3e0c9b43a2
* change simulator svg
* change radio image
* Remove google fonts cdn
* change color of 'advanced' button
* font fix
* font fix 2
* display fix
* change fullsceen simulator bg
* Continuous servo
* handle continuous state
* adding shims
* update rendering for continuous servos
* fixing sim
* fix sig
* typo
* fix sim
* bump pxt
* bump pxt
* rerun travis
* Input blocks revision
- add Button and Pin event types
- merge onPinPressed & onPinReleased in new onPinEvent function
- create new onButtonEvent function
* update input blocks in docs and tests
* remove device_pin_release block
* Hide DAL.x behind Enum
* bring back deprecated blocks, but hide them
* shims and locales files
* fix input.input. typing
* remove buildpr
* bump V3
* update simulator aspect ratio
* add Loudness Block
* revoke loudness block
* Adds soundLevel
To be replaced by pxt-common-packages when DAL is updated.
* Remove P0 & P3 from AnalogPin
* Fix Sound and replace AnalogPin.P0
* remove approved extensions
* V4 Updates from remote Repo
* locales
* add storage functions
* fix storage functions
* fix int/float values
* decrease decimal precision
* reorder blocks
* Update BLE Settings and Storage Blocks
* Fetch MicroBit changes up to v4.0.18
* Update timing for LED Matrix usage
* use 32kb ram (mini v2)
* resize gatt table
* Revert "use 32kb ram (mini v2)"
This reverts commit 4b15592f0f
.
* fix missleading indentation
* add support for 32kb and 16kb ram
* only MIT extensions in preferredRepos
* remove extensions without MIT License file
* add updated extensions
* add extensions with MIT license
Co-authored-by: Juri <gitkraken@juriwolf.de>
Co-authored-by: Juri <info@juriwolf.de>
196 lines
5.7 KiB
TypeScript
196 lines
5.7 KiB
TypeScript
namespace pxsim.input {
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export function onPinTouchEvent(pinId: number, pinEvent: number, handler: RefAction) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.isTouched();
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runtime.queueDisplayUpdate();
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pxtcore.registerWithDal(pin.id, pinEvent, handler);
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}
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// Deprecated
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export function onPinPressed(pinId: number, handler: RefAction) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.isTouched();
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runtime.queueDisplayUpdate();
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pxtcore.registerWithDal(pin.id, DAL.MICROBIT_BUTTON_EVT_CLICK, handler);
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}
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// Deprecated
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export function onPinReleased(pinId: number, handler: RefAction) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.isTouched();
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runtime.queueDisplayUpdate();
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pxtcore.registerWithDal(pin.id, DAL.MICROBIT_BUTTON_EVT_UP, handler);
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}
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export function pinIsPressed(pinId: number): boolean {
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let pin = getPin(pinId);
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if (!pin) return false;
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return pin.isTouched();
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}
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}
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namespace pxsim {
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export function getPin(id: number) {
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return board().edgeConnectorState.getPin(id);
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}
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}
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namespace pxsim.pins {
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export function digitalReadPin(pinId: number): number {
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let pin = getPin(pinId);
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if (!pin) return -1;
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pin.mode = PinFlags.Digital | PinFlags.Input;
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return pin.value > 100 ? 1 : 0;
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}
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export function digitalWritePin(pinId: number, value: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinFlags.Digital | PinFlags.Output;
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pin.value = value > 0 ? 1023 : 0;
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runtime.queueDisplayUpdate();
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}
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export function setPull(pinId: number, pull: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.setPull(pull);
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}
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export function analogReadPin(pinId: number): number {
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let pin = getPin(pinId);
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if (!pin) return -1;
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pin.mode = PinFlags.Analog | PinFlags.Input;
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return pin.value || 0;
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}
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export function analogWritePin(pinId: number, value: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinFlags.Analog | PinFlags.Output;
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pin.value = value | 0;
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runtime.queueDisplayUpdate();
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}
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export function analogSetPeriod(pinId: number, micros: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.mode = PinFlags.Analog | PinFlags.Output;
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pin.period = micros;
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runtime.queueDisplayUpdate();
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}
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export function servoWritePin(pinId: number, value: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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analogSetPeriod(pinId, 20000);
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pin.servoAngle = value;
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}
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export function servoSetContinuous(pinId: number, value: boolean) {
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let pin = getPin(pinId);
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if (!pin) return;
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pin.servoSetContinuous(value);
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}
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export function servoSetPulse(pinId: number, micros: number) {
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let pin = getPin(pinId);
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if (!pin) return;
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// TODO
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}
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export function analogSetPitchPin(pinId: number) {
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const b = board();
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if (!b) return;
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let pin = getPin(pinId);
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if (!pin) return;
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const ec = b.edgeConnectorState
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ec.pins.filter(p => !!p).forEach(p => p.pitch = false);
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pin.pitch = true;
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}
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export function setSoundOutputPinEnabled(enabled: boolean) {
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const b = board();
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if (!b) return;
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const ec = b.edgeConnectorState
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ec.pitchEnabled = !enabled;
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}
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export function analogSetPitchVolume(volume: number) {
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const ec = board().edgeConnectorState;
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ec.pitchVolume = Math.max(0, Math.min(0xff, volume | 0));
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AudioContextManager.setCurrentToneGain((ec.pitchVolume / 0xff) / 10);
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}
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export function analogPitchVolume() {
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const ec = board().edgeConnectorState;
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return ec.pitchVolume;
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}
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export function analogPitch(frequency: number, ms: number) {
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// update analog output
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const b = board();
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if (!b) return;
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const ec = b.edgeConnectorState;
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const pins = ec.pins;
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const pin = ec.pitchEnabled && (pins.filter(pin => !!pin && pin.pitch)[0] || pins[0]);
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const pitchVolume = ec.pitchVolume | 0;
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if (pin) {
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pin.mode = PinFlags.Analog | PinFlags.Output;
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if (frequency <= 0 || pitchVolume <= 0) {
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pin.value = 0;
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pin.period = 0;
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} else {
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const v = 1 << (pitchVolume >> 5);
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pin.value = v;
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pin.period = 1000000 / frequency;
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}
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runtime.queueDisplayUpdate();
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}
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let cb = getResume();
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if (pin) {
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const v = pitchVolume / 0xff;
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AudioContextManager.tone(frequency, v / 10);
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}
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if (ms <= 0) cb();
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else {
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setTimeout(() => {
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AudioContextManager.stop();
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if (pin) {
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pin.value = 0;
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pin.period = 0;
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pin.mode = PinFlags.Unused;
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}
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runtime.queueDisplayUpdate();
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cb()
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}, ms);
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}
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}
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export function pushButton(pinId: number) {
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const b = board();
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if (!b) return;
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const ec = b.edgeConnectorState;
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// TODO support buttons here
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}
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}
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namespace pxsim.music {
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export function setVolume(volume: number): void {
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pxsim.pins.analogSetPitchVolume(volume);
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}
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export function volume(): number {
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return pxsim.pins.analogPitchVolume();
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}
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}
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namespace pxsim.pins {
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export function setAudioPin(pinId: number) {
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pxsim.pins.analogSetPitchPin(pinId);
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}
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} |