Update motor APIs
This commit is contained in:
parent
88e21db35e
commit
15f50966aa
@ -29,14 +29,15 @@ namespace pxt.editor {
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let initPromise: Promise<Ev3Wrapper>
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let initPromise: Promise<Ev3Wrapper>
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function initAsync() {
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function initAsync() {
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const forceHexDownload = /forceHexDownload/i.test(window.location.href);
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const forceHexDownload = /forceHexDownload/i.test(window.location.href);
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if (!initPromise && Cloud.isLocalHost() && Cloud.localToken && !forceHexDownload)
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if (Cloud.isLocalHost() && Cloud.localToken && !forceHexDownload) {
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if (!initPromise)
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initPromise = hf2Async()
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initPromise = hf2Async()
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.catch(err => {
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.catch(err => {
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initPromise = null
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initPromise = null
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noHID = true
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noHID = true
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return Promise.reject(err)
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return Promise.reject(err)
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})
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})
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else {
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} else {
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noHID = true
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noHID = true
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initPromise = Promise.reject(new Error("no HID"))
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initPromise = Promise.reject(new Error("no HID"))
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}
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}
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@ -21,7 +21,23 @@
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"output.createBuffer": "Create a new zero-initialized buffer.",
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"output.createBuffer": "Create a new zero-initialized buffer.",
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"output.createBuffer|param|size": "number of bytes in the buffer",
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"output.createBuffer|param|size": "number of bytes in the buffer",
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"output.getPattern": "Pattern block.",
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"output.getPattern": "Pattern block.",
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"output.getPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
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"output.setLights": "Set lights.",
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"output.setLights": "Set lights.",
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"output.setLights|param|pattern": "the lights pattern to use.",
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"output.setPower": "Set motor power.",
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"output.setPower|param|out": "the output connection that the motor is connected to",
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"output.setPower|param|power": "the desired power to use. eg: 100",
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"output.setSpeed": "Set motor speed.",
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"output.setSpeed|param|out": "the output connection that the motor is connected to",
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"output.setSpeed|param|speed": "the desired speed to use. eg: 100",
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"output.start": "Turn motor on.",
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"output.start|param|out": "the output connection that the motor is connected to",
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"output.stop": "Turn motor off.",
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"output.stop|param|out": "the output connection that the motor is connected to",
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"output.turn": "Turn a motor on for a specified number of milliseconds.",
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"output.turn|param|ms": "the number of milliseconds to turn the motor on, eg: 500",
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"output.turn|param|out": "the output connection that the motor is connected to",
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"output.turn|param|useBrake": "whether or not to use the brake, defaults to false",
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"screen.clear": "Clear screen and reset font to normal.",
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"screen.clear": "Clear screen and reset font to normal.",
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"screen.doubleIcon": "Double size of an icon.",
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"screen.doubleIcon": "Double size of an icon.",
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"screen.drawIcon": "Draw an icon on the screen.",
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"screen.drawIcon": "Draw an icon on the screen.",
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@ -3,7 +3,7 @@
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.LongClick|block": "long click",
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"ButtonEvent.LongClick|block": "long click",
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"ButtonEvent.Up|block": "up",
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"ButtonEvent.Up|block": "up",
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"control.raiseEvent|block": "raise event|from %src|with value value",
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"control.raiseEvent|block": "raise event|from %src|with value %value",
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"control|block": "control",
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"control|block": "control",
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"input.buttonDown|block": "button down",
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"input.buttonDown|block": "button down",
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"input.buttonEnter|block": "button enter",
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"input.buttonEnter|block": "button enter",
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@ -17,7 +17,12 @@
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"input.remoteTopRight|block": "remote top-right",
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"input.remoteTopRight|block": "remote top-right",
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"input|block": "input",
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"input|block": "input",
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"output.getPattern|block": "%pattern",
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"output.getPattern|block": "%pattern",
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"output.setLights|block": "set lights %pattern=led_pattern",
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"output.setLights|block": "set status light %pattern=led_pattern",
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"output.setPower|block": "set motor %out| power to %power",
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"output.setSpeed|block": "set motor %out| speed to %speed",
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"output.start|block": "turn motor %out| on",
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"output.stop|block": "turn motor %out| off",
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"output.turn|block": "turn motor %out| on for %ms| milliseconds",
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"output|block": "output",
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"output|block": "output",
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"screen|block": "screen",
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"screen|block": "screen",
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"serial|block": "serial",
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"serial|block": "serial",
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@ -25,5 +30,7 @@
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"{id:category}Input": "Input",
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"{id:category}Input": "Input",
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"{id:category}Output": "Output",
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"{id:category}Output": "Output",
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"{id:category}Screen": "Screen",
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"{id:category}Screen": "Screen",
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"{id:category}Serial": "Serial"
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"{id:category}Serial": "Serial",
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"{id:group}Lights": "Lights",
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"{id:group}Motors": "Motors"
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}
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}
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@ -70,6 +70,7 @@ namespace input {
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//% blockGap=8
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//% blockGap=8
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//% parts="buttonpair"
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//% parts="buttonpair"
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//% blockNamespace=input
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//% blockNamespace=input
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//% group="Brick buttons"
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//% button.fieldEditor="gridpicker"
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% button.fieldOptions.columns=3
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@ -86,6 +87,7 @@ namespace input {
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//% blockId=buttonWasPressed
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//% blockId=buttonWasPressed
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//% parts="buttonpair" blockGap=8
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//% parts="buttonpair" blockGap=8
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//% blockNamespace=input advanced=true
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//% blockNamespace=input advanced=true
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//% group="Brick buttons"
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//% button.fieldEditor="gridpicker"
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% button.fieldOptions.columns=3
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@ -105,6 +107,7 @@ namespace input {
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//% blockId=buttonEvent block="on %button|%event"
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//% blockId=buttonEvent block="on %button|%event"
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//% parts="buttonpair"
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//% parts="buttonpair"
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//% blockNamespace=input
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//% blockNamespace=input
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//% group="Brick buttons"
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//% button.fieldEditor="gridpicker"
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//% button.fieldEditor="gridpicker"
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//% button.fieldOptions.width=220
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//% button.fieldOptions.width=220
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//% button.fieldOptions.columns=3
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//% button.fieldOptions.columns=3
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@ -215,8 +218,10 @@ namespace output {
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/**
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/**
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* Set lights.
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* Set lights.
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* @param pattern the lights pattern to use.
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*/
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*/
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//% blockId=setLights block="set lights %pattern=led_pattern"
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//% blockId=setLights block="set status light %pattern=led_pattern"
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//% weight=100 group="Lights"
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export function setLights(pattern: number): void {
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export function setLights(pattern: number): void {
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if (currPattern === pattern)
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if (currPattern === pattern)
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return
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return
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@ -229,6 +234,7 @@ namespace output {
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/**
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/**
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* Pattern block.
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* Pattern block.
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* @param pattern the lights pattern to use. eg: LightsPattern.Green
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*/
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*/
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//% blockId=led_pattern block="%pattern"
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//% blockId=led_pattern block="%pattern"
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//% shim=TD_ID colorSecondary="#6e9a36"
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//% shim=TD_ID colorSecondary="#6e9a36"
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@ -42,6 +42,11 @@ namespace output {
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pwmMM.write(buf)
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pwmMM.write(buf)
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}
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}
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function readPWM(buf: Buffer): void {
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init()
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pwmMM.read(buf);
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}
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function mkCmd(out: Output, cmd: number, addSize: number) {
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function mkCmd(out: Output, cmd: number, addSize: number) {
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let b = createBuffer(2 + addSize)
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let b = createBuffer(2 + addSize)
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b.setNumber(NumberFormat.UInt8LE, 0, cmd)
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b.setNumber(NumberFormat.UInt8LE, 0, cmd)
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@ -49,12 +54,43 @@ namespace output {
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return b
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return b
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}
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}
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export function stop(out: Output, useBreak = false) {
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/**
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* Turn a motor on for a specified number of milliseconds.
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* @param out the output connection that the motor is connected to
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* @param ms the number of milliseconds to turn the motor on, eg: 500
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* @param useBrake whether or not to use the brake, defaults to false
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*/
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//% blockId=output_turn block="turn motor %out| on for %ms| milliseconds"
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//% weight=100 group="Motors"
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export function turn(out: Output, ms: number, useBrake = false) {
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// TODO: use current power / speed configuration
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output.step(out, {
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power: 100,
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step1: 0,
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step2: ms,
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step3: 0,
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useBrake: useBrake
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})
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}
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/**
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* Turn motor off.
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* @param out the output connection that the motor is connected to
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*/
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//% blockId=output_stop block="turn motor %out| off"
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//% weight=90 group="Motors"
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export function stop(out: Output, useBrake = false) {
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let b = mkCmd(out, DAL.opOutputStop, 1)
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let b = mkCmd(out, DAL.opOutputStop, 1)
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b.setNumber(NumberFormat.UInt8LE, 2, useBreak ? 1 : 0)
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b.setNumber(NumberFormat.UInt8LE, 2, useBrake ? 1 : 0)
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writePWM(b)
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writePWM(b)
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}
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}
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/**
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* Turn motor on.
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* @param out the output connection that the motor is connected to
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*/
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//% blockId=output_start block="turn motor %out| on"
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//% weight=95 group="Motors"
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export function start(out: Output) {
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export function start(out: Output) {
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let b = mkCmd(out, DAL.opOutputStart, 0)
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let b = mkCmd(out, DAL.opOutputStart, 0)
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writePWM(b)
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writePWM(b)
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@ -65,12 +101,34 @@ namespace output {
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writePWM(b)
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writePWM(b)
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}
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}
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/*export function getSpeed(out: Output): number {
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let b = mkCmd(out, DAL.opOutputSpeed, 0)
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readPWM(b)
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return b.getNumber(NumberFormat.Int16LE, 1)
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}*/
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/**
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* Set motor speed.
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* @param out the output connection that the motor is connected to
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* @param speed the desired speed to use. eg: 100
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*/
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//% blockId=output_setSpeed block="set motor %out| speed to %speed"
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//% weight=81 group="Motors"
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//% speed.min=-100 speed.max=100
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export function setSpeed(out: Output, speed: number) {
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export function setSpeed(out: Output, speed: number) {
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let b = mkCmd(out, DAL.opOutputSpeed, 1)
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let b = mkCmd(out, DAL.opOutputSpeed, 1)
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b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, speed))
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b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, speed))
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writePWM(b)
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writePWM(b)
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}
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}
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/**
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* Set motor power.
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* @param out the output connection that the motor is connected to
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* @param power the desired power to use. eg: 100
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*/
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//% blockId=output_setPower block="set motor %out| power to %power"
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//% weight=80 group="Motors"
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//% power.min=-100 power.max=100
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export function setPower(out: Output, power: number) {
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export function setPower(out: Output, power: number) {
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let b = mkCmd(out, DAL.opOutputPower, 1)
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let b = mkCmd(out, DAL.opOutputPower, 1)
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b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, power))
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b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, power))
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@ -90,7 +148,7 @@ namespace output {
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step2: number;
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step2: number;
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step3: number;
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step3: number;
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useSteps?: boolean; // otherwise use milliseconds
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useSteps?: boolean; // otherwise use milliseconds
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useBreak?: boolean;
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useBrake?: boolean;
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}
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}
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export function step(out: Output, opts: StepOptions) {
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export function step(out: Output, opts: StepOptions) {
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@ -110,7 +168,7 @@ namespace output {
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b.setNumber(NumberFormat.Int32LE, 4 + 4 * 0, opts.step1)
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b.setNumber(NumberFormat.Int32LE, 4 + 4 * 0, opts.step1)
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b.setNumber(NumberFormat.Int32LE, 4 + 4 * 1, opts.step2)
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b.setNumber(NumberFormat.Int32LE, 4 + 4 * 1, opts.step2)
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b.setNumber(NumberFormat.Int32LE, 4 + 4 * 2, opts.step3)
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b.setNumber(NumberFormat.Int32LE, 4 + 4 * 2, opts.step3)
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b.setNumber(NumberFormat.Int8LE, 4 + 4 * 3, opts.useBreak ? 1 : 0)
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b.setNumber(NumberFormat.Int8LE, 4 + 4 * 3, opts.useBrake ? 1 : 0)
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writePWM(b)
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writePWM(b)
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}
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}
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2
libs/core/shims.d.ts
vendored
2
libs/core/shims.d.ts
vendored
@ -51,7 +51,7 @@ declare namespace control {
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* @param mode optional definition of how the event should be processed after construction.
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* @param mode optional definition of how the event should be processed after construction.
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*/
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*/
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//% weight=21 blockGap=12 blockId="control_raise_event"
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//% weight=21 blockGap=12 blockId="control_raise_event"
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//% block="raise event|from %src|with value value" blockExternalInputs=1 shim=control::raiseEvent
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//% block="raise event|from %src|with value %value" blockExternalInputs=1 shim=control::raiseEvent
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function raiseEvent(src: int32, value: int32): void;
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function raiseEvent(src: int32, value: int32): void;
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/**
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/**
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@ -4,6 +4,7 @@ namespace input {
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}
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}
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//% color="#8AC044" weight=90 icon="\uf185"
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//% color="#8AC044" weight=90 icon="\uf185"
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//% groups="['Lights', 'Motors']"
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namespace output {
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namespace output {
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}
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}
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Reference in New Issue
Block a user