2017-07-11 10:15:17 +02:00
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namespace pxsim.visuals {
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const MB_STYLE = `
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svg.sim {
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margin-bottom:1em;
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}
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svg.sim.grayscale {
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-moz-filter: grayscale(1);
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-webkit-filter: grayscale(1);
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filter: grayscale(1);
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}
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.sim-button {
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cursor: pointer;
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}
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.sim-button:hover {
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stroke-width: 2px !important;
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stroke: white !important;
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}
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.sim-systemled {
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fill:#333;
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stroke:#555;
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stroke-width: 1px;
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}
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.sim-light-level-button {
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stroke:#f1c40f;
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stroke-width: 1px;
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}
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.sim-pin-level-button {
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stroke:darkorange;
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stroke-width: 1px;
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}
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.sim-sound-level-button {
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stroke:#7f8c8d;
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stroke-width: 1px;
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}
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.sim-antenna {
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stroke:#555;
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stroke-width: 2px;
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}
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.sim-text {
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font-family:"Lucida Console", Monaco, monospace;
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font-size:8px;
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fill:#fff;
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pointer-events: none; user-select: none;
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}
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.sim-text.small {
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font-size:6px;
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}
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.sim-text.inverted {
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fill:#000;
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}
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.sim-text-pin {
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font-family:"Lucida Console", Monaco, monospace;
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font-size:5px;
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fill:#fff;
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pointer-events: none;
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}
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.sim-thermometer {
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stroke:#aaa;
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stroke-width: 1px;
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}
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#rgbledcircle:hover {
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r:8px;
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}
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#SLIDE_HOVER {
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cursor: pointer;
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}
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.sim-slide-switch:hover #SLIDE_HOVER {
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stroke:orange !important;
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stroke-width: 1px;
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}
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.sim-slide-switch-inner.on {
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fill:#ff0000 !important;
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}
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/* animations */
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.sim-theme-glow {
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animation-name: sim-theme-glow-animation;
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animation-timing-function: ease-in-out;
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animation-direction: alternate;
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animation-iteration-count: infinite;
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animation-duration: 1.25s;
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}
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@keyframes sim-theme-glow-animation {
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from { opacity: 1; }
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to { opacity: 0.75; }
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}
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.sim-flash {
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animation-name: sim-flash-animation;
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animation-duration: 0.1s;
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}
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@keyframes sim-flash-animation {
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from { fill: yellow; }
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to { fill: default; }
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}
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.sim-flash-stroke {
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z-index: 0;
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animation-name: sim-flash-stroke-animation;
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animation-duration: 0.4s;
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animation-timing-function: ease-in;
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}
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@keyframes sim-flash-stroke-animation {
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from { stroke: yellow; }
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to { stroke: default; }
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}
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.sim-sound-stroke {
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animation-name: sim-sound-stroke-animation;
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animation-duration: 0.4s;
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}
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@keyframes sim-sound-stroke-animation {
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from { stroke: yellow; }
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to { stroke: default; }
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}
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/* wireframe */
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.sim-wireframe * {
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fill: none;
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stroke: black;
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}
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.sim-wireframe .sim-display,
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.sim-wireframe .sim-led,
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.sim-wireframe .sim-led-back,
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.sim-wireframe .sim-head,
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.sim-wireframe .sim-theme,
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.sim-wireframe .sim-button-group,
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.sim-wireframe .sim-button-label,
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.sim-wireframe .sim-button,
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.sim-wireframe .sim-text-pin
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{
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visibility: hidden;
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}
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.sim-wireframe .sim-label
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{
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stroke: none;
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fill: #777;
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}
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.sim-wireframe .sim-board {
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stroke-width: 2px;
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}
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`;
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const pinNames: { 'name': string, 'touch': number, 'text': any, 'id'?: number, tooltip?: string }[] = [
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{ 'name': "PIN_A0", 'touch': 0, 'text': null, 'id': pxsim.CPlayPinName.A0, tooltip: "A0 - Speaker" },
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{ 'name': "PIN_A1", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A1, tooltip: "~A1" },
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{ 'name': "PIN_A2", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A2, tooltip: "~A2" },
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{ 'name': "PIN_A3", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A3, tooltip: "~A3" },
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{ 'name': "PIN_A4", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A4, tooltip: "A4 - SCL" },
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{ 'name': "PIN_A5", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A5, tooltip: "A5 - SDA" },
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{ 'name': "PIN_A6", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A6, tooltip: "A6 - RX" },
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{ 'name': "PIN_A7", 'touch': 1, 'text': null, 'id': pxsim.CPlayPinName.A7, tooltip: "A7 - TX" },
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{ 'name': "GND_0", 'touch': 0, 'text': null, tooltip: "Ground" },
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{ 'name': "GND_1", 'touch': 0, 'text': null, tooltip: "Ground" },
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{ 'name': "GND_2", 'touch': 0, 'text': null, tooltip: "Ground" },
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{ 'name': "VBATT", 'touch': 0, 'text': null, tooltip: "Battery power" },
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{ 'name': "PWR_0", 'touch': 0, 'text': null, tooltip: "+3.3V" },
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{ 'name': "PWR_1", 'touch': 0, 'text': null, tooltip: "+3.3V" },
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{ 'name': "PWR_2", 'touch': 0, 'text': null, tooltip: "+3.3V" }
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];
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2017-07-12 09:25:17 +02:00
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const MB_WIDTH = 99.984346;
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const MB_HEIGHT = 151.66585;
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2017-07-13 22:01:39 +02:00
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export const SCREEN_WIDTH = 178;
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export const SCREEN_HEIGHT = 128;
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2017-07-11 10:15:17 +02:00
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export interface IBoardTheme {
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accent?: string;
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display?: string;
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pin?: string;
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pinTouched?: string;
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pinActive?: string;
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ledOn?: string;
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ledOff?: string;
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buttonOuter?: string;
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buttonUps: string[];
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buttonDown?: string;
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virtualButtonOuter?: string;
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virtualButtonUp?: string;
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virtualButtonDown?: string;
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lightLevelOn?: string;
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lightLevelOff?: string;
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soundLevelOn?: string;
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soundLevelOff?: string;
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gestureButtonOn?: string;
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gestureButtonOff?: string;
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}
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export var themes: IBoardTheme[] = ["#3ADCFE"].map(accent => {
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return {
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accent: accent,
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pin: "#D4AF37",
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pinTouched: "#FFA500",
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pinActive: "#FF5500",
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ledOn: "#ff7777",
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ledOff: "#fff",
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buttonOuter: "#979797",
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buttonUps: ["#FFF", "#4D4D4D", "#FFF", "#FFF", "#FFF", "#FFF", '#FFF'],
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buttonDown: "#000",
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virtualButtonDown: "#FFA500",
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virtualButtonOuter: "#333",
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virtualButtonUp: "#FFF",
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lightLevelOn: "yellow",
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lightLevelOff: "#555",
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soundLevelOn: "#7f8c8d",
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soundLevelOff: "#555",
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gestureButtonOn: "#FFA500",
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gestureButtonOff: "#B4009E"
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}
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});
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export function randomTheme(): IBoardTheme {
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return themes[Math.floor(Math.random() * themes.length)];
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}
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export interface IBoardProps {
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runtime?: pxsim.Runtime;
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theme?: IBoardTheme;
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disableTilt?: boolean;
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wireframe?: boolean;
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}
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export class EV3BoardSvg implements BoardView {
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public element: SVGSVGElement;
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private style: SVGStyleElement;
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private defs: SVGDefsElement;
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private g: SVGGElement;
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private buttons: SVGElement[];
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private buttonABText: SVGTextElement;
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private light: SVGElement;
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2017-07-12 09:25:17 +02:00
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private screenCanvas: HTMLCanvasElement;
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private screenCanvasCtx: CanvasRenderingContext2D;
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private screenCanvasData: ImageData;
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private screenXYText: SVGTextElement;
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2017-07-11 10:15:17 +02:00
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private pins: SVGElement[];
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private pinControls: { [index: number]: AnalogPinControl };
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private systemLed: SVGCircleElement;
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private irReceiver: SVGElement;
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private irTransmitter: SVGElement;
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private redLED: SVGRectElement;
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private slideSwitch: SVGGElement;
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private lightLevelButton: SVGCircleElement;
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private lightLevelGradient: SVGLinearGradientElement;
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private lightLevelText: SVGTextElement;
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private soundLevelButton: SVGCircleElement;
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private soundLevelGradient: SVGLinearGradientElement;
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private soundLevelText: SVGTextElement;
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private thermometerGradient: SVGLinearGradientElement;
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private thermometer: SVGRectElement;
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private thermometerText: SVGTextElement;
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private antenna: SVGPolylineElement;
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private shakeButtonGroup: SVGElement;
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private shakeText: SVGTextElement;
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public board: pxsim.DalBoard;
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private pinNmToCoord: Map<Coord> = {
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};
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constructor(public props: IBoardProps) {
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this.buildDom();
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if (props && props.wireframe)
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svg.addClass(this.element, "sim-wireframe");
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/*
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if (props && props.theme)
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this.updateTheme();
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*/
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if (props && props.runtime) {
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this.board = this.props.runtime.board as pxsim.DalBoard;
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this.board.updateSubscribers.push(() => this.updateState());
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this.updateState();
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this.attachEvents();
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}
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2017-07-12 11:26:14 +02:00
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let board = this;
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window.setInterval(function(){
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board.updateScreen();
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}, 30);
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2017-07-11 10:15:17 +02:00
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}
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public getView(): SVGAndSize<SVGSVGElement> {
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return {
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el: this.element,
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y: 0,
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x: 0,
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w: MB_WIDTH,
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h: MB_HEIGHT
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};
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}
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public getCoord(pinNm: string): Coord {
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return this.pinNmToCoord[pinNm];
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}
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public highlightPin(pinNm: string): void {
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//TODO: for instructions
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}
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public getPinDist(): number {
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return 10;
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}
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private recordPinCoords() {
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pinNames.forEach((pin, i) => {
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const nm = pin.name;
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const p = this.pins[i];
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const r = p.getBoundingClientRect();
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this.pinNmToCoord[nm] = [r.left + r.width / 2, r.top + r.height / 2];
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});
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console.log(JSON.stringify(this.pinNmToCoord, null, 2))
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}
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private updateTheme() {
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let theme = this.props.theme;
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svg.fill(this.buttons[0], theme.buttonUps[0]);
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svg.fill(this.buttons[1], theme.buttonUps[1]);
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svg.fill(this.buttons[2], theme.buttonUps[2]);
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if (this.shakeButtonGroup) {
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svg.fill(this.shakeButtonGroup, this.props.theme.gestureButtonOff);
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}
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svg.setGradientColors(this.lightLevelGradient, theme.lightLevelOn, theme.lightLevelOff);
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svg.setGradientColors(this.thermometerGradient, theme.ledOff, theme.ledOn);
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svg.setGradientColors(this.soundLevelGradient, theme.soundLevelOn, theme.soundLevelOff);
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for (const id in this.pinControls) {
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this.pinControls[id].updateTheme();
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}
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}
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public updateState() {
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let state = this.board;
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if (!state) return;
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let theme = this.props.theme;
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let bpState = state.buttonState;
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let buttons = bpState.buttons;
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this.buttons.forEach((button, i) => {
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svg.fill(button, buttons[i].pressed ? theme.buttonDown : theme.buttonUps[i]);
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})
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this.updateLight();
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2017-07-12 09:25:17 +02:00
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this.updateScreen();
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2017-07-11 10:15:17 +02:00
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/*
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this.updatePins();
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this.updateTilt();
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this.updateNeoPixels();
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this.updateSwitch();
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this.updateSound();
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this.updateLightLevel();
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this.updateSoundLevel();
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this.updateButtonAB();
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this.updateGestures();
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this.updateTemperature();
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this.updateInfrared();
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*/
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if (!runtime || runtime.dead) svg.addClass(this.element, "grayscale");
|
|
|
|
else svg.removeClass(this.element, "grayscale");
|
|
|
|
}
|
|
|
|
|
|
|
|
private lastFlashTime: number = 0;
|
|
|
|
private flashSystemLed() {
|
|
|
|
/*
|
|
|
|
if (!this.systemLed)
|
|
|
|
this.systemLed = <SVGCircleElement>svg.child(this.g, "circle", { class: "sim-systemled", cx: 75, cy: MB_HEIGHT - 171, r: 2 })
|
|
|
|
let now = Date.now();
|
|
|
|
if (now - this.lastFlashTime > 150) {
|
|
|
|
this.lastFlashTime = now;
|
|
|
|
svg.animate(this.systemLed, "sim-flash")
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
private lastIrReceiverFlash: number = 0;
|
|
|
|
public flashIrReceiver() {
|
|
|
|
/*
|
|
|
|
if (!this.irReceiver)
|
|
|
|
this.irReceiver = this.element.getElementById("path2054") as SVGElement;
|
|
|
|
let now = Date.now();
|
|
|
|
if (now - this.lastIrReceiverFlash > 200) {
|
|
|
|
this.lastIrReceiverFlash = now;
|
|
|
|
svg.animate(this.irReceiver, 'sim-flash-stroke')
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
private lastIrTransmitterFlash: number = 0;
|
|
|
|
public flashIrTransmitter() {
|
|
|
|
/*
|
|
|
|
if (!this.irTransmitter)
|
|
|
|
this.irTransmitter = this.element.getElementById("path2062") as SVGElement;
|
|
|
|
let now = Date.now();
|
|
|
|
if (now - this.lastIrTransmitterFlash > 200) {
|
|
|
|
this.lastIrTransmitterFlash = now;
|
|
|
|
svg.animate(this.irTransmitter, 'sim-flash-stroke')
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
|
|
|
|
private updateInfrared() {
|
|
|
|
const state = this.board;
|
|
|
|
if (!state) return;
|
|
|
|
|
|
|
|
if (state.irState.packetReceived) {
|
|
|
|
state.irState.packetReceived = false;
|
|
|
|
this.flashIrReceiver();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private lastLightPattern: number = -1;
|
|
|
|
private updateLight() {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.lightState) return;
|
|
|
|
|
|
|
|
const lightPattern = state.lightState.lightPattern;
|
|
|
|
if (lightPattern == this.lastLightPattern) return;
|
|
|
|
this.lastLightPattern = lightPattern;
|
|
|
|
switch(lightPattern) {
|
|
|
|
case 0: // LED_BLACK
|
|
|
|
svg.fill(this.light, "#FFF");
|
|
|
|
break;
|
|
|
|
case 1: // LED_GREEN
|
|
|
|
svg.fill(this.light, "#00ff00");
|
|
|
|
break;
|
|
|
|
case 2: // LED_RED
|
|
|
|
svg.fill(this.light, "#ff0000");
|
|
|
|
break;
|
|
|
|
case 3: // LED_ORANGE
|
2017-07-11 15:20:19 +02:00
|
|
|
svg.fill(this.light, "#FFA500");
|
2017-07-11 10:15:17 +02:00
|
|
|
break;
|
|
|
|
case 4: // LED_GREEN_FLASH
|
|
|
|
break;
|
|
|
|
case 5: // LED_RED_FLASH
|
|
|
|
break;
|
|
|
|
case 6: // LED_ORANGE_FLASH
|
|
|
|
break;
|
|
|
|
case 7: // LED_GREEN_PULSE
|
|
|
|
break;
|
|
|
|
case 8: // LED_RED_PULSE
|
|
|
|
break;
|
|
|
|
case 9: // LED_ORANGE_PULSE
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-07-12 09:25:17 +02:00
|
|
|
private updateScreen() {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.screenState) return;
|
|
|
|
|
2017-07-12 11:26:14 +02:00
|
|
|
if (!state.screenState.shouldUpdate) return;
|
|
|
|
state.screenState.shouldUpdate = false;
|
|
|
|
|
2017-07-12 09:25:17 +02:00
|
|
|
this.screenCanvasData = this.screenCanvasCtx.getImageData(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
|
|
|
2017-07-13 22:01:39 +02:00
|
|
|
let sp = 3
|
|
|
|
const points = state.screenState.points
|
|
|
|
const data = this.screenCanvasData.data
|
|
|
|
for (let i = 0; i < points.length; ++i ) {
|
|
|
|
data[sp] = points[i]
|
|
|
|
sp += 4;
|
|
|
|
}
|
2017-07-12 09:25:17 +02:00
|
|
|
|
|
|
|
this.screenCanvasCtx.putImageData(this.screenCanvasData, 0, 0);
|
|
|
|
}
|
|
|
|
|
2017-07-11 10:15:17 +02:00
|
|
|
private updateNeoPixels() {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.neopixelState) return;
|
|
|
|
let neopixels = state.neopixelState.getNeoPixels();
|
|
|
|
for (let i = 0; i < state.neopixelState.NUM_PIXELS; i++) {
|
|
|
|
let rgb = neopixels[i];
|
|
|
|
let p_inner = this.element.getElementById(`LED${i}`) as SVGPathElement;
|
|
|
|
|
|
|
|
if (!rgb || (rgb.length == 3 && rgb[0] == 0 && rgb[1] == 0 && rgb[2] == 0)) {
|
|
|
|
// Clear the pixel
|
|
|
|
svg.fill(p_inner, `rgb(200,200,200)`);
|
|
|
|
svg.filter(p_inner, null);
|
|
|
|
p_inner.style.stroke = `none`
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
let hsl = visuals.rgbToHsl(rgb);
|
|
|
|
let [h, s, l] = hsl;
|
|
|
|
let lx = Math.max(l * 1.3, 85);
|
|
|
|
// at least 10% luminosity
|
|
|
|
l = l * 90 / 100 + 10;
|
|
|
|
if (p_inner) {
|
|
|
|
p_inner.style.stroke = `hsl(${h}, ${s}%, ${Math.min(l * 3, 75)}%)`
|
|
|
|
p_inner.style.strokeWidth = "1.5";
|
|
|
|
svg.fill(p_inner, `hsl(${h}, ${s}%, ${lx}%)`)
|
|
|
|
}
|
|
|
|
if (p_inner) svg.filter(p_inner, `url(#neopixelglow)`);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private updateSound() {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.audioState) return;
|
|
|
|
let audioState = state.audioState;
|
|
|
|
|
|
|
|
// FIXME
|
|
|
|
// let soundBoard = this.element.getElementById('g4656') as SVGGElement;
|
|
|
|
// if (audioState.isPlaying()) {
|
|
|
|
// svg.addClass(soundBoard, "sim-sound-stroke");
|
|
|
|
// } else {
|
|
|
|
// svg.removeClass(soundBoard, "sim-sound-stroke");
|
|
|
|
// }
|
|
|
|
}
|
|
|
|
|
|
|
|
private updatePins() {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.edgeConnectorState || !state.capacitiveSensorState) return;
|
|
|
|
state.edgeConnectorState.pins.forEach((pin, i) => this.updatePin(pin, i));
|
|
|
|
}
|
|
|
|
|
|
|
|
private updatePin(pin: Pin, index: number) {
|
|
|
|
if (!pin || !this.pins[index]) return;
|
|
|
|
|
|
|
|
if ((pin as pins.CommonPin).used) {
|
|
|
|
if (this.pinControls[pin.id] === undefined) {
|
|
|
|
const pinName = pinNames.filter((a) => a.id === pin.id)[0];
|
|
|
|
if (pinName) {
|
|
|
|
this.pinControls[pin.id] = new AnalogPinControl(this, this.defs, pin.id, pinName.name);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// TODO: Surface pin controls for sensor pins in some way?
|
|
|
|
this.pinControls[pin.id] = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.pinControls[pin.id]) {
|
|
|
|
this.pinControls[pin.id].updateValue();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private updateLightLevel() {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.lightSensorState.sensorUsed) return;
|
|
|
|
|
|
|
|
if (!this.lightLevelButton) {
|
|
|
|
let gid = "gradient-light-level";
|
|
|
|
this.lightLevelGradient = svg.linearGradient(this.defs, gid)
|
|
|
|
let cy = 15;
|
|
|
|
let r = 10;
|
|
|
|
this.lightLevelButton = svg.child(this.g, "circle", {
|
|
|
|
cx: `12px`, cy: `${cy}px`, r: `${r}px`,
|
|
|
|
class: 'sim-light-level-button',
|
|
|
|
fill: `url(#${gid})`
|
|
|
|
}) as SVGCircleElement;
|
|
|
|
let pt = this.element.createSVGPoint();
|
|
|
|
svg.buttonEvents(this.lightLevelButton,
|
|
|
|
(ev) => {
|
|
|
|
let pos = svg.cursorPoint(pt, this.element, ev);
|
|
|
|
let rs = r / 2;
|
|
|
|
let level = Math.max(0, Math.min(255, Math.floor((pos.y - (cy - rs)) / (2 * rs) * 255)));
|
|
|
|
if (level != this.board.lightSensorState.getLevel()) {
|
|
|
|
this.board.lightSensorState.setLevel(level);
|
|
|
|
this.applyLightLevel();
|
|
|
|
}
|
|
|
|
}, ev => { },
|
|
|
|
ev => { })
|
|
|
|
this.lightLevelText = svg.child(this.g, "text", { x: 23, y: cy + r - 15, text: '', class: 'sim-text' }) as SVGTextElement;
|
|
|
|
this.updateTheme();
|
|
|
|
}
|
|
|
|
|
|
|
|
svg.setGradientValue(this.lightLevelGradient, Math.min(100, Math.max(0, Math.floor(state.lightSensorState.getLevel() * 100 / 255))) + '%')
|
|
|
|
this.lightLevelText.textContent = state.lightSensorState.getLevel().toString();
|
|
|
|
}
|
|
|
|
|
|
|
|
private applyLightLevel() {
|
|
|
|
let lv = this.board.lightSensorState.getLevel();
|
|
|
|
svg.setGradientValue(this.lightLevelGradient, Math.min(100, Math.max(0, Math.floor(lv * 100 / 255))) + '%')
|
|
|
|
this.lightLevelText.textContent = lv.toString();
|
|
|
|
}
|
|
|
|
|
|
|
|
private updateSoundLevel() {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.microphoneState.sensorUsed) return;
|
|
|
|
|
|
|
|
if (!this.soundLevelButton) {
|
|
|
|
let gid = "gradient-sound-level";
|
|
|
|
this.soundLevelGradient = svg.linearGradient(this.defs, gid)
|
|
|
|
let cy = 165;
|
|
|
|
let r = 10;
|
|
|
|
this.soundLevelButton = svg.child(this.g, "circle", {
|
|
|
|
cx: `12px`, cy: `${cy}px`, r: `${r}px`,
|
|
|
|
class: 'sim-sound-level-button',
|
|
|
|
fill: `url(#${gid})`
|
|
|
|
}) as SVGCircleElement;
|
|
|
|
|
|
|
|
let pt = this.element.createSVGPoint();
|
|
|
|
svg.buttonEvents(this.soundLevelButton,
|
|
|
|
(ev) => {
|
|
|
|
let pos = svg.cursorPoint(pt, this.element, ev);
|
|
|
|
let rs = r / 2;
|
|
|
|
let level = Math.max(0, Math.min(255, Math.floor((pos.y - (cy - rs)) / (2 * rs) * 255)));
|
|
|
|
if (level != this.board.microphoneState.getLevel()) {
|
|
|
|
this.board.microphoneState.setLevel(255 - level);
|
|
|
|
this.applySoundLevel();
|
|
|
|
}
|
|
|
|
}, ev => { },
|
|
|
|
ev => { })
|
|
|
|
this.soundLevelText = svg.child(this.g, "text", { x: 23, y: cy + r - 3, text: '', class: 'sim-text' }) as SVGTextElement;
|
|
|
|
this.updateTheme();
|
|
|
|
}
|
|
|
|
|
|
|
|
svg.setGradientValue(this.soundLevelGradient, Math.min(100, Math.max(0, Math.floor((255 - state.microphoneState.getLevel()) * 100 / 255))) + '%')
|
|
|
|
this.soundLevelText.textContent = state.microphoneState.getLevel().toString();
|
|
|
|
}
|
|
|
|
|
|
|
|
private applySoundLevel() {
|
|
|
|
let lv = this.board.microphoneState.getLevel();
|
|
|
|
svg.setGradientValue(this.soundLevelGradient, Math.min(100, Math.max(0, Math.floor((255 - lv) * 100 / 255))) + '%')
|
|
|
|
this.soundLevelText.textContent = lv.toString();
|
|
|
|
}
|
|
|
|
|
|
|
|
private updateTemperature() {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.thermometerState || !state.thermometerState.sensorUsed) return;
|
|
|
|
|
|
|
|
// Celsius
|
|
|
|
let tmin = -5;
|
|
|
|
let tmax = 50;
|
|
|
|
if (!this.thermometer) {
|
|
|
|
let gid = "gradient-thermometer";
|
|
|
|
this.thermometerGradient = svg.linearGradient(this.defs, gid);
|
|
|
|
this.thermometer = <SVGRectElement>svg.child(this.g, "rect", {
|
|
|
|
class: "sim-thermometer",
|
|
|
|
x: 170,
|
|
|
|
y: 3,
|
|
|
|
width: 7,
|
|
|
|
height: 32,
|
|
|
|
rx: 2, ry: 2,
|
|
|
|
fill: `url(#${gid})`
|
|
|
|
});
|
|
|
|
this.thermometerText = svg.child(this.g, "text", { class: 'sim-text', x: 148, y: 10 }) as SVGTextElement;
|
|
|
|
this.updateTheme();
|
|
|
|
|
|
|
|
let pt = this.element.createSVGPoint();
|
|
|
|
svg.buttonEvents(this.thermometer,
|
|
|
|
(ev) => {
|
|
|
|
let cur = svg.cursorPoint(pt, this.element, ev);
|
|
|
|
let t = Math.max(0, Math.min(1, (35 - cur.y) / 30))
|
|
|
|
state.thermometerState.setLevel(Math.floor(tmin + t * (tmax - tmin)));
|
|
|
|
this.updateTemperature();
|
|
|
|
}, ev => { }, ev => { })
|
|
|
|
}
|
|
|
|
|
|
|
|
let t = Math.max(tmin, Math.min(tmax, state.thermometerState.getLevel()))
|
|
|
|
let per = Math.floor((state.thermometerState.getLevel() - tmin) / (tmax - tmin) * 100)
|
|
|
|
svg.setGradientValue(this.thermometerGradient, 100 - per + "%");
|
|
|
|
|
|
|
|
let unit = "°C";
|
|
|
|
if (state.thermometerUnitState == pxsim.TemperatureUnit.Fahrenheit) {
|
|
|
|
unit = "°F";
|
|
|
|
t = ((t * 18) / 10 + 32) >> 0;
|
|
|
|
}
|
|
|
|
this.thermometerText.textContent = t + unit;
|
|
|
|
}
|
|
|
|
|
|
|
|
private updateButtonAB() {
|
|
|
|
let state = this.board;
|
|
|
|
if (state.buttonState.usesButtonAB) {
|
|
|
|
(<any>this.buttons[2]).style.visibility = "visible";
|
|
|
|
this.updateTheme();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private updateGestures() {
|
|
|
|
let state = this.board;
|
|
|
|
if (state.accelerometerState.useShake && !this.shakeButtonGroup) {
|
|
|
|
const btnr = 2;
|
|
|
|
const width = 22;
|
|
|
|
const height = 10;
|
|
|
|
|
|
|
|
let btng = svg.child(this.g, "g", { class: "sim-button-group" });
|
|
|
|
this.shakeButtonGroup = btng;
|
|
|
|
this.shakeText = svg.child(this.g, "text", { x: 81, y: 32, class: "sim-text small" }) as SVGTextElement;
|
|
|
|
this.shakeText.textContent = "SHAKE"
|
|
|
|
|
|
|
|
svg.child(btng, "rect", { class: "sim-button", x: 79, y: 25, rx: btnr, ry: btnr, width, height });
|
|
|
|
svg.fill(btng, this.props.theme.gestureButtonOff);
|
|
|
|
this.shakeButtonGroup.addEventListener(pointerEvents.down, ev => {
|
|
|
|
let state = this.board;
|
|
|
|
svg.fill(btng, this.props.theme.gestureButtonOn);
|
|
|
|
svg.addClass(this.shakeText, "inverted");
|
|
|
|
})
|
|
|
|
this.shakeButtonGroup.addEventListener(pointerEvents.leave, ev => {
|
|
|
|
let state = this.board;
|
|
|
|
svg.fill(btng, this.props.theme.gestureButtonOff);
|
|
|
|
svg.removeClass(this.shakeText, "inverted");
|
|
|
|
})
|
|
|
|
this.shakeButtonGroup.addEventListener(pointerEvents.up, ev => {
|
|
|
|
let state = this.board;
|
|
|
|
svg.fill(btng, this.props.theme.gestureButtonOff);
|
|
|
|
//this.board.bus.queue(DAL.DEVICE_ID_GESTURE, 11); // GESTURE_SHAKE
|
|
|
|
svg.removeClass(this.shakeText, "inverted");
|
|
|
|
})
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}
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|
}
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|
|
|
private updateTilt() {
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|
|
if (this.props.disableTilt) return;
|
|
|
|
let state = this.board;
|
|
|
|
if (!state || !state.accelerometerState.accelerometer.isActive) return;
|
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|
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|
|
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|
const x = state.accelerometerState.accelerometer.getX();
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|
const y = state.accelerometerState.accelerometer.getY();
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|
const af = 8 / 1023;
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|
const s = 1 - Math.min(0.1, Math.pow(Math.max(Math.abs(x), Math.abs(y)) / 1023, 2) / 35);
|
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|
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|
this.element.style.transform = `perspective(30em) rotateX(${y * af}deg) rotateY(${x * af}deg) scale(${s}, ${s})`
|
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|
this.element.style.perspectiveOrigin = "50% 50% 50%";
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|
|
this.element.style.perspective = "30em";
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|
}
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|
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|
2017-07-12 09:25:17 +02:00
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|
private updateXY() {
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|
|
this.screenXYText.textContent = `x:${this.currentCanvasX}, y:${this.currentCanvasY}`;
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|
}
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|
|
private currentCanvasX = 178;
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|
private currentCanvasY = 128;
|
2017-07-11 10:15:17 +02:00
|
|
|
private buildDom() {
|
|
|
|
this.element = new DOMParser().parseFromString(BOARD_SVG, "image/svg+xml").querySelector("svg") as SVGSVGElement;
|
|
|
|
svg.hydrate(this.element, {
|
|
|
|
"version": "1.0",
|
|
|
|
"viewBox": `0 0 ${MB_WIDTH} ${MB_HEIGHT}`,
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|
|
"class": "sim",
|
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|
|
"x": "0px",
|
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|
|
"y": "0px",
|
|
|
|
"width": MB_WIDTH + "px",
|
|
|
|
"height": MB_HEIGHT + "px",
|
|
|
|
});
|
|
|
|
this.style = <SVGStyleElement>svg.child(this.element, "style", {});
|
|
|
|
this.style.textContent = MB_STYLE;
|
|
|
|
|
|
|
|
this.defs = <SVGDefsElement>svg.child(this.element, "defs", {});
|
|
|
|
this.g = <SVGGElement>svg.elt("g");
|
|
|
|
this.element.appendChild(this.g);
|
|
|
|
|
2017-07-11 12:04:01 +02:00
|
|
|
const btnids = ["BTN_4", "BTN_2", "BTN_5", "BTN_3", "BTN_1", "BTN_BACK"];
|
2017-07-11 10:15:17 +02:00
|
|
|
this.buttons = btnids.map(n => this.element.getElementById(n) as SVGElement);
|
|
|
|
this.buttons.forEach(b => svg.addClass(b, "sim-button"));
|
|
|
|
|
|
|
|
this.light = this.element.getElementById("BOARD_Light") as SVGElement;
|
2017-07-12 09:25:17 +02:00
|
|
|
|
|
|
|
const screen = this.element.getElementById("Screen");
|
|
|
|
const foreignObjectG = svg.child(screen, "g", {
|
|
|
|
transform: "scale(1.75)"
|
|
|
|
})
|
|
|
|
const foreignObject = svg.child(foreignObjectG, "foreignObject", {
|
|
|
|
x: "119", y: "105", width: "178", height: "128"
|
|
|
|
});
|
|
|
|
|
|
|
|
const foBody = document.createElementNS("http://www.w3.org/1999/xhtml", "body") as HTMLElement;
|
|
|
|
foBody.style.width = `${SCREEN_WIDTH}px`;
|
|
|
|
foBody.style.height = `${SCREEN_HEIGHT}px`;
|
|
|
|
foBody.style.position = 'fixed';
|
|
|
|
foBody.style.backgroundColor = `none`;
|
|
|
|
foreignObject.appendChild(foBody);
|
|
|
|
|
|
|
|
this.screenCanvas = document.createElement("canvas");
|
|
|
|
this.screenCanvas.id = "Screen_canvas";
|
|
|
|
this.screenCanvas.style.cursor = "crosshair";
|
|
|
|
this.screenCanvas.onmousemove = (e: MouseEvent) => {
|
|
|
|
const x = e.clientX;
|
|
|
|
const y = e.clientY;
|
|
|
|
this.currentCanvasX = x;
|
|
|
|
this.currentCanvasY = y;
|
|
|
|
this.updateXY();
|
|
|
|
}
|
|
|
|
this.screenCanvas.onmouseleave = () => {
|
|
|
|
this.currentCanvasX = SCREEN_WIDTH;
|
|
|
|
this.currentCanvasY = SCREEN_HEIGHT;
|
|
|
|
this.updateXY();
|
|
|
|
}
|
|
|
|
foBody.appendChild(this.screenCanvas);
|
|
|
|
//foreignObject.appendChild(this.screenCanvas);
|
|
|
|
|
|
|
|
this.screenCanvas.width = SCREEN_WIDTH;
|
|
|
|
this.screenCanvas.height = SCREEN_HEIGHT;
|
|
|
|
this.screenCanvasCtx = this.screenCanvas.getContext("2d");
|
|
|
|
|
|
|
|
this.screenXYText = this.element.getElementById('xyPos') as SVGTextElement;
|
|
|
|
this.updateXY();
|
2017-07-11 10:15:17 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
private attachEvents() {
|
|
|
|
Runtime.messagePosted = (msg) => {
|
|
|
|
switch (msg.type || "") {
|
|
|
|
case "serial": this.flashSystemLed(); break;
|
|
|
|
case "irpacket": this.flashIrTransmitter(); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
let tiltDecayer = 0;
|
|
|
|
this.element.addEventListener(pointerEvents.move, (ev: MouseEvent) => {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state.accelerometerState.accelerometer.isActive) return;
|
|
|
|
|
|
|
|
if (tiltDecayer) {
|
|
|
|
clearInterval(tiltDecayer);
|
|
|
|
tiltDecayer = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
let bbox = this.element.getBoundingClientRect();
|
|
|
|
let ax = (ev.clientX - bbox.width / 2) / (bbox.width / 3);
|
|
|
|
let ay = (ev.clientY - bbox.height / 2) / (bbox.height / 3);
|
|
|
|
|
|
|
|
let x = - Math.max(- 1023, Math.min(1023, Math.floor(ax * 1023)));
|
|
|
|
let y = Math.max(- 1023, Math.min(1023, Math.floor(ay * 1023)));
|
|
|
|
let z2 = 1023 * 1023 - x * x - y * y;
|
|
|
|
let z = Math.floor((z2 > 0 ? -1 : 1) * Math.sqrt(Math.abs(z2)));
|
|
|
|
|
|
|
|
state.accelerometerState.accelerometer.update(x, y, z);
|
|
|
|
this.updateTilt();
|
|
|
|
}, false);
|
|
|
|
this.element.addEventListener(pointerEvents.leave, (ev: MouseEvent) => {
|
|
|
|
let state = this.board;
|
|
|
|
if (!state.accelerometerState.accelerometer.isActive) return;
|
|
|
|
|
|
|
|
if (!tiltDecayer) {
|
|
|
|
tiltDecayer = setInterval(() => {
|
|
|
|
let accx = state.accelerometerState.accelerometer.getX(MicroBitCoordinateSystem.RAW);
|
|
|
|
accx = Math.floor(Math.abs(accx) * 0.85) * (accx > 0 ? 1 : -1);
|
|
|
|
let accy = state.accelerometerState.accelerometer.getY(MicroBitCoordinateSystem.RAW);
|
|
|
|
accy = Math.floor(Math.abs(accy) * 0.85) * (accy > 0 ? 1 : -1);
|
|
|
|
let accz = -Math.sqrt(Math.max(0, 1023 * 1023 - accx * accx - accy * accy));
|
|
|
|
if (Math.abs(accx) <= 24 && Math.abs(accy) <= 24) {
|
|
|
|
clearInterval(tiltDecayer);
|
|
|
|
tiltDecayer = 0;
|
|
|
|
accx = 0;
|
|
|
|
accy = 0;
|
|
|
|
accz = -1023;
|
|
|
|
}
|
|
|
|
state.accelerometerState.accelerometer.update(accx, accy, accz);
|
|
|
|
this.updateTilt();
|
|
|
|
}, 50)
|
|
|
|
}
|
|
|
|
}, false);
|
|
|
|
*/
|
|
|
|
let bpState = this.board.buttonState;
|
|
|
|
let stateButtons = bpState.buttons;
|
|
|
|
this.buttons.forEach((btn, index) => {
|
|
|
|
let button = stateButtons[index];
|
|
|
|
|
|
|
|
btn.addEventListener(pointerEvents.down, ev => {
|
|
|
|
button.setPressed(true);
|
|
|
|
svg.fill(this.buttons[index], this.props.theme.buttonDown);
|
|
|
|
})
|
|
|
|
btn.addEventListener(pointerEvents.leave, ev => {
|
|
|
|
button.setPressed(false);
|
|
|
|
svg.fill(this.buttons[index], this.props.theme.buttonUps[index]);
|
|
|
|
})
|
|
|
|
btn.addEventListener(pointerEvents.up, ev => {
|
|
|
|
button.setPressed(false);
|
|
|
|
svg.fill(this.buttons[index], this.props.theme.buttonUps[index]);
|
|
|
|
})
|
|
|
|
})
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|