threshold query api
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@ -15,5 +15,7 @@
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"sensors.ColorSensor.pauseForLight": "Waits for the given color to be detected",
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"sensors.ColorSensor.setThreshold": "Sets a threshold value",
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"sensors.ColorSensor.setThreshold|param|condition": "the dark or bright light condition",
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"sensors.ColorSensor.setThreshold|param|value": "the value threshold"
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"sensors.ColorSensor.setThreshold|param|value": "the value threshold",
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"sensors.ColorSensor.threshold": "Gets the threshold value",
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"sensors.ColorSensor.threshold|param|condition": "the light condition"
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}
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@ -21,6 +21,7 @@
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"sensors.ColorSensor.pauseForColor|block": "pause %sensor|for color %color",
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"sensors.ColorSensor.pauseForLight|block": "pause %sensor|for %mode|%condition",
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"sensors.ColorSensor.setThreshold|block": "set %sensor|%condition|to %value",
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"sensors.ColorSensor.threshold|block": "%sensor|%condition",
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"sensors.color1|block": "color 1",
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"sensors.color2|block": "color 2",
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"sensors.color3|block": "color 3",
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@ -241,6 +241,17 @@ namespace sensors {
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this.thresholdDetector.setHighThreshold(value);
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}
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/**
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* Gets the threshold value
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* @param condition the light condition
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*/
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//% blockId=colorGetThreshold block="%sensor|%condition"
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//% group="Threshold" blockGap=8 weight=89
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//% sensor.fieldEditor="ports"
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threshold(condition: LightCondition): number {
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return this.thresholdDetector.threshold(<ThresholdState><number>LightCondition.Dark);
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}
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/**
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* Collects measurement of the light condition and adjusts the threshold to 10% / 90%.
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*/
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@ -432,11 +432,11 @@ namespace sensors {
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export class ThresholdDetector {
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public id: number;
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private min: number;
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private max: number;
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private lowThreshold: number;
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private highThreshold: number;
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private level: number;
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public min: number;
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public max: number;
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public lowThreshold: number;
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public highThreshold: number;
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public level: number;
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public state: ThresholdState;
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constructor(id: number, min = 0, max = 100, lowThreshold = 20, highThreshold = 80) {
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@ -467,6 +467,14 @@ namespace sensors {
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}
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}
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public threshold(t: ThresholdState): number {
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switch(t) {
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case ThresholdState.High: return this.highThreshold;
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case ThresholdState.Low: return this.lowThreshold;
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default: return (this.max - this.min) / 2;
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}
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}
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public setLowThreshold(value: number) {
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this.lowThreshold = this.clampValue(value);
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this.highThreshold = Math.max(this.lowThreshold + 1, this.highThreshold);
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@ -7,6 +7,8 @@
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"sensors.InfraredSensor.setThreshold": "Sets a threshold value",
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"sensors.InfraredSensor.setThreshold|param|condition": "the dark or bright light condition",
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"sensors.InfraredSensor.setThreshold|param|value": "the value threshold",
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"sensors.InfraredSensor.threshold": "Gets the threshold value",
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"sensors.InfraredSensor.threshold|param|condition": "the proximity condition",
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"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
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"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
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"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
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@ -6,6 +6,7 @@
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"sensors.InfraredSensor.proximity|block": "%sensor|proximity",
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"sensors.InfraredSensor.remoteCommand|block": "%sensor|remote command",
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"sensors.InfraredSensor.setThreshold|block": "set %sensor|%condition|to %value",
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"sensors.InfraredSensor.threshold|block": "%sensor|%condition",
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"sensors.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
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"sensors.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
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"sensors.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
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@ -258,7 +258,7 @@ namespace sensors {
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* @param value the value threshold
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*/
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//% blockId=irSetThreshold block="set %sensor|%condition|to %value"
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//% group="Threshold" blockGap=8
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//% group="Threshold" blockGap=8 weight=49
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//% value.min=0 value.max=100
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setThreshold(condition: InfraredSensorEvent, value: number) {
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if (condition == InfraredSensorEvent.ObjectNear)
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@ -266,6 +266,17 @@ namespace sensors {
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else
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this.proximityThreshold.setHighThreshold(value);
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}
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/**
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* Gets the threshold value
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* @param condition the proximity condition
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*/
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//% blockId=irGetThreshold block="%sensor|%condition"
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//% group="Threshold" blockGap=8 weight=49
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//% sensor.fieldEditor="ports"
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threshold(condition: InfraredSensorEvent): number {
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return this.proximityThreshold.threshold(<ThresholdState><number>LightCondition.Dark);
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}
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}
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//% fixedInstance whenUsed block="infrared 1" jres=icons.port1
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@ -5,5 +5,7 @@
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"sensors.UltraSonicSensor.pauseUntil": "Waits for the event to occur",
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"sensors.UltraSonicSensor.setThreshold": "Sets a threshold value",
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"sensors.UltraSonicSensor.setThreshold|param|condition": "the dark or bright light condition",
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"sensors.UltraSonicSensor.setThreshold|param|value": "the value threshold"
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"sensors.UltraSonicSensor.setThreshold|param|value": "the value threshold",
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"sensors.UltraSonicSensor.threshold": "Gets the threshold value",
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"sensors.UltraSonicSensor.threshold|param|condition": "the proximity condition"
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}
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@ -6,6 +6,7 @@
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"sensors.UltraSonicSensor.onEvent|block": "on %sensor|%event",
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"sensors.UltraSonicSensor.pauseUntil|block": "pause until %sensor| %event",
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"sensors.UltraSonicSensor.setThreshold|block": "set %sensor|%condition|to %value",
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"sensors.UltraSonicSensor.threshold|block": "%sensor|%condition",
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"sensors.ultrasonic1|block": "ultrasonic 1",
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"sensors.ultrasonic2|block": "ultrasonic 2",
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"sensors.ultrasonic3|block": "ultrasonic 3",
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@ -93,20 +93,36 @@ namespace sensors {
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* @param value the value threshold
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*/
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//% blockId=ultrasonicSetThreshold block="set %sensor|%condition|to %value"
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//% group="Threshold" blockGap=8
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//% group="Threshold" blockGap=8 weight=80
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//% value.min=0 value.max=255
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setThreshold(condition: UltrasonicSensorEvent, value: number) {
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switch(condition) {
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setThreshold(condition: UltrasonicSensorEvent, value: number) {
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switch (condition) {
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case UltrasonicSensorEvent.ObjectNear: this.promixityThreshold.setLowThreshold(value); break;
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case UltrasonicSensorEvent.ObjectFar: this.promixityThreshold.setHighThreshold(value); break;
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case UltrasonicSensorEvent.ObjectDetected: this.movementThreshold = value; break;
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}
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}
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/**
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* Gets the threshold value
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* @param condition the proximity condition
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*/
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//% blockId=ultrasonicGetThreshold block="%sensor|%condition"
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//% group="Threshold" blockGap=8 weight=79
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//% sensor.fieldEditor="ports"
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threshold(condition: UltrasonicSensorEvent): number {
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switch (condition) {
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case UltrasonicSensorEvent.ObjectNear: this.promixityThreshold.threshold(ThresholdState.Low); break;
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case UltrasonicSensorEvent.ObjectFar: this.promixityThreshold.threshold(ThresholdState.Low); break;
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case UltrasonicSensorEvent.ObjectDetected: this.movementThreshold; break;
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}
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return 0;
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}
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}
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//% fixedInstance whenUsed block="ultrasonic 4" jres=icons.port4
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export const ultrasonic4: UltraSonicSensor = new UltraSonicSensor(4)
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//% fixedInstance whenUsed block="ultrasonic 1" jres=icons.port1
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export const ultrasonic1: UltraSonicSensor = new UltraSonicSensor(1)
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