pxt-ev3/libs/mood/mood.ts

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namespace brick {
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/**
* Show a mood on the brick's screen
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*/
//% weight=90
//% blockId=moodShow block="show mood %mood=mood_image_picker"
//% help=brick/show-mood
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//% weight=101 group="Screen" blockGap=8
export function showMood(mood: Mood) {
if(mood)
mood.show();
}
/**
* A mood
*/
//% fixedInstances
export class Mood {
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private image: Image;
private sound: Sound;
private light: StatusLight;
constructor(image: Image, sound: Sound, light: StatusLight) {
this.image = image;
this.sound = sound;
this.light = light;
}
/**
* Shows the mood on the EV3
*/
show() {
brick.setStatusLight(this.light);
brick.showImage(this.image);
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music.playSoundEffectUntilDone(this.sound);
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loops.pause(20);
}
}
/**
* An image
* @param image the image
*/
//% blockId=mood_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="images"
//% image.fieldOptions.columns=4
//% image.fieldOptions.width=400
//% group="Screen" weight=0 blockHidden=1
export function __moodImagePicker(mood: Mood): Mood {
return mood;
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}
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}
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namespace moods {
/**
* A sleeping mood
*/
//% fixedInstance jres=images.eyesSleeping
export const sleeping = new brick.Mood(images.eyesSleeping, sounds.expressionsSnoring, StatusLight.OrangePulse);
/**
* A awake mood
*/
//% fixedInstance jres=images.eyesAwake
export const awake = new brick.Mood(images.eyesAwake, sounds.informationActivate, StatusLight.Orange);
/**
* A tired mood
*/
//% fixedInstance jres=images.eyesTiredMiddle
export const tired = new brick.Mood(images.eyesTiredMiddle, sounds.expressionsSneezing, StatusLight.OrangeFlash);
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/**
* An angry mood
*/
//% fixedInstance jres=images.eyesAngry
export const angry = new brick.Mood(images.eyesAngry, sounds.animalsDogGrowl, StatusLight.RedPulse);
/**
* A sad mood
*/
//% fixedInstance jres=images.eyesTear
export const sad = new brick.Mood(images.eyesTear, sounds.animalsDogWhine, StatusLight.Red);
/**
* A dizzy mood
*/
//% fixedInstance jres=images.eyesDizzy
export const dizzy = new brick.Mood(images.eyesDizzy, sounds.expressionsUhOh, StatusLight.OrangeFlash);
/**
* A knocked out mood
*/
//% fixedInstance jres=images.eyesKnockedOut
export const knockedOut = new brick.Mood(images.eyesKnockedOut, sounds.informationError, StatusLight.RedFlash);
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/**
* Looking around left
*/
//% fixedInstance jres=images.eyesMiddleLeft
export const middleLeft = new brick.Mood(images.eyesMiddleLeft, sounds.informationAnalyze, StatusLight.Off);
/**
* Looking around right
*/
//% fixedInstance jres=images.eyesMiddleRight
export const middleRight = new brick.Mood(images.eyesMiddleRight, sounds.informationAnalyze, StatusLight.Off);
/**
* In love mood
*/
//% fixedInstance jres=images.eyesLove
export const love = new brick.Mood(images.eyesLove, sounds.expressionsMagicWand, StatusLight.GreenPulse);
/**
* In laughing mood
*/
//% fixedInstance jres=images.eyesWinking
export const winking = new brick.Mood(images.eyesWinking, sounds.expressionsLaughing1, StatusLight.GreenFlash);
/**
* In a neutral mood
*/
//% fixedInstance jres=images.eyesNeutral
export const neutral = new brick.Mood(images.eyesNeutral, undefined, StatusLight.Green);
}