Use the buttons to start and stop the large and medium motors.
![Motors in simulator running](/static/tutorials/run-motors/run-motors.gif)
## Step 1
Open the ``||brick:Brick||`` Toolbox drawer. Drag out **2** ``||brick:on button||`` blocks onto the Workspace (you can place these anywhere on the Workspace).
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
})
```
## Step 3
Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:run||`` blocks onto the Workspace, and drop one of them each into the ``||brick:on button||`` blocks.
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
```
## Step 4
The ``||motors:run||`` blocks specify which type of motor to run (Large or Medium), and which port the motor is attached to (Ports A, B, C, or D). The default setting is to run the large motor attached to port A at 50% speed. When we press the Down button, we want our motor to run in the reverse direction.
In the Run block that is in the On Button Down pressed block, change the speed value from ``50%`` to ``-50%``.
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(-50)
})
```
## Step 5
Now, let’s add a Medium motor, and specify how many rotations we want the motor to run for.
Open the ``||brick:Brick||`` Toolbox drawer. Drag out **2** ``|brick:on button||`` blocks onto the Workspace. In the ``||brick:on button||`` blocks, use the drop-down menu to select the ``left`` and ``right`` buttons.
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(-50)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
})
```
## Step 6
Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:run||`` blocks onto the Workspace, and drop one of them each into the ``||brick:on button left||`` and ``||brick:on button right||`` blocks.
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(-50)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
```
## Step 7
For the ``||motors:run||`` blocks that are in the ``||brick:on button left||`` and ``||brick:on button right||`` blocks, use the drop-down menu to select ``medium motor D``.
![Select motor on a port dropdown](/static/tutorials/run-motors/run-motor-dropdown.png)
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(-50)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.mediumD.run(50, 5, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
motors.mediumD.run(50, 5, MoveUnit.Rotations)
})
```
## Step 9
Let’s also change the speed that our Medium motors are running at. In the ``||motors:run medium motor||`` block that is in the ``||brick:on button left||`` block, change the speed from ``50%`` to ``10%``.
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(-50)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.mediumD.run(10, 5, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
motors.mediumD.run(100, 5, MoveUnit.Rotations)
})
```
## Step 11
Finally, let’s add a way to stop all our motors from running. Open the ``||brick:Brick||`` Toolbox drawer. Drag out an ``||brick:on button||`` block onto the Workspace.
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(-50)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.mediumD.run(10, 5, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
motors.mediumD.run(100, 5, MoveUnit.Rotations)
})
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
})
```
# Step 12
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop all motors||`` block onto the Workspace, and drop into the ``||brick:on button||`` enter block.
Now, let’s download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Attach a Large motor to Port A, and a Medium motor to Port D. Test your program by pressing the different buttons to see whether the correct motors are running as expected.