appliying manual speed
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@ -17,6 +17,8 @@ namespace pxsim {
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private speedCmdTime: number;
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private _synchedMotor: MotorNode; // non-null if synchronized
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private manualSpeed: number = 0;
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constructor(port: number, large: boolean) {
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super(port);
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this.setLarge(large);
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@ -97,15 +99,14 @@ namespace pxsim {
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}
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manualMotorDown() {
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}
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manualMotorMove(angle: number) {
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manualMotorMove(speed: number) {
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this.manualSpeed = speed;
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}
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manualMotorUp() {
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this.manualSpeed = undefined;
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}
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updateState(elapsed: number) {
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@ -121,79 +122,84 @@ namespace pxsim {
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}
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private updateStateStep(elapsed: number) {
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// compute new speed
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switch (this.speedCmd) {
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case DAL.opOutputSpeed:
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case DAL.opOutputPower:
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// assume power == speed
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// TODO: PID
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this.speed = this.speedCmdValues[0];
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break;
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case DAL.opOutputTimeSpeed:
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case DAL.opOutputTimePower:
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case DAL.opOutputStepPower:
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case DAL.opOutputStepSpeed: {
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// ramp up, run, ramp down, <brake> using time
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const speed = this.speedCmdValues[0];
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const step1 = this.speedCmdValues[1];
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const step2 = this.speedCmdValues[2];
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const step3 = this.speedCmdValues[3];
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const brake = this.speedCmdValues[4];
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const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
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? pxsim.U.now() - this.speedCmdTime
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: this.tacho - this.speedCmdTacho;
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if (dstep < step1) // rampup
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this.speed = speed * dstep / step1;
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else if (dstep < step1 + step2) // run
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this.speed = speed;
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else if (dstep < step1 + step2 + step3)
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this.speed = speed * (step1 + step2 + step3 - dstep) / (step1 + step2 + step3);
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else {
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if (brake) this.speed = 0;
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this.clearSpeedCmd();
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}
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break;
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}
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case DAL.opOutputStepSync:
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case DAL.opOutputTimeSync: {
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const otherMotor = this._synchedMotor;
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if (otherMotor.port < this.port) // handled in other motor code
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if (!this.manualSpeed) {
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// compute new speed
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switch (this.speedCmd) {
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case DAL.opOutputSpeed:
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case DAL.opOutputPower:
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// assume power == speed
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// TODO: PID
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this.speed = this.speedCmdValues[0];
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break;
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case DAL.opOutputTimeSpeed:
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case DAL.opOutputTimePower:
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case DAL.opOutputStepPower:
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case DAL.opOutputStepSpeed: {
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// ramp up, run, ramp down, <brake> using time
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const speed = this.speedCmdValues[0];
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const step1 = this.speedCmdValues[1];
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const step2 = this.speedCmdValues[2];
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const step3 = this.speedCmdValues[3];
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const brake = this.speedCmdValues[4];
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const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
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? pxsim.U.now() - this.speedCmdTime
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: this.tacho - this.speedCmdTacho;
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if (dstep < step1) // rampup
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this.speed = speed * dstep / step1;
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else if (dstep < step1 + step2) // run
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this.speed = speed;
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else if (dstep < step1 + step2 + step3)
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this.speed = speed * (step1 + step2 + step3 - dstep) / (step1 + step2 + step3);
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else {
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if (brake) this.speed = 0;
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this.clearSpeedCmd();
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}
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break;
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const speed = this.speedCmdValues[0];
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const turnRatio = this.speedCmdValues[1];
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const stepsOrTime = this.speedCmdValues[2];
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const brake = this.speedCmdValues[3];
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const dstep = this.speedCmd == DAL.opOutputTimeSync
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? pxsim.U.now() - this.speedCmdTime
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: this.tacho - this.speedCmdTacho;
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// 0 is special case, run infinite
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if (!stepsOrTime || dstep < stepsOrTime)
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this.speed = speed;
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else {
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if (brake) this.speed = 0;
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this.clearSpeedCmd();
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}
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case DAL.opOutputStepSync:
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case DAL.opOutputTimeSync: {
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const otherMotor = this._synchedMotor;
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if (otherMotor.port < this.port) // handled in other motor code
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break;
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// turn ratio is a bit weird to interpret
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// see https://communities.theiet.org/blogs/698/1706
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if (turnRatio < 0) {
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otherMotor.speed = speed;
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this.speed *= (100 + turnRatio) / 100;
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} else {
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otherMotor.speed = this.speed * (100 - turnRatio) / 100;
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const speed = this.speedCmdValues[0];
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const turnRatio = this.speedCmdValues[1];
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const stepsOrTime = this.speedCmdValues[2];
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const brake = this.speedCmdValues[3];
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const dstep = this.speedCmd == DAL.opOutputTimeSync
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? pxsim.U.now() - this.speedCmdTime
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: this.tacho - this.speedCmdTacho;
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// 0 is special case, run infinite
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if (!stepsOrTime || dstep < stepsOrTime)
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this.speed = speed;
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else {
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if (brake) this.speed = 0;
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this.clearSpeedCmd();
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}
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// turn ratio is a bit weird to interpret
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// see https://communities.theiet.org/blogs/698/1706
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if (turnRatio < 0) {
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otherMotor.speed = speed;
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this.speed *= (100 + turnRatio) / 100;
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} else {
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otherMotor.speed = this.speed * (100 - turnRatio) / 100;
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}
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// clamp
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this.speed = Math.max(-100, Math.min(100, this.speed >> 0));
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otherMotor.speed = Math.max(-100, Math.min(100, otherMotor.speed >> 0));;
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// stop other motor if needed
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if (!this._synchedMotor)
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otherMotor.clearSpeedCmd();
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break;
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}
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// clamp
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this.speed = Math.max(-100, Math.min(100, this.speed >> 0));
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otherMotor.speed = Math.max(-100, Math.min(100, otherMotor.speed >> 0));;
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// stop other motor if needed
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if (!this._synchedMotor)
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otherMotor.clearSpeedCmd();
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break;
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}
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}
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else {
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this.speed = this.manualSpeed;
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}
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this.speed = Math.round(this.speed); // integer only
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// compute delta angle
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