added event for color changes
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@ -26,6 +26,9 @@
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"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
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"input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
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"input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
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"input.ColorSensor.color": "Get the current color from the color sensor.",
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"input.ColorSensor.color": "Get the current color from the color sensor.",
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"input.ColorSensor.onColorDetected": "Registers code to run when the given color is detected",
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"input.ColorSensor.onColorDetected|param|color": "the color to dtect",
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"input.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
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"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
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"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
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"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
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@ -2,6 +2,14 @@
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"ButtonEvent.Click|block": "click",
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"ButtonEvent.Click|block": "click",
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.Down|block": "down",
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"ButtonEvent.Up|block": "up",
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"ButtonEvent.Up|block": "up",
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"ColorSensorColor.Black|block": "black",
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"ColorSensorColor.Blue|block": "blue",
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"ColorSensorColor.Brown|block": "brown",
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"ColorSensorColor.Green|block": "green",
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"ColorSensorColor.None|block": "none",
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"ColorSensorColor.Red|block": "red",
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"ColorSensorColor.White|block": "white",
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"ColorSensorColor.Yellow|block": "yellow",
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"LightsPattern.GreenFlash|block": "Flashing Green",
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"LightsPattern.GreenFlash|block": "Flashing Green",
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"LightsPattern.GreenPulse|block": "Pulsing Green",
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"LightsPattern.GreenPulse|block": "Pulsing Green",
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"LightsPattern.Green|block": "Green",
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"LightsPattern.Green|block": "Green",
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@ -27,6 +35,7 @@
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"input.Button.wasPressed|block": "%button|was pressed",
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"input.Button.wasPressed|block": "%button|was pressed",
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"input.ColorSensor.ambientLight|block": "%color| ambient light",
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"input.ColorSensor.ambientLight|block": "%color| ambient light",
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"input.ColorSensor.color|block": "%color| color",
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"input.ColorSensor.color|block": "%color| color",
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"input.ColorSensor.onColorDetected|block": "on %sensor|detected %color",
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"input.ColorSensor.reflectedLight|block": "%color| reflected light",
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"input.ColorSensor.reflectedLight|block": "%color| reflected light",
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"input.GyroSensor.angle|block": "%sensor|angle",
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"input.GyroSensor.angle|block": "%sensor|angle",
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"input.GyroSensor.rate|block": "%sensor|rotation rate",
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"input.GyroSensor.rate|block": "%sensor|rotation rate",
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@ -9,13 +9,21 @@ const enum ColorSensorMode {
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}
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}
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const enum ColorSensorColor {
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const enum ColorSensorColor {
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//% block="none"
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None,
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None,
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//% block="black"
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Black,
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Black,
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//% block="blue"
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Blue,
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Blue,
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//% block="green"
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Green,
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Green,
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//% block="yellow"
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Yellow,
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Yellow,
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//% block="red"
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Red,
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Red,
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//% block="white"
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White,
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White,
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//% block="brown"
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Brown,
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Brown,
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}
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}
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@ -23,8 +31,11 @@ namespace input {
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//% fixedInstances
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//% fixedInstances
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export class ColorSensor extends internal.UartSensor {
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export class ColorSensor extends internal.UartSensor {
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polling: boolean;
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constructor(port: number) {
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constructor(port: number) {
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super(port)
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super(port)
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this.polling = false;
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}
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}
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_deviceType() {
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_deviceType() {
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@ -35,6 +46,34 @@ namespace input {
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this._setMode(m)
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this._setMode(m)
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}
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}
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_initPolling() {
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if (!this.polling) {
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input.internal.unsafePollForChanges(
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50,
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() => this.color(),
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(prev, curr) => {
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control.raiseEvent(this._id, curr);
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})
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}
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}
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/**
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* Registers code to run when the given color is detected
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* @param color the color to dtect
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* @param handler the code to run when detected
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*/
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//% help=input/color/on-color-detected
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//% block="on %sensor|detected %color"
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//% blockId=colorOnColorDetected
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//% parts="colorsensor"
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//% blockNamespace=input
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//% weight=100 blockGap=8
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//% group="Color Sensor"
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onColorDetected(color: ColorSensorColor, handler: () => void) {
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this._initPolling();
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control.onEvent(this._id, <number>color, handler);
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}
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/**
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/**
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* Get current ambient light value from the color sensor.
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* Get current ambient light value from the color sensor.
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* @param color the color sensor to query the request
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* @param color the color sensor to query the request
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