Simulator refactoring to support better resizing of modules and controls

This commit is contained in:
Sam El-Husseini
2017-12-22 14:00:23 -08:00
parent 300a2c1476
commit 180f32f25c
23 changed files with 408 additions and 301 deletions

View File

@ -99,16 +99,9 @@ namespace pxsim.visuals {
private layoutView: LayoutView;
private controlGroup: ViewContainer;
private selectedNode: NodeType;
private selectedPort: number;
private controlView: View;
private cachedControlNodes: { [index: string]: View[] } = {};
private cachedDisplayViews: { [index: string]: LayoutElement[] } = {};
private closeGroup: ViewContainer;
private closeIconView: View;
private screenCanvas: HTMLCanvasElement;
private screenCanvasCtx: CanvasRenderingContext2D;
private screenCanvasData: ImageData;
@ -143,7 +136,12 @@ namespace pxsim.visuals {
Runtime.messagePosted = (msg) => {
switch (msg.type || "") {
case "status": if ((msg as pxsim.SimulatorStateMessage).state == "killed") this.kill(); break;
case "status": {
const state = (msg as pxsim.SimulatorStateMessage).state;
if (state == "killed") this.kill();
if (state == "running") this.begin();
break;
}
}
}
}
@ -177,36 +175,6 @@ namespace pxsim.visuals {
this.layoutView.updateTheme(theme);
}
public resize() {
const bounds = this.element.getBoundingClientRect();
this.width = bounds.width;
this.height = bounds.height;
this.layoutView.layout(bounds.width, bounds.height);
if (this.selectedNode) {
const scale = this.width / this.closeIconView.getInnerWidth() / 10;
// Translate close icon
this.closeIconView.scale(Math.max(0, Math.min(1, scale)));
const closeIconWidth = this.closeIconView.getWidth();
const closeIconHeight = this.closeIconView.getHeight();
const closeCoords = this.layoutView.getCloseIconCoords(closeIconWidth, closeIconHeight);
this.closeIconView.translate(closeCoords.x, closeCoords.y);
}
if (this.controlView) {
const h = this.controlView.getInnerHeight();
const w = this.controlView.getInnerWidth();
const bh = this.layoutView.getModuleBounds().height - this.closeIconView.getHeight();
const bw = this.layoutView.getModuleBounds().width - (this.width * MODULE_INNER_PADDING_RATIO * 2);
this.controlView.scale(Math.min(bh / h, bw / w), false);
const controlCoords = this.layoutView.getSelectedCoords();
this.controlView.translate(controlCoords.x, controlCoords.y);
}
//this.updateScreen();
}
private getControlForNode(id: NodeType, port: number) {
if (this.cachedControlNodes[id] && this.cachedControlNodes[id][port]) {
return this.cachedControlNodes[id][port];
@ -285,6 +253,10 @@ namespace pxsim.visuals {
return undefined;
}
private getCloseIconView() {
return new CloseIconControl(this.element, this.defs, new PortNode(-1), -1);
}
private buildDom() {
this.wrapper = document.createElement('div');
this.wrapper.style.display = 'inline';
@ -299,25 +271,10 @@ namespace pxsim.visuals {
this.layoutView = new LayoutView();
this.layoutView.inject(this.element);
this.controlGroup = new ViewContainer();
this.controlGroup.inject(this.element);
this.closeGroup = new ViewContainer();
this.closeGroup.inject(this.element);
// Add EV3 module element
this.layoutView.setBrick(new BrickView(-1));
this.closeIconView = new CloseIconControl(this.element, this.defs, new PortNode(-1), -1);
this.closeIconView.registerClick(() => {
this.layoutView.clearSelected();
this.updateState();
})
this.closeGroup.addView(this.closeIconView);
this.closeIconView.setVisible(false);
this.resize();
//this.updateState();
// Add Screen canvas to board
this.buildScreenCanvas();
@ -329,6 +286,22 @@ namespace pxsim.visuals {
window.addEventListener("resize", e => {
this.resize();
});
setTimeout(() => {
this.resize();
}, 200);
}
public resize() {
if (!this.element) return;
const bounds = this.element.getBoundingClientRect();
this.width = bounds.width;
this.height = bounds.height;
this.layoutView.layout(bounds.width, bounds.height);
this.updateState();
let state = ev3board().screenState;
this.updateScreenStep(state);
}
private buildScreenCanvas() {
@ -357,12 +330,27 @@ namespace pxsim.visuals {
}
private kill() {
if (this.lastAnimationId) cancelAnimationFrame(this.lastAnimationId);
this.running = false;
if (this.lastAnimationIds.length > 0) {
this.lastAnimationIds.forEach(animationId => {
cancelAnimationFrame(animationId);
})
}
}
private lastAnimationId: number;
private begin() {
this.running = true;
}
private running: boolean = false;
private lastAnimationIds: number[] = [];
public updateState() {
if (this.lastAnimationId) cancelAnimationFrame(this.lastAnimationId);
if (this.lastAnimationIds.length > 0) {
this.lastAnimationIds.forEach(animationId => {
cancelAnimationFrame(animationId);
})
}
if (!this.running) return;
const fps = GAME_LOOP_FPS;
let now;
let then = Date.now();
@ -370,7 +358,8 @@ namespace pxsim.visuals {
let delta;
let that = this;
function loop() {
that.lastAnimationId = requestAnimationFrame(loop);
const animationId = requestAnimationFrame(loop);
that.lastAnimationIds.push(animationId);
now = Date.now();
delta = now - then;
if (delta > interval) {
@ -382,67 +371,46 @@ namespace pxsim.visuals {
}
private updateStateStep(elapsed: number) {
const selected = this.layoutView.getSelected();
let selectedChanged = false;
const inputNodes = ev3board().getInputNodes();
inputNodes.forEach((node, index) => {
node.updateState(elapsed);
if (!node.didChange()) return;
const view = this.getDisplayViewForNode(node.id, index);
if (!node.didChange() && !view.didChange()) return;
if (view) {
this.layoutView.setInput(index, view);
const control = view.getSelected() ? this.getControlForNode(node.id, index) : undefined;
const closeIcon = control ? this.getCloseIconView() : undefined;
this.layoutView.setInput(index, view, control, closeIcon);
view.updateState();
if (selected == view) selectedChanged = true;
if (control) control.updateState();
}
});
const brickNode = ev3board().getBrickNode();
if (brickNode.didChange()) {
this.getDisplayViewForNode(ev3board().getBrickNode().id, -1).updateState();
this.getDisplayViewForNode(brickNode.id, -1).updateState();
}
const outputNodes = ev3board().getMotors();
outputNodes.forEach((node, index) => {
node.updateState(elapsed);
if (!node.didChange()) return;
const view = this.getDisplayViewForNode(node.id, index);
if (!node.didChange() && !view.didChange()) return;
if (view) {
this.layoutView.setOutput(index, view);
const control = view.getSelected() ? this.getControlForNode(node.id, index) : undefined;
const closeIcon = control ? this.getCloseIconView() : undefined;
this.layoutView.setOutput(index, view, control, closeIcon);
view.updateState();
if (selected == view) selectedChanged = true;
if (control) control.updateState();
}
});
if (selected && (selected.getId() !== this.selectedNode || selected.getPort() !== this.selectedPort)) {
this.selectedNode = selected.getId();
this.selectedPort = selected.getPort();
this.controlGroup.clear();
const control = this.getControlForNode(this.selectedNode, selected.getPort());
if (control) {
this.controlView = control;
this.controlGroup.addView(control);
}
this.closeIconView.setVisible(true);
this.resize();
} else if (!selected) {
this.controlGroup.clear();
this.controlView = undefined;
this.selectedNode = undefined;
this.selectedPort = undefined;
this.closeIconView.setVisible(false);
let state = ev3board().screenState;
if (!state.didChange()) {
this.updateScreenStep(state);
}
if (selectedChanged && selected) {
this.controlView.updateState();
}
this.updateScreenStep();
}
private updateScreenStep() {
let state = ev3board().screenState;
if (!state.didChange()) return;
private updateScreenStep(state: EV3ScreenState) {
const bBox = this.layoutView.getBrick().getScreenBBox();
if (!bBox || bBox.width == 0) return;