pxt-ev3/libs/music/music.cpp

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#include "pxt.h"
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#include "ev3const.h"
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
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#define NOTE_PAUSE 20
namespace music {
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uint8_t currVolume = 2;
void writeDev(void *data, int size) {
int fd = open("/dev/lms_sound", O_WRONLY);
write(fd, data, size);
close(fd);
}
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/**
* Set the output volume of the sound synthesizer.
* @param volume the volume 0...256, eg: 128
*/
//% weight=96
//% blockId=synth_set_volume block="set volume %volume"
//% parts="speaker" blockGap=8
//% volume.min=0 volume.max=256
//% help=music/set-volume
//% weight=1
void setVolume(int volume) {
currVolume = max(0, min(100, volume * 100 / 256));
}
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#define SOUND_CMD_BREAK 0
#define SOUND_CMD_TONE 1
#define SOUND_CMD_PLAY 2
#define SOUND_CMD_REPEAT 3
#define SOUND_CMD_SERVICE 4
struct ToneCmd {
uint8_t cmd;
uint8_t vol;
uint16_t freq;
uint16_t duration;
};
static void _stopSound() {
uint8_t cmd = SOUND_CMD_BREAK;
writeDev(&cmd, sizeof(cmd));
}
static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume)
{
ToneCmd cmd;
cmd.cmd = SOUND_CMD_TONE;
cmd.vol = volume;
cmd.freq = frequency;
cmd.duration = duration;
// (*SoundInstance.pSound).Busy = TRUE;
writeDev(&cmd, sizeof(cmd));
}
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/**
* Play a tone through the speaker for some amount of time.
* @param frequency pitch of the tone to play in Hertz (Hz)
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone
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//% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat"
//% parts="headphone" async
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//% blockNamespace=music
//% weight=76 blockGap=8
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void playTone(int frequency, int ms) {
if (frequency <= 0) {
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_stopSound();
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if (ms >= 0)
sleep_ms(ms);
} else {
if (ms > 0) {
int d = max(1, ms - NOTE_PAUSE); // allow for short rest
int r = max(1, ms - d);
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_playTone(frequency, d, currVolume);
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sleep_ms(d + r);
} else {
// ring
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_playTone(frequency, 0, currVolume);
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}
}
sleep_ms(1);
}
}