determines the best guess posture of the device based on instantaneous data.
|
|
* This makes no use of historic data (except for shake), and forms this input to the filter implemented in updateGesture().
|
|
*
|
|
* @return A best guess of the current posture of the device, based on instantaneous data.
|
|
*/
|
|
private instantaneousPosture(): number {
|
|
let force = this.instantaneousAccelerationSquared();
|
|
let shakeDetected = false;
|
|
|
|
// Test for shake events.
|
|
// We detect a shake by measuring zero crossings in each axis. In other words, if we see a strong acceleration to the left followed by
|
|
// a string acceleration to the right, then we can infer a shake. Similarly, we can do this for each acxis (left/right, up/down, in/out).
|
|
//
|
|
// If we see enough zero crossings in succession (MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD), then we decide that the device
|
|
// has been shaken.
|
|
if ((this.getX() < -DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.x) || (this.getX() > DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.x)) {
|
|
shakeDetected = true;
|
|
this.shake.x = !this.shake.x;
|
|
}
|
|
|
|
if ((this.getY() < -DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.y) || (this.getY() > DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.y)) {
|
|
shakeDetected = true;
|
|
this.shake.y = !this.shake.y;
|
|
}
|
|
|
|
if ((this.getZ() < -DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && this.shake.z) || (this.getZ() > DAL.MICROBIT_ACCELEROMETER_SHAKE_TOLERANCE && !this.shake.z)) {
|
|
shakeDetected = true;
|
|
this.shake.z = !this.shake.z;
|
|
}
|
|
|
|
if (shakeDetected && this.shake.count < DAL.MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD && ++this.shake.count == DAL.MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD)
|
|
this.shake.shaken = 1;
|
|
|
|
if (++this.shake.timer >= DAL.MICROBIT_ACCELEROMETER_SHAKE_DAMPING) {
|
|
this.shake.timer = 0;
|
|
if (this.shake.count > 0) {
|
|
if (--this.shake.count == 0)
|
|
this.shake.shaken = 0;
|
|
}
|
|
}
|
|
|
|
if (this.shake.shaken)
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_SHAKE;
|
|
|
|
let sq = (n: number) => n * n
|
|
|
|
if (force < sq(DAL.MICROBIT_ACCELEROMETER_FREEFALL_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_FREEFALL;
|
|
|
|
if (force > sq(DAL.MICROBIT_ACCELEROMETER_3G_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_3G;
|
|
|
|
if (force > sq(DAL.MICROBIT_ACCELEROMETER_6G_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_6G;
|
|
|
|
if (force > sq(DAL.MICROBIT_ACCELEROMETER_8G_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_8G;
|
|
|
|
// Determine our posture.
|
|
if (this.getX() < (-1000 + DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_TILT_LEFT;
|
|
|
|
if (this.getX() > (1000 - DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_TILT_RIGHT;
|
|
|
|
if (this.getY() < (-1000 + DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_TILT_DOWN;
|
|
|
|
if (this.getY() > (1000 - DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_TILT_UP;
|
|
|
|
if (this.getZ() < (-1000 + DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_FACE_UP;
|
|
|
|
if (this.getZ() > (1000 - DAL.MICROBIT_ACCELEROMETER_TILT_TOLERANCE))
|
|
return DAL.MICROBIT_ACCELEROMETER_EVT_FACE_DOWN;
|
|
|
|
return 0;
|
|
}
|
|
|
|
updateGesture() {
|
|
// Determine what it looks like we're doing based on the latest sample...
|
|
let g = this.instantaneousPosture();
|
|
|
|
// Perform some low pass filtering to reduce jitter from any detected effects
|
|
if (g == this.currentGesture) {
|
|
if (this.sigma < DAL.MICROBIT_ACCELEROMETER_GESTURE_DAMPING)
|
|
this.sigma++;
|
|
}
|
|
else {
|
|
this.currentGesture = g;
|
|
this.sigma = 0;
|
|
}
|
|
|
|
// If we've reached threshold, update our record and raise the relevant event...
|
|
if (this.currentGesture != this.lastGesture && this.sigma >= DAL.MICROBIT_ACCELEROMETER_GESTURE_DAMPING) {
|
|
this.lastGesture = this.currentGesture;
|
|
board().bus.queue(DAL.MICROBIT_ID_GESTURE, this.lastGesture);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads the X axis value of the latest update from the accelerometer.
|
|
* @param system The coordinate system to use. By default, a simple cartesian system is provided.
|
|
* @return The force measured in the X axis, in milli-g.
|
|
*
|
|
* Example:
|
|
* @code
|
|
* uBit.accelerometer.getX();
|
|
* uBit.accelerometer.getX(RAW);
|
|
* @endcode
|
|
*/
|
|
public getX(system: MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
|
|
this.activate();
|
|
switch (system) {
|
|
case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
|
|
return -this.sample.x;
|
|
|
|
case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
|
|
return this.sample.y;
|
|
//case MicroBitCoordinateSystem.SIMPLE_CARTESIAN.RAW:
|
|
default:
|
|
return this.sample.x;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads the Y axis value of the latest update from the accelerometer.
|
|
* @param system The coordinate system to use. By default, a simple cartesian system is provided.
|
|
* @return The force measured in the Y axis, in milli-g.
|
|
*
|
|
* Example:
|
|
* @code
|
|
* uBit.accelerometer.getY();
|
|
* uBit.accelerometer.getY(RAW);
|
|
* @endcode
|
|
*/
|
|
public getY(system: MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
|
|
this.activate();
|
|
switch (system) {
|
|
case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
|
|
return -this.sample.y;
|
|
|
|
case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
|
|
return -this.sample.x;
|
|
//case RAW:
|
|
default:
|
|
return this.sample.y;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reads the Z axis value of the latest update from the accelerometer.
|
|
* @param system The coordinate system to use. By default, a simple cartesian system is provided.
|
|
* @return The force measured in the Z axis, in milli-g.
|
|
*
|
|
* Example:
|
|
* @code
|
|
* uBit.accelerometer.getZ();
|
|
* uBit.accelerometer.getZ(RAW);
|
|
* @endcode
|
|
*/
|
|
public getZ(system: MicroBitCoordinateSystem = MicroBitCoordinateSystem.SIMPLE_CARTESIAN): number {
|
|
this.activate();
|
|
switch (system) {
|
|
case MicroBitCoordinateSystem.NORTH_EAST_DOWN:
|
|
return -this.sample.z;
|
|
//case MicroBitCoordinateSystem.SIMPLE_CARTESIAN:
|
|
//case MicroBitCoordinateSystem.RAW:
|
|
default:
|
|
return this.sample.z;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Provides a rotation compensated pitch of the device, based on the latest update from the accelerometer.
|
|
* @return The pitch of the device, in degrees.
|
|
*
|
|
* Example:
|
|
* @code
|
|
* uBit.accelerometer.getPitch();
|
|
* @endcode
|
|
*/
|
|
public getPitch(): number {
|
|
this.activate();
|
|
return Math.floor((360 * this.getPitchRadians()) / (2 * Math.PI));
|
|
}
|
|
|
|
getPitchRadians(): number {
|
|
this.recalculatePitchRoll();
|
|
return this.pitch;
|
|
}
|
|
|
|
/**
|
|
* Provides a rotation compensated roll of the device, based on the latest update from the accelerometer.
|
|
* @return The roll of the device, in degrees.
|
|
*
|
|
* Example:
|
|
* @code
|
|
* uBit.accelerometer.getRoll();
|
|
* @endcode
|
|
*/
|
|
public getRoll(): number {
|
|
this.activate();
|
|
return Math.floor((360 * this.getRollRadians()) / (2 * Math.PI));
|
|
}
|
|
|
|
getRollRadians(): number {
|
|
this.recalculatePitchRoll();
|
|
return this.roll;
|
|
}
|
|
|
|
/**
|
|
* Recalculate roll and pitch values for the current sample.
|
|
* We only do this at most once per sample, as the necessary trigonemteric functions are rather
|
|
* heavyweight for a CPU without a floating point unit...
|
|
*/
|
|
recalculatePitchRoll() {
|
|
let x = this.getX(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
|
let y = this.getY(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
|
let z = this.getZ(MicroBitCoordinateSystem.NORTH_EAST_DOWN);
|
|
|
|
this.roll = Math.atan2(y, z);
|
|
this.pitch = Math.atan(-x / (y * Math.sin(this.roll) + z * Math.cos(this.roll)));
|
|
}
|
|
|
|
}
|
|
|
|
export class AccelerometerState {
|
|
accelerometer: Accelerometer;
|
|
useShake = false;
|
|
|
|
constructor(runtime: Runtime) {
|
|
this.accelerometer = new Accelerometer(runtime);
|
|
}
|
|
}
|
|
} |