pxt-ev3/docs/tutorials/touch-to-run.md

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# Touch to Run
## Introduction @fullscreen
Use the Touch sensor to run a motor.
![Large motor connected to brick](/static/tutorials/touch-to-run/touch-to-run.gif)
## Step 1
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **2** ``||sensors:on touch||`` blocks onto the Workspace (you can place these anywhere).
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
})
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
})
```
## Step 2
In one of the ``||sensors:on touch||`` blocks, use the second drop-down menu to change from ``pressed`` to ``released``.
![Touch sensor action dropdown](/static/tutorials/touch-to-run/on-touch-dropdown.png)
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
})
sensors.touch1.onEvent(ButtonEvent.Released, function () {
})
```
## Step 3
2018-04-11 16:45:44 +02:00
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:run||`` block onto the Workspace, and drop it into the ``||sensors:on touch pressed||`` block.
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
sensors.touch1.onEvent(ButtonEvent.Released, function () {
})
```
## Step 4
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop||`` block onto the Workspace, and drop it into the ``||sensors:on touch released||`` block.
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
sensors.touch1.onEvent(ButtonEvent.Released, function () {
motors.largeA.stop()
})
```
## Step 5
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing and releasing the touch sensor does the motor start and stop as expected?