ae5d5c74a7
* aligning uart apis with serial * reorganizing serial/bluetooth blocks * Autoupdate configuration for UART. (#279) * Autoupdate configuration for UART. * removing serial autoupdates.
183 lines
4.4 KiB
TypeScript
183 lines
4.4 KiB
TypeScript
namespace pxsim {
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/**
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* Error codes used in the micro:bit runtime.
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*/
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export enum PanicCode {
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// PANIC Codes. These are not return codes, but are terminal conditions.
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// These induce a panic operation, where all code stops executing, and a panic state is
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// entered where the panic code is diplayed.
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// Out out memory error. Heap storage was requested, but is not available.
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MICROBIT_OOM = 20,
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// Corruption detected in the micro:bit heap space
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MICROBIT_HEAP_ERROR = 30,
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// Dereference of a NULL pointer through the ManagedType class,
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MICROBIT_NULL_DEREFERENCE = 40,
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};
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export function panic(code: number) {
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console.log("PANIC:", code)
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throw new Error("PANIC " + code)
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}
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export interface RuntimeOptions {
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theme: string;
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}
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}
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namespace pxsim.basic {
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export var pause = thread.pause;
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export var forever = thread.forever;
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}
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namespace pxsim.control {
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export var inBackground = thread.runInBackground;
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export function reset() {
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U.userError("reset not implemented in simulator yet")
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}
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export function waitMicros(micros: number) {
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// TODO
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}
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export function deviceName(): string {
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let b = board();
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return b && b.id
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? b.id.slice(0, 4)
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: "abcd";
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}
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export function deviceSerialNumber(): number {
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let b = board();
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return parseInt(b && b.id
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? b.id.slice(1)
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: "42");
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}
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export function onEvent(id: number, evid: number, handler: RefAction) {
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pxtcore.registerWithDal(id, evid, handler)
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}
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export function raiseEvent(id: number, evid: number, mode: number) {
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// TODO mode?
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board().bus.queue(id, evid)
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}
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}
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namespace pxsim.pxtcore {
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export function registerWithDal(id: number, evid: number, handler: RefAction) {
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board().bus.listen(id, evid, handler);
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}
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}
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namespace pxsim.input {
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export function runningTime(): number {
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return runtime.runningTime();
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}
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export function calibrate() {
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}
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}
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namespace pxsim.pins {
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export function onPulsed(name: number, pulse: number, body: RefAction) {
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}
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export function pulseDuration(): number {
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return 0;
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}
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export function createBuffer(sz: number) {
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return pxsim.BufferMethods.createBuffer(sz)
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}
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export function pulseIn(name: number, value: number, maxDuration: number): number {
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let pin = getPin(name);
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if (!pin) return 0;
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return 5000;
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}
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export function spiWrite(value: number): number {
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// TODO
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return 0;
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}
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export function i2cReadBuffer(address: number, size: number, repeat?: boolean): RefBuffer {
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// fake reading zeros
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return createBuffer(size)
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}
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export function i2cWriteBuffer(address: number, buf: RefBuffer, repeat?: boolean): void {
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// fake - noop
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}
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// this likely shouldn't be called
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export function getPinAddress(name: number) {
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return getPin(name)
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}
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}
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namespace pxsim.devices {
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export function tellCameraTo(action: number) {
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// TODO
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}
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export function tellRemoteControlTo(action: number) {
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// TODO
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}
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export function raiseAlertTo(action: number) {
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// TODO
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}
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export function onSignalStrengthChanged(action: number) {
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// TODO
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}
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export function signalStrength() : number {
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// TODO
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return 0;
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}
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export function onGamepadButton(button: number, body: RefAction) {
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// TODO
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}
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}
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namespace pxsim.bluetooth {
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export function startIOPinService(): void {
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// TODO
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}
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export function startLEDService(): void {
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// TODO
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}
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export function startTemperatureService(): void {
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// TODO
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}
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export function startMagnetometerService(): void {
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// TODO
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}
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export function startAccelerometerService(): void {
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// TODO
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}
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export function startButtonService(): void {
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// TODO
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}
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export function startUartService(): void {
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// TODO
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}
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export function uartWrite(s : string): void {
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// TODO
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}
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export function uartReadUntil(del: string): string {
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// TODO
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return ""
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}
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export function onBluetoothConnected(a : RefAction) {
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// TODO
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}
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export function onBluetoothDisconnected(a : RefAction) {
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// TODO
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}
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}
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