pxt-ev3/docs/tutorials/line-following.md

112 lines
4.0 KiB
Markdown
Raw Normal View History

2018-04-05 22:37:24 +02:00
# Line Following
## Introduction @fullscreen
Make a program to follow a line using the Color sensor and reflected light.
![Brick with color sensors tracking a yellow line](/static/tutorials/line-following/line-following.gif)
## Step 1
We are going to test and see if the reflected light is white (outside the line) or black (on the line), and drive our robot accordingly. Open the ``||logic:Logic||`` Toolbox drawer. From the **Conditionals** section, drag out an ``||logic:If then else||`` block onto the Workspace, and drop it into the ``||loops:forever||`` loop.
```blocks
forever(function () {
if (true) {
} else {
}
})
```
## Step 2
Open the ``||logic:Logic||`` Toolbox drawer again. From the **Comparison** section, drag out ``||logic:0 < 0||`` comparison block onto the Workspace, and drop it into the ``||logic:if then else||`` block, replacing ``true``.
```blocks
forever(function () {
if (0 < 0) {
} else {
}
})
```
## Step 3
Open the ``||sensors:Sensors||`` Toolbox drawer. From the **Color Sensor** section, drag out a ``||sensors:color sensor light||`` value block onto the Workspace, and drop it into the first slot of the ``||logic:0 < 0||`` comparison block, replacing the `0`.
```blocks
forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) < 0) {
} else {
}
})
```
## Step 4
If the value of the reflected light is greater than 40% (white or very light) then our robot is outside the line, and we should steer it to the left. In the ``||logic:0 < 0||`` comparison block, click the operator drop-down menu to change from ``<`` to ``>`` comparison, and change the compared value to `40` replacing `0`.
![Logic operator dropdown for conditional block](/static/tutorials/line-following/if-then-else-dropdown.png)
```blocks
forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) > 40) {
} else {
}
})
```
## Step 5
Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:tank large motors||`` blocks onto the Workspace, and drop one of them into the ``||logic:if||`` part, and the other into the ``||logic:else||`` part of the ``||logic:if then else||`` block.
```blocks
forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) > 40) {
motors.largeBC.tank(50, 50)
} else {
motors.largeBC.tank(50, 50)
}
})
```
## Step 6
In the first ``||motors:tank large motors||`` block in the ``||logic:if||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``5%``, ``15%``. This slows down the robot, and steers it to the left (because the **C** motor is driving faster than the **B** motor).
```blocks
forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) > 40) {
motors.largeBC.tank(5, 15)
} else {
motors.largeBC.tank(50, 50)
}
})
```
# Step 7
In the second ``||motors:tank large motors||`` block in the ``||logic:else||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``15%``, ``5%``. This slows down the robot, and steers it to the right (because the **B** motor is driving faster than the **C** motor).
```blocks
forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) > 40) {
motors.largeBC.tank(5, 15)
} else {
motors.largeBC.tank(15, 5)
}
})
```
## Step 8
Now, lets download our program to the brick. Plug your @boardname@ into the computer with the USB cable, and click the blue **Download** button in the bottom left of your screen. Follow the directions to save your program to the brick. Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the instructions for building a _Driving Base with Color Sensor Down_. Test your program by positioning your robot to the right of a dark, thick line and then let it drive!