pxt-ev3/libs/core/buttons.cpp

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#include "pxt.h"
#include "ev3.h"
#include <pthread.h>
/**
* User interaction on buttons
*/
enum class ButtonEvent {
//% block="click"
Click = 1,
//% block="long click"
LongClick = 2,
//% block="up"
Up = 3,
//% block="down"
Down = 4,
};
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/**
* Patterns for lights under the buttons.
*/
enum class LightsPattern {
Off = LED_BLACK,
Green = LED_GREEN,
Red = LED_RED,
Orange = LED_ORANGE,
GreenFlash = LED_GREEN_FLASH,
RedFlash = LED_RED_FLASH,
OrangeFlash = LED_ORANGE_FLASH,
GreenPulse = LED_GREEN_PULSE,
RedPulse = LED_RED_PULSE,
OrangePulse = LED_ORANGE_PULSE,
};
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namespace pxt {
void *buttonPoll(void *);
class Button {
public:
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void *ptr;
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int id;
bool wasPressed;
bool isPressed;
int timePressed;
Button(int ev3id) {
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ptr = 0; // make sure we're not treated as ref-counted object
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id = ev3id;
wasPressed = false;
isPressed = false;
timePressed = 0;
}
void raise(ButtonEvent ev) { raiseEvent(ID_BUTTON_BASE + id, (int)ev); }
void setPressed(bool pr) {
if (pr == isPressed)
return;
isPressed = pr;
if (isPressed) {
wasPressed = true;
timePressed = current_time_ms();
raise(ButtonEvent::Down);
} else {
raise(ButtonEvent::Up);
auto isLong = current_time_ms() - timePressed > 500;
raise(isLong ? ButtonEvent::LongClick : ButtonEvent::Click);
}
}
};
class WButtons {
public:
Button buttons[0];
//% indexedInstanceNS=input indexedInstanceShim=pxt::getButton
/**
* Left button.
*/
//% block="button left" weight=95
Button buttonLeft;
/**
* Right button.
*/
//% block="button right" weight=94
Button buttonRight;
/**
* Up button.
*/
//% block="button up" weight=95
Button buttonUp;
/**
* Down button.
*/
//% block="button down" weight=95
Button buttonDown;
/**
* Enter button.
*/
//% block="button enter" weight=95
Button buttonEnter;
WButtons()
: buttonLeft(BUTTON_ID_LEFT), buttonRight(BUTTON_ID_RIGHT), buttonUp(BUTTON_ID_UP),
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buttonDown(BUTTON_ID_DOWN), buttonEnter(BUTTON_ID_ENTER) {
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pthread_t pid;
pthread_create(&pid, NULL, buttonPoll, this);
pthread_detach(pid);
}
};
SINGLETON(WButtons);
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const int LastButtonID = (Button *)&((WButtons *)0)->buttonEnter - ((WButtons *)0)->buttons;
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extern "C" uint16_t readButtons();
void *buttonPoll(void *arg) {
auto wb = (WButtons *)arg;
auto prevState = 0;
while (true) {
sleep_core_us(50000);
auto state = readButtons();
if (state == prevState)
continue;
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if ((prevState & BUTTON_ID_ESCAPE) && !(state & BUTTON_ID_ESCAPE))
target_reset();
prevState = state;
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for (int i = 0; i < LastButtonID; ++i) {
auto btn = &wb->buttons[i];
btn->setPressed(!!(state & btn->id));
}
}
}
//%
Button *getButton(int id) {
if (!(0 <= id && id <= LastButtonID))
target_panic(42);
return &getWButtons()->buttons[id];
}
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void target_init() {
InitEV3();
getWButtons(); // always on - handles ESCAPE key
DMESG("runtime started [%s]", HardwareVersionString());
}
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}
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namespace control {
/**
* Determine the version of system software currently running.
*/
//%
String deviceFirmwareVersion() {
return mkString(HardwareVersionString());
}
}
// TODO rename this? move it somewhere?
namespace output {
/**
* Set lights.
*/
//% blockId=setLights block="set lights %pattern"
void setLights(LightsPattern pattern) {
SetLedPattern((uint8_t)pattern);
}
}
//% fixedInstances
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namespace ButtonMethods {
/**
* Do something when a button (`A`, `B` or both `A` + `B`) is clicked, double clicked, etc...
* @param button the button that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/button/on-event weight=99 blockGap=8
//% blockId=buttonEvent block="on %button|%event"
//% parts="buttonpair"
//% blockNamespace=input
//% button.fieldEditor="gridpicker"
//% button.fieldOptions.width=220
//% button.fieldOptions.columns=3
void onEvent(Button_ button, ButtonEvent ev, Action body) {
registerWithDal(button->id + ID_BUTTON_BASE, (int)ev, body);
}
/**
* Check if a button is pressed or not.
* @param button the button to query the request
*/
//% help=input/button/is-pressed weight=79
//% block="%button|is pressed"
//% blockId=buttonIsPressed
//% blockGap=8
//% parts="buttonpair"
//% blockNamespace=input
//% button.fieldEditor="gridpicker"
//% button.fieldOptions.width=220
//% button.fieldOptions.columns=3
bool isPressed(Button_ button) {
return button->isPressed;
}
/**
* See if the button was pressed again since the last time you checked.
* @param button the button to query the request
*/
//% help=input/button/was-pressed weight=78
//% block="%button|was pressed"
//% blockId=buttonWasPressed
//% parts="buttonpair" blockGap=8
//% blockNamespace=input advanced=true
//% button.fieldEditor="gridpicker"
//% button.fieldOptions.width=220
//% button.fieldOptions.columns=3
bool wasPressed(Button_ button) {
auto res = button->wasPressed;
button->wasPressed = false;
return res;
}
}