Fix controls
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7f5b8aed99
commit
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@ -383,6 +383,7 @@ namespace pxsim.visuals {
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private updateStateStep(elapsed: number) {
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private updateStateStep(elapsed: number) {
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const selected = this.layoutView.getSelected();
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const selected = this.layoutView.getSelected();
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let selectedChanged = false;
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const inputNodes = ev3board().getInputNodes();
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const inputNodes = ev3board().getInputNodes();
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inputNodes.forEach((node, index) => {
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inputNodes.forEach((node, index) => {
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node.updateState(elapsed);
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node.updateState(elapsed);
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@ -391,6 +392,7 @@ namespace pxsim.visuals {
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if (view) {
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if (view) {
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this.layoutView.setInput(index, view);
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this.layoutView.setInput(index, view);
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view.updateState();
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view.updateState();
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if (selected == view) selectedChanged = true;
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}
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}
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});
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});
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@ -407,6 +409,7 @@ namespace pxsim.visuals {
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if (view) {
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if (view) {
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this.layoutView.setOutput(index, view);
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this.layoutView.setOutput(index, view);
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view.updateState();
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view.updateState();
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if (selected == view) selectedChanged = true;
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}
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}
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});
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});
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@ -430,6 +433,10 @@ namespace pxsim.visuals {
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this.resize();
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this.resize();
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}
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}
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if (selectedChanged && selected) {
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this.controlView.updateState();
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}
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this.updateScreenStep();
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this.updateScreenStep();
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}
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}
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