sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
})
sensors.touch1.onEvent(ButtonEvent.Released, function () {
})
```
## Step 3
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:run||`` block onto the Workspace, and drop it into the ``||brick:on touch pressed||`` block.
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
sensors.touch1.onEvent(ButtonEvent.Released, function () {
})
```
## Step 4
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop||`` block onto the Workspace, and drop it into the ``||sensors:on touch released||`` block.
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing and releasing the touch sensor – does the motor start and stop as expected?