# Motors

## Motion

```cards
motors.largeA.run(50)
motors.largeAB.tank(50, 50)
motors.largeAB.steer(0, 50)
motors.largeA.pauseUntilReady()
motors.largeA.setBrake(false)
motors.largeA.setInverted(true)
motors.largeA.setRegulated(false)
motors.largeA.stop()
motors.largeA.reset()
motors.stopAll()
```
## Counters

```cards
motors.largeA.speed()
motors.largeA.angle()
motors.largeA.clearCounts()
```