pxt-calliope/tests/wg-canoe-polo-timer.ts
2020-08-19 22:03:58 +02:00

223 lines
7.5 KiB
TypeScript

let AWasPressed: boolean
let BWasPressed: boolean
let ABWasPressed: boolean
let wasShake: boolean
let scoreA: number
let scoreB: number
scoreA = 0
scoreB = 0
startIOMonitor()
let gameTime = getGameTime()
basic.showLeds(`
. . # . .
. . # . .
. . # # #
. . . . .
. . . . .
`)
while (!BWasPressed) {
basic.pause(100)
}
BWasPressed = false
playOneGame(gameTime)
showFinalScores(scoreA, scoreB)
function startIOMonitor() {
input.onButtonPressed(Button.A, () => {
AWasPressed = true
})
input.onButtonPressed(Button.B, () => {
BWasPressed = true
})
input.onButtonPressed(Button.AB, () => {
ABWasPressed = true
AWasPressed = false
BWasPressed = false
})
input.onShake(() => {
wasShake = true
})
AWasPressed = false
BWasPressed = false
ABWasPressed = false
wasShake = false
}
/**
* display score for A and B on same screen as a graphic
* this shows a tug of war line, in the middle if scores the same,
* Can cope with differences +/-10
* @param scoreA1 TODO
* @param scoreB1 TODO
*/
function showScore(scoreA1: number, scoreB1: number) {
let img = images.createImage(`
# . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . #
# . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . #
# . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . #
# . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . #
# . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . # . . . . # . . . . # . . . . # . . . . # . . . . . #
`)
let diff = Math.clamp(-10, 10, scoreB1 - scoreA1)
diff = diff + 10
img.plotFrame(diff)
}
/**
* show digits 0..10
* @param digits TODO
*/
function showDigits(digits: number) {
digits = Math.clamp(0, 10, digits)
let img = images.createImage(`
. . # . . . . # . . . # # . . . # # . . . # . . . . # # # . . . # # . . # # # . . . # . . . . # . . # . . # .
. # . # . . # # . . . . . # . . . . # . . # . . . . # . . . . # . . . . . . # . . # . # . . # . # . # . # . #
. # . # . . . # . . . . # . . . . # . . . # # # . . . # # . . # # . . . . # . . . . # . . . . # # . # . # . #
. # . # . . . # . . . # . . . . . . # . . . # . . . . . # . . # . # . . # . . . . # . # . . . . # . # . # . #
. . # . . . # # # . . # # # . . # # . . . . # . . . # # . . . . # . . . # . . . . . # . . . # # . . # . . # .
`)
img.plotFrame(digits)
}
/**
* show time graphic for time remaining
* @param gameTime TODO
*/
function showTime(gameTime: number) {
let minutes = Math.clamp(0, 10, gameTime / 60)
let seconds = gameTime % 60
// divide seconds into 10 second stripes
let stripes = seconds / 10
let img = images.createImage(`
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . # . . . . # # . . . # # # . . # # # # . # # # # #
. . . . . # . . . . # # . . . # # # . . # # # # . # # # # #
`)
img.plotFrame(stripes)
// leave middle row blank
// display up to 10 dots in raster on top two rows
if (minutes > 0) {
for (let i = 0; i < minutes; i++) {
let y = i / 5
let x = i % 5
led.plot(x, y)
}
}
}
function getGameTime(): number {
let chosenGameTime = 7
showDigits(chosenGameTime)
while (!BWasPressed) {
if (AWasPressed) {
if (chosenGameTime < 10) {
chosenGameTime = chosenGameTime + 1
} else {
chosenGameTime = 1
}
showDigits(chosenGameTime)
AWasPressed = false
} else {
basic.pause(100)
}
}
BWasPressed = false
return chosenGameTime
}
function playOneGame(gameTime: number) {
let gameStartTime = input.runningTime()
let gameElapsedTime = 0
let gameTimeRemaining = gameTime * 60
let timeout = 0
let lastDisplayedTime = 0
showScore(scoreA, scoreB)
let state = "TIME"
while (gameTimeRemaining >= 0) {
// Tick the game time
gameElapsedTime = (input.runningTime() - gameStartTime) / 1000
gameTimeRemaining = gameTime * 60 - gameElapsedTime
// Handle any global events such as point buttons
if (AWasPressed) {
AWasPressed = false
scoreA = scoreA + 1
if (state != "LAST10") {
showScore(scoreA, scoreB)
state = "SCORE"
}
} else if (BWasPressed) {
BWasPressed = false
scoreB = scoreB + 1
if (state != "LAST10") {
showScore(scoreA, scoreB)
state = "SCORE"
}
}
// Handle global transitions
if (gameTimeRemaining <= 10 && state != "LAST10") {
state = "LAST10"
}
// Handle game states
if (state == "SCORE") {
if (wasShake) {
wasShake = false
showTime(gameTimeRemaining)
lastDisplayedTime = gameTimeRemaining
timeout = input.runningTime() + 5 * 1000
state = "TIME"
}
} else if (state == "TIME") {
if (input.runningTime() > timeout) {
showScore(scoreA, scoreB)
state = "SCORE"
}
} else if (state == "LAST10") {
if (gameTimeRemaining != lastDisplayedTime) {
showDigits(gameTimeRemaining)
lastDisplayedTime = gameTimeRemaining
}
}
basic.pause(100)
}
}
function showFinalScores(scoreA1: number, scoreB1: number) {
basic.showLeds(`
# . . . #
. # . # .
. . # . .
. # . # .
# . . . #
`)
while (true) {
if (AWasPressed) {
basic.showString("A", 150)
basic.showNumber(scoreA1, 150)
basic.showLeds(`
# . . . #
. # . # .
. . # . .
. # . # .
# . . . #
`)
AWasPressed = false
} else if (BWasPressed) {
basic.showString("B", 150)
basic.showNumber(scoreB1, 150)
basic.showLeds(`
# . . . #
. # . # .
. . # . .
. # . # .
# . . . #
`)
BWasPressed = false
} else {
basic.pause(100)
}
}
}